Q: Nice Area Flags?

08-09-2004, 11:17 AM
I have all my flags (3 area 2 flag) set up but how do make a nice flag attached to a building or similar? I've seen it done in some maps but have no idea how to do it?

08-09-2004, 11:53 AM
go into properties and changed the angle of the flag, select it in hammer and hit properties

08-13-2004, 07:34 AM
Err, this didn't seem to work. Any other way?

08-13-2004, 10:53 AM
I think it's because of your ambiguous question.

What flags are you talking about ...

Ones like on Flugplatz when you cap the planes?

Ones like on dod_saintz near the the allies spawn for the jeep?

What do you mean?

NOTE: flugplatz tut map: http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=54

08-13-2004, 11:03 AM
OK I think I may have got some where...

Haircut I wasn't specific because I wanted anything.

Anyhow here's what I think I need to do:

select flag -> properties then when it says 'model when allies capture' I set it to models/mapmodels/flags.mdl, BUT then there is a field below that called model group. I then change this to the correct value for which you need to use HLMV.

I've tried this but it says couldn't find C:\Steam\SteamApps\xxx@xxx.com\day of defeat\dod


08-14-2004, 07:13 AM
I'm now getting the error:
Mod-NumforName: couldn't find C:\Steam\SteamApps\xxx@xxx.com\day of defeat\dod

I's definately there and I'm pretty sure I've changed all paths to just models/mapmodels...

It's very annoying!

08-14-2004, 07:48 AM
Well I stopped the modnumname error by deleting the 3 area flags and related cap areas. I also re assigned the index numbers to the remaining two flags.

However now the map loads fine until it actually puts you into the game as a spectator. Then it crashes. Then I cry. There's no error messages what so ever. Steam just closes. I cry some more.


08-14-2004, 09:02 AM
your map is probably still looking for a model or sprite that it cant find.
It may be that you are missing the "T" version of the model, for example, if you put an env_model in that is directed to models/axis-sniper.mdl, you will also need the models/axis-sniperT.mdl, or you will crash, but not as the map loads, later when u go near the model ingame. I believe the T is for transparent, and only certain models seem to require it.

08-14-2004, 09:42 AM
sounds like your paths are all messed up.

you do not need to include a Tmodel, and I thinkit is for texture not transparent

08-14-2004, 10:31 AM
Thanks for your help people. It's fixed using the very cunning and highly sophisticated DELETE ANYTHING THAT COULD BE CAUSING THE PROBLEM technique.

OK well what I did was reset up everthing like suggested on mardy mouse. Deleted all the models from my map. Re did the control points. Redid models.

Tested while I was going along.

The flag pitch and yaw settings now work.


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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.