to ring a bell...

02-27-2004, 10:23 PM
I would like to know how to make the bell sound like the one in anzio when i shoot at it.


J'aimerais savoir comment faire sonner une cloche comme celle dans anzio quand on tire dessus.


02-28-2004, 05:44 AM
first u need the model ...
make a env_model
model name: models/mapmodels/bell.mdl

then u make a box around the bell
texture: use fx. cr_matmetal

then make the box a func_button
render mode: texture
FX amount: 0
targetted object: bellsound
health: 1
delay before reset: 1
under flags:
tjeck don't move

then u make a ambient_generic
name: bellsound
path/filename.wav: ambience/bell.wav
volume: 10
under flags:
tjeck play everywere (if u want that)
and is not looped
and if want other things tjeck em too...

that is all ... :)

02-28-2004, 04:28 PM
:) Thanx a lot mXed it's what i need, i will post pic soon.

The map is call DoD_Courage.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
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