mines


-|G.I|-Dasher
02-27-2004, 01:51 AM
im trying to add a mine field to my map and i have the env_explosion and the trigger_once on top of it that targets the mine and while this works fine if i run it in half life, in dod the mines dont trigger. do i need to add a manager to make them go off?

greenhorn
02-27-2004, 08:06 AM
you can make a mine with just one entity

make it a func_breakable, set to "touch" and "pressure"
give it an explosive value, material=metal
it can be visible, or not if you like
you can even set it to team specific if you like
the sound/sprite/gibs will all be there
and it will reset every round

:)

-|G.I|-Dasher
02-27-2004, 08:34 PM
hey thx alot. i havent tried it yet, just got home, but thx for the reply.im sure itll work great for my map.

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