Eric the Pixie
10-15-2004, 02:00 PM
Quick question......
This concerns the way certain things behave with the fog effect. I'm not sure if this is a built-in problem, or if its caused by the way opengl works on my card (NVidia FX5200).
This is what I'm banging on about:-
Func_walls fade with distance, just like normal world brushes, but func_illusionaries are unaffected by the fog.
I've played around with loads of settings in the func_illusionary and have not cracked the problem.
Anyone got any answers to this.
Pix
This concerns the way certain things behave with the fog effect. I'm not sure if this is a built-in problem, or if its caused by the way opengl works on my card (NVidia FX5200).
This is what I'm banging on about:-
Func_walls fade with distance, just like normal world brushes, but func_illusionaries are unaffected by the fog.
I've played around with loads of settings in the func_illusionary and have not cracked the problem.
Anyone got any answers to this.
Pix