Making good buildings
l3eeron
04-16-2007, 11:48 AM
I seem to have hit a "writer's block" with making good looking buildings...
They all look so square and clean.
I figured Im probably missing some big trick o the trade
Does anyone have a couple quick things they could point out to make a good building?
What size should I make em to fit nicely with the textures?
I think im gonna use a picture of a WWII building and try to model it after the pic
Neutrino
04-16-2007, 12:01 PM
hey
post a picture of one your created buildings, that way i can offer suggestions based on that
Punish
04-18-2007, 03:59 AM
I've learned in making building and adding textures that using the texture took and stretching, if the building is relatively small I use the fit tab and it works well like small walls, planks, beams, etc. But when the buildings get bigger then I use the skewer tabs to make smaller or bigger until the texture looks more like a texture than old dod LOL. :)
Ca-Chicken-Soup
04-18-2007, 04:42 AM
It's usually best not to mess with the texture scales, it almost never comes out well. The textures are pretty much all to the same format which is 128 units squared. The standard wall is 128 units high and probably if you need a length; 256. Have a look at the dev textures and use the orange ones to get scales right (they often have text on the texture saying what the ideal size is). And of course do not release any map ever that still has orange textures in it. Thank you.
LionelQueripel
04-18-2007, 04:48 AM
Also, along with the scale (0.25 on most textures) always remember to keep the x and y axis constant when placing two brushes together with the same texture. You will find then, that the textures align smoothly and you don't get any nasty joins.
Punish
04-18-2007, 04:55 AM
Thanks for the heads up guys, I am basically new at this and still learning a lot.
I have been having problems with water textures and getting the right look to it and Bluestrike told me that if you have any leaks in your map that it wont compile correctly and yes I do have some leaks but mine are mainly props stuck inside a wall. I've never had any problems with the basic map itself.
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