06-10-2004, 04:20 PM
im making a training map and im trying to make an area where you have to crawl under barb wire, with mgs firing overhead
is there a way to make them shoot at a wall or anything else other than the player...
using the func_tank entity
06-11-2004, 06:14 AM
Excellent question. Nobody answers so here are my 2 cents. I'm afraid it is not possible using a func_tank, since it is programmed to only shoot at players.
You could simulate this effect by:
-creating a big old sprite for tracers (something like rain, in more brutal)
-using a env_shooter throwing bullets (this one rocks)
-or make what fuzzdad used for flugplatz. He said he would release a test map with this effect. env_beams directed to an invisible func_train.
Actually, in real life you can't see flying bullets. You just hear them flying above your head in a deep tone.
06-11-2004, 08:12 PM
ok, an env_shooter would work... do i just make an ambient_generic to make the gunfire noise?
and another question, with an ambient_generic will it still make the zings when it gets close?
06-15-2004, 07:04 AM
No. All ambience_generic does is play a sound so there aren't actually bullets. You don't need to worry about the bullet whizzing sound neway, it is not that important.
@ Kruger: I thought you can get a func_tank to fire at a info_target?
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