passable models

04-28-2004, 10:01 PM
can it be done.. so that they dont clip at the origin?

04-29-2004, 02:09 PM
Models don't have any clip by default. Could you clarify your intention?

04-29-2004, 02:26 PM
you are using the cycler_sprite entity, i assume. I have noticed when compiling for hl that it autoclips the origins. The dod team has coded an env_model entity that doesnt do this. I am guessing that if you compile with a noclip setting (i'm unsure of the exact parameter) that it wouldnt clip the cycler_sprites, however this would probably entail manually clipping the rest of your map, or at least parts of it.

04-29-2004, 03:22 PM

thanks tho

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