AcidBurn
08-23-2004, 02:28 AM
ok i keep getting this error from my compiler
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\ZHLT25~1\hlcsg.exe D:\DoD\MapFiles\Maps\Compiled\newone
Entering D:\DoD\MapFiles\Maps\Compiled\newone.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.38 seconds)
Error: Could not open wad file \dod\mapfiles\dod\dod_caen.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \dod\mapfiles\dod\dod_forest.wad
Error: Could not open wad file \dod\mapfiles\dod\dod_flash.wad
Error: Could not open wad file \dod\mapfiles\dod\dod_merderet.wad
Error: Could not open wad file \dod\mapfiles\dod\gfx.wad
Error: Could not open wad file \dod\mapfiles\dod\hlbasics.wad
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\ZHLT25~1\hlbsp.exe D:\DoD\MapFiles\Maps\Compiled\newone
>> There was a problem compiling the map.
>> Check the file D:\DoD\MapFiles\Maps\Compiled\newone.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\ZHLT25~1\hlvis.exe D:\DoD\MapFiles\Maps\Compiled\newone
>> There was a problem compiling the map.
>> Check the file D:\DoD\MapFiles\Maps\Compiled\newone.log for the cause.
----- END hlvis -----
im not even using caen.wad
i even redid all my textures to be sure there wasnt one in there i didnt realize was there
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\ZHLT25~1\hlcsg.exe D:\DoD\MapFiles\Maps\Compiled\newone
Entering D:\DoD\MapFiles\Maps\Compiled\newone.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.38 seconds)
Error: Could not open wad file \dod\mapfiles\dod\dod_caen.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \dod\mapfiles\dod\dod_forest.wad
Error: Could not open wad file \dod\mapfiles\dod\dod_flash.wad
Error: Could not open wad file \dod\mapfiles\dod\dod_merderet.wad
Error: Could not open wad file \dod\mapfiles\dod\gfx.wad
Error: Could not open wad file \dod\mapfiles\dod\hlbasics.wad
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\ZHLT25~1\hlbsp.exe D:\DoD\MapFiles\Maps\Compiled\newone
>> There was a problem compiling the map.
>> Check the file D:\DoD\MapFiles\Maps\Compiled\newone.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\ZHLT25~1\hlvis.exe D:\DoD\MapFiles\Maps\Compiled\newone
>> There was a problem compiling the map.
>> Check the file D:\DoD\MapFiles\Maps\Compiled\newone.log for the cause.
----- END hlvis -----
im not even using caen.wad
i even redid all my textures to be sure there wasnt one in there i didnt realize was there