nub mapping questions


DK-9
07-14-2004, 01:24 PM
i had another thread going but i thought id start this one hopeing other new mappers would come to oen spot instead of random places for mapping questions...

i started learning how to do this map thang, and ive gotten to a point where i want to open in up and walk around and see what ive done, however.. i cant seem to get it to run ive tried to start the map myself but when i go to the scroll down slection for the maps its not there... can n e one provide answers or guidence???:confused:

Quakah
07-14-2004, 04:14 PM
you probably have a bad compile, download the latest zoner half-life tools and compile. Then go to your maps folder and look for "your mapname.log" and post it here so we can see what's wrong. Or else you've just forgot to add the info_dod_detect entity :)

Scuzz
07-14-2004, 05:17 PM
You dont need an info_dod_detect entity to play a map in dod. Make sure the .bsp is in the right folder - it should be ..../dod/maps

haircut
07-15-2004, 05:38 AM
actully its proper name is: info_doddetect

I do like to get the names correct, it's bad enough for a new mapper without being given wrong information :D

Your right though, you don't need it.

I think all you need is an info_player_allies, if the liblist.gam file is anything to go by.

Anyway, I'm conserned that you havn't even compiled the map yet, you don't mention anything about it and if there were problems you would have a dialoge box telling you the problems.

I also assume you use Hammer to compile, nothing wrong with that and don't pay to much attention to people telling it's no good, I still use it myself :cool:.

Things like Batch Compilers are just easy to use. This might help you:
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=1

It needs a bit of an update though, Steam now installs to: C:\Valve\Steam

By the way, there is a lot more stuff on my webby for the Newbie DoD Mapper, check it out.

DK-9
07-15-2004, 07:45 AM
thank you for the most useful info...ill looking to useing other tools...

Quakah
07-15-2004, 10:33 AM
uhm, isn't it without the info_doddetect entity that your map don't show up in the list? I've had this with other mods, not sure about dod tho

(4THIDUSA) SSG
07-15-2004, 05:14 PM
From the Collective

info_doddetect
Day of Defeat info entity


description

DoD Gamerules

Every DoD map should have one of these. It allows you to set many different core behaviours for a map.

properties

detect_allies_respawnfactor (string) Allies Respawn delay factor (default: 1.0)

detect_axis_respawnfactor (string) Axis Respawn delay factor (default: 1.0)

detect_points_allieseliminated (integer) Points given for wiping out Allies team (default: 5)

detect_points_axiseliminated (integer) Points given for wiping out Axis team (default: 5)

detect_points_timerexpired (integer) Points given when timer expires (default: 5)

detect_target_allieseliminated (string) Target when allies are eliminated

detect_target_axiseliminated (string) Target when axis are eliminated

detect_target_timerexpired (string) Target when the built-in timer expires

detect_wind_velocity_x (string) Wind X velocity (default: 0.0)

detect_wind_velocity_y (string) Wind X velocity (default: 0.0)

detect_allies_country (integer) Country for Allied team

0 - United States (default)
1 - British


detect_allies_infinite (integer) Give Allie team infinite respawns

1 - Yes (default)
2 - No


detect_allies_paras (integer) Make Allie team paratroopers

0 - No (default)
1 - Yes


detect_axis_infinite (integer) Give Axis team infinite respawns

1 - Yes (default)
2 - No


detect_axis_paras (integer) Make Axis team paratroopers

0 - No (default)
1 - Yes


detect_timer_team (integer) Which team wins when timer expires

0 - Neither (default)
1 - Allies
2 - Axis


detect_use_timer (integer) Use built-in timer?

0 - No (default)
1 - Yes


detect_weather_type (integer) Weather Type

0 - None (default)
1 - Rain
2 - Snow


master (string) Master

haircut
07-16-2004, 01:35 AM
Every DoD map should have one of these.

Should ... not must.

I advise you to you you one and every map needs one really, it's just that you don't have to have one to get the map to work in dod.

It all depends on the question and how to fix the problem. Adding an info_doddetect would not have solved the problem in the original question :D

If you have tried to compile the map DK-9 then, as Quakah has asked, please post the compiler log here.

Scuzz
07-16-2004, 06:08 AM
You dont actually need ANY entities in a map to make dod load it... although it might be a bit dark...

Quakah
07-16-2004, 06:51 AM
no offcourse not, your map will work without that entity, but you won't be able to see it in the list when you create a server, you can load it trough console etc.

Gorbachev
07-16-2004, 06:25 PM
The required entity for DoD so that the map shows up in the list is info_player_allies. It is listed in the liblist.gam as well, but that is the ONLY required entity. Everything else is up to you. (Of course many others are required for your map to really function in a way that people can or want to play it, but to get the map to show up all you need is the info_player_allies.)

Scuzz
07-17-2004, 12:52 AM
No entities are required for the map to be seen in the list. Thats absolutly none. No light no info_doddetect and no info_player_allies.
Do a map with no enitities and it will show up in the list.

(4THIDUSA) SSG
07-17-2004, 07:16 AM
Your map will not compile unless you have one entity of some type, also it will not compile unless you have one light entity, otherwise it doesnt know what is outside the void and what is inside the map

Scuzz
07-17-2004, 11:51 AM
It will compile.. and it will work in dod with no entities... ive tried it

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