Fps help

08-26-2004, 10:51 PM
i have a wide open map that gets bad fps. i know i have a leak but when i fix the leak it wont compile
help plz

08-27-2004, 12:45 AM
A leak will usually cause the great increase in fps, so if you seal the leak, it should be fine. Also, we cant help you with your compiling problems if you dont tell us what it is. What is the problem or error you are getting?

08-27-2004, 01:05 AM
yea ... post your compiler log please.

08-27-2004, 01:11 PM
i dont get an error it just wont compile

should i get a different compiler?

p.s. i had to rename the log so i could attach

08-27-2004, 05:03 PM
Did you not read this, you have a very large hole in your map, open hammer load you map then hit map then load pointfile, see if it helps you find your leak

Warning: === LEAK in hull 0 ===
Entity env_sprite @ (-1852,-332, -66)
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-1804,-220, 28)
Warning: === LEAK in hull 2 ===
Entity info_player_allies @ (-224,-2832, 160)
Warning: === LEAK in hull 3 ===
Entity info_player_allies @ (-224,-2912, 160)
5.67 seconds elapsed

08-31-2004, 11:51 PM
might wanna cut the wad files down too :P for someone who is using 10 wads your map is very plain.com

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