Day of Defeat: Source mapping tutorial
Varsity
03-26-2006, 04:50 AM
The Valve Developer Community (http://developer.valvesoftware.com/) now has a tutorial for creating Day of Defeat: Source maps, covering: Creating cap zones
Creating spawns
Creating the main map area
Creating the Mini-MapView it here! (http://developer.valvesoftware.com/wiki/Day_of_Defeat:_Source_mapping_tutorial)
Captain Spartacus
04-18-2006, 05:33 PM
Oh, man.
It's like a gift from heaven.
Been waiting for something like this for a while.
haircut
05-04-2006, 12:57 AM
Good to see Valve Developer getting some DoD:S input.
Nice job.
Varsity
06-19-2006, 03:52 AM
Bump to avoid 30-day cutoff.
aRifleman2
07-15-2006, 08:55 PM
This Tutorial is great for people just starting out who have no mapping experience. The "making your first map with hammer" tut really helped. I was able to make a simpl HL2 deathmatch map and get it to run. But when I tried to do the same with a DOD Source map I had troubles. The DOD:S specific part just told you what other items needed to be added for DOD:S maps but didn't walk you through it stp by step like they did for the HL2 map. Anyone know of a Tutorial out there that has the same step by step instructions but are specific to DOD:S? Any help would be great. thanks
~aRifleman2
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This in an partial archive of the old Day of Defeat forums orignally hosted by
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.