func_illusionaries and fog effect

Eric the Pixie
10-15-2004, 02:00 PM
Quick question......

This concerns the way certain things behave with the fog effect. I'm not sure if this is a built-in problem, or if its caused by the way opengl works on my card (NVidia FX5200).

This is what I'm banging on about:-

Func_walls fade with distance, just like normal world brushes, but func_illusionaries are unaffected by the fog.

I've played around with loads of settings in the func_illusionary and have not cracked the problem.

Anyone got any answers to this.


10-16-2004, 06:40 AM
set the illusionary to "solid" it should work.

10-16-2004, 09:03 PM
There's nothing you can do about it. That's the way fog works in Steam. Dont know why.

Eric the Pixie
10-17-2004, 04:39 AM
@The Nomad - This is the problem, setting the thing to 'solid' should work but it doesn't. In the fog, func_illusionaries stay visible no matter how far into the fog you are - a bit annoying really cos everything else fades correctly

@Dwin - Damn, I thought this would be the case - but you never know for sure unless you ask.

Guess I'll have to make env_models for all the external func's that give me problems. Models can be textured to work like func_illusionaries but behave correctly in the fog.

I'm gonna be a tad busy :(


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