Bombing area

09-20-2004, 09:59 AM
hey, i was wondering how to make an area that gets bombed say, every 2 minutes.

if someone could make a small small map with just the trigger area and all the other enteties needed that would be great

09-20-2004, 05:55 PM
you only need 2 brush-based entities:

1 -make a square in the aaatrigger texture
-make it a func_mortarfield
-name it, set damage etc

note: explosions will happen somewhere within this square

2 -make another square in aaatrigger texture
-make it a trigger_multiple
-target the name of the entity above, set your delay (120 = 2 minutes), and then put it just outside one of the spawns so it gets hit often

with relays and multimanagers you could have a series of other things happen too, ie: a plane model flys by, sounds, walls break, whatever

09-20-2004, 07:16 PM

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