compiling error
01-23-2004, 05:16 PM
i was just making a test compile
to test a new texture ive just made
and then i cam up with

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.10 seconds elapsed

wtf is this ??

01-23-2004, 05:52 PM
If you're doing -wadinclude, then make sure you include all the required WAD files;

e.g. dave.wad, hlbasics.wad

Or just open up ur main WAD file and whack in the CLIP texture.

Also, 0.19 mb textures doesn't sound too much, so make sure you are including all the required WAD files.

01-23-2004, 07:54 PM
where you have built sky, the bsp compiler will put clip brushes as well
the texture named clip was not found (in the wad files you are working from) when it tried to build them, so it gave you this error, pretty obvious really
solution: put a texture named clip in your wad file
note: clip is never rendered ingame anyway, so this can be ignored
01-24-2004, 04:36 AM
thx guys

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