04-28-2004, 10:01 PM
can it be done.. so that they dont clip at the origin?
04-29-2004, 02:09 PM
Models don't have any clip by default. Could you clarify your intention?
04-29-2004, 02:26 PM
you are using the cycler_sprite entity, i assume. I have noticed when compiling for hl that it autoclips the origins. The dod team has coded an env_model entity that doesnt do this. I am guessing that if you compile with a noclip setting (i'm unsure of the exact parameter) that it wouldnt clip the cycler_sprites, however this would probably entail manually clipping the rest of your map, or at least parts of it.
04-29-2004, 03:22 PM
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.