Merderet Fountain


Neutrino
11-29-2003, 08:59 AM
Me again, sigh... anyways, im having a little error with a capture point. Im trying to create a replica of the capture point in merderet (the fountain) but it just aint working out. If someone can lead me to an example map, or a turorial or just lead me step by step, that would be great!

Neutrino
11-29-2003, 09:10 AM
ok, i think I made some progress. The fountain is by the allies spawn (like merd) and starts off as a allies capture. When the allies spawn though...the round keeps reseting 3 seconds in. When im axis though, nothing happens ( a regular round) and I can capture all the points regularly as an axis. But after that, when the round restarted, the points didnt change back to default.

-20 mins later

Ok. I figured it out. Once the allies capture the first point, so thats why when they started off with the point capture, the round would restart right away. So I cant find this new thing out. Where can I change it so onces this ONE point is captured, it DOESNT restart the round.

-hours later

Ok. I fixed it all, its all good now. But how would I activate music after a team captures all the points? Do i make the dod_score ent's target the sound file or what?

haircut
11-30-2003, 12:04 PM
your dod_score_ent will have a name, use this same name on the ambient_generic. (ambient_generic is used to play the sound).

This will mean the dod_score_ent and ambient_generic will get targeted at the same time. The dod_control_point_master will be used to target both of these entities, this works.

Just check the dod_flag tut map on my webby, this set-up works with the dod_capture_area entity as well.

NOTE: From what I've seen targeting the sound from the score entity dosen't work ... as in dod_cr44_b3 does this.

Taien
12-15-2003, 07:45 PM
GAH! You can name entities the same thing? GAH!!
I didnt know that.

So basically if I made a switch to turn off some lights(using func_button), and then named all the lights the same thing it would affect all of them?

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