Missing func_wall/illusionary
Neutrino
06-03-2004, 04:43 PM
I never got this problem before, but just recently, when I have been doing compiles of my map, ive been getting weird results. In the game, half of the func_walls/illusionarys (like hedges and ladder textures) are missing. They just seemed to vanish in random spots. I dont know why this happened and I cant find anything on it. Has anyone experienced this before? Does anyone know how to solve this?
Mythic_Kruger
06-03-2004, 05:59 PM
Too many entities in the map. Check "show informations" in Hammer, and the log.
Use 1 func_wall where you used 4, to reduce brush_based entity count. Reduce point-based entities count as well.
Neutrino
06-03-2004, 08:24 PM
whats the max number for total entities?
Silverghost
06-04-2004, 03:06 AM
i think i remeber seeing '400' as the max but I'm really not sure.
Craftos
06-04-2004, 04:10 AM
Actually entity limit gets lower with every release, if you have more than about 250 entities problems start. Combine similar brush entities in close area into one. Same with material clips.
Neutrino
06-04-2004, 01:55 PM
ive got 288. But when I combine entities, like the hedges, ill check the SHow Information, and the entity count doesnt go down, even though I have several combined. And if i delete a patch of 10 (combined), the count will only go down by 1.
Scuzz
06-04-2004, 04:28 PM
If you have 10 brushes tied to 1 func_wall that will only count as 1 entity.
Neutrino
06-04-2004, 05:54 PM
heres the scenerio.
I have 10 brushes. Right now I check the information and have 10 entities. I collect them all as func_illusionary and make them one. It still says I have 10 entities.
greenhorn
06-04-2004, 06:15 PM
the entity list in hammer is not that reliable, (as it still 'remembers')
if you combined them, the entity count will go down when you compile
i would only merge the entities if they are both in the same 'room', and not overlapping, or crossing between 2 different 'rooms'
-by 'room' i mean 'visibility area'
Neutrino
06-04-2004, 08:26 PM
Originally posted by greenhorn
the entity list in hammer is not that reliable, (as it still 'remembers')
Yah. I looked and my last map had more of an entity count and I didnt face this problem
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