Map models lighting problem
11-27-2003, 05:07 PM
Map models (like trees) are lighted using model origin point (I suppose). But when tree base is in shadow (but upper part not) all tree is darker than it should be and looks strange. Any way to change it ?
11-27-2003, 05:47 PM
All models get their shade value from the ground underneath it.
You can't partially shade models, so you'll have to work around it.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.