models strangely lit up by muzzleflash

05-19-2004, 07:29 AM
I've got a problem with the mapmodel 'bulb'. As you can see in the picture I attached, the lamps get lit up by my muzzleflash all the way down the hallway, which looks kind of silly.
Is this because the model is embedded in the brushwork?


05-19-2004, 09:27 AM
it's common on every map, I don't think you can fix it mapping wise ;)

05-19-2004, 09:32 AM
Thanks, I'll have to get over it.
I'll post some pimpage pics of this map soon. It's allmost ready to be tested.

05-19-2004, 01:11 PM
It's the same deal with the walls, the muzzle flash is pretty darn bright and if it hits the origins of those models they're going to light up pretty good.

05-20-2004, 09:03 AM
I had the same problem with that particular model.
If you use the submodel without the shade, it don't look as silly when the muzzle flash lights it up.


05-22-2004, 04:39 AM
But I like the shade :(

anyway, I'll try some other models and see what happens.
thanks for your replies.

05-23-2004, 06:08 PM
The problem has strangely disappeared. Probably with the release of 1.2:confused:. Great!:D

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