Entity leak? what the hell? lol.. different from regular leak? supposed to beta 2nite


Nexxus
06-24-2004, 07:11 PM
Ok... I get ready to go beta test my map and YAAAYYYY

a leak!

so I figure Id do "the big box method" I put a big box around the map sealing it.... well big cube and then i hollowed it.. but leak still there... i then went and checked all corners bottoms and tops for cracks... nothing the map is completely sealed...t hen it dawned to go and look at the log for the error and it says this:

----- BEGIN hlbsp -----
Command line: "D:\Installed Programs\Valve Hammer Editor\ZHLT\hlbsp.exe"-chart "D:\Installed Programs\Valve Hammer Editor\dod_ezco.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity env_model @ (-2900,-1536, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

So how the hell do I get rid of this.. Im set to test tonight.. so the soonest i can get this fixed the better

I went to the coordinates supplied... checked for something out of the ordinary... nothing i havnt had the other times ive tested the map... meh...

Thanks in advance guys

thanks guys!

Craftos
06-25-2004, 12:30 AM
Probably you have larger model with origin placed outside of map. When checking be sure to turn on all Vis-Groups.

Scuzz
06-25-2004, 03:46 AM
The entity is the one closest to the leak, check around it. Maybe its covering a hole

Nexxus
06-25-2004, 09:38 AM
i did... i went to the coordinates and deleted the entity there..

(4THIDUSA) SSG
06-25-2004, 11:19 AM
Please read the statement, really this part,

Quote "The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted." end quote

Compile the map with only BSP and CSG, no vis or rad, of course you will get the leak again, now goto map and pick load point file, then look at the lines it displays and trace it to the REAL leak.

I have never been able to get the point file to make real sense to me so I have always used the big block method, cover half your map with a solid block, cover the other quarter with a block, you must leave at least one entity in the area left outside the block, if you need to throw in a player start in there for now, no wwith a quarter of your map open, save it and compile again, if no leak, move the little block to exposed some more area, save and compile, no leak move it again, repeat until you find the leak, so then you know the leak is somewhere along that line

Nexxus
06-25-2004, 11:27 AM
found it with help...

thanks guys

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