Moderators please read (steam related)


DjBourgeoisie
06-28-2004, 07:18 AM
I have searched (not necessarily that well but hear me out) these forums and I have a few questions about mapping for dod. I have mapped or other mods, but just started on a dod map. I was wondering if someone might make a sticky thread here or point me in the direction of some tutorials for compiling with steam. I had no problems compiling in non steam mods but cannot quite figure out how to setup my compiler with steam. In any case I think there should be a compiling with steam sticky made.

The other issue that has me a bit confused is skyboxes. Where are they? I even did a search for *.tga files and turned up nothing in steam. So how do you setup hammer to use a skybox? Are there no longer any *included* that you can use in your map or do you have to download a custom one? If you do use a custom skybox, do you have to make a special folder for it or can you put it anwhere? Again I have not found any info on this.

I am sorry if these questions have already been asked but I am new to dod mapping and frankly I have been having a hard time finding some info on things but have managed to figure most of them out on my own. If someone can answer these questions or start a new thread and make it sticky I would greatly appreciate it. Again sorry if this is covered and I just didnt see it.

Thanks in advance. -Dj

Neutrino
06-28-2004, 12:01 PM
I found this from not too long ago, http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=34758

The page within that post is very useful, which is http://home.comcast.net/~ninjagrinch/hammercfg.htm

DjBourgeoisie
06-28-2004, 01:03 PM
Thanks carnage, very useful link.

Gorbachev
06-28-2004, 01:51 PM
As a little note, sky boxes are located in dod\gfx\env and aren't necessarily *.tga as many are *.bmp as well. Either works. I don't know what the game takes as a default though if you have both in there.

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