Nexxus
06-24-2004, 07:11 PM
Ok... I get ready to go beta test my map and YAAAYYYY
a leak!
so I figure Id do "the big box method" I put a big box around the map sealing it.... well big cube and then i hollowed it.. but leak still there... i then went and checked all corners bottoms and tops for cracks... nothing the map is completely sealed...t hen it dawned to go and look at the log for the error and it says this:
----- BEGIN hlbsp -----
Command line: "D:\Installed Programs\Valve Hammer Editor\ZHLT\hlbsp.exe"-chart "D:\Installed Programs\Valve Hammer Editor\dod_ezco.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity env_model @ (-2900,-1536, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
So how the hell do I get rid of this.. Im set to test tonight.. so the soonest i can get this fixed the better
I went to the coordinates supplied... checked for something out of the ordinary... nothing i havnt had the other times ive tested the map... meh...
Thanks in advance guys
thanks guys!
a leak!
so I figure Id do "the big box method" I put a big box around the map sealing it.... well big cube and then i hollowed it.. but leak still there... i then went and checked all corners bottoms and tops for cracks... nothing the map is completely sealed...t hen it dawned to go and look at the log for the error and it says this:
----- BEGIN hlbsp -----
Command line: "D:\Installed Programs\Valve Hammer Editor\ZHLT\hlbsp.exe"-chart "D:\Installed Programs\Valve Hammer Editor\dod_ezco.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity env_model @ (-2900,-1536, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
So how the hell do I get rid of this.. Im set to test tonight.. so the soonest i can get this fixed the better
I went to the coordinates supplied... checked for something out of the ordinary... nothing i havnt had the other times ive tested the map... meh...
Thanks in advance guys
thanks guys!