Detailed Textures...Like em or hate em?
FuzzDad
05-27-2004, 04:37 PM
I've been having an argument with several fellas in teh Models thread on detailed textures...it's at the agree to disagree stage and serves no purpose. He thinks they are unprofessional and look bad and I think they are professional and look good.
I'm cool w/folks not liking stuff like this so let's see what you guys think...now REGARDLESS of the fps drop or not when using them...
Do you like the way the new detailed textures look in-game?
If you've not seen detailed textures try typing:
r_detailtextures 1
in the console and check them out.
Shane
05-27-2004, 04:43 PM
While I'm not sure I've noted them on every stock map, the one's I have seen them on, they look great.
And... if you don't like them or they incur too great an fps hit, just turn 'em off, that's a nice thing to be able to do.
Hopefully we'll seem on custom maps as well.
Keep in mind, older graphics cards and nVidia MX based cards won't work w/ this setting. In fact, if you want more info, check this thread (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=33370&highlight=rdetailtextures).
Red Squirrel
05-27-2004, 04:50 PM
I think they look good.
Unfortunately they are another strain on my PC so I have to turn them off but I did have a short run around with them and they really add another, quality, depth to DoD's immersion.
To be honest, though, anything the DoD team do now to DoD1 is just by the by. I'm looking forward to the HL2 source stuff and eventually DoD2. Detailed textures are just something to 'tide us over' until we get our grubby mits on the new stuff.
And ty for doing this for us Fuzzdad, I read your post in the other thread. I'm sure a lot of people appriciate you making DoD even more aesthetically more appealing.
gabagoo
05-27-2004, 05:04 PM
i cant even see them :/
when i type r_detailedtextures 1 in console it says something like "unkown command line..."
[noclan]Operator
05-27-2004, 05:09 PM
I like them. It's a small detail, but as we know the devil is in the details. It makes stuff more 3D for me.
DarkPenfold
05-27-2004, 06:05 PM
The only thing I don't like about them is the rock detail texture used on the Anzio beach and the tunnel walls near Kraftstoff's fuel truck. It makes the stone there look like a coarse-weave blanket.
Other than that, they're a really nice addition to the game and help modernise the visual standards a year or two for a relatively prehistoric game engine. The level textures are now as good as the weapon and character models - meaningg that they're the best that the HL engine has to offer :)
Gijsko
05-27-2004, 06:16 PM
I voted "neither like nor dislike", but that's not quite how I feel about them. I think they are a good addition, but could have been executed better. The detail often just doesn't seem to befit the textures very well.
And of course, for now I don't want to stress my computer too much, since my framerates have consistently dropped (sometimnes to 20-30 fps) on 1.2. Hope the team finds the cause and fixes this before DoD2.
Then again I'd rather they work on DoD2.
[TRS]Janobi
05-27-2004, 06:27 PM
I really like them because it makes this old engine look more detailed, I just wish they can be applied to the player and weapon models as well :D
Ahh well at least we have DoD2 to look forward to.
Vinnie
05-27-2004, 06:29 PM
I don't have that command available. I guess my video card doesn't support it, TNT2… :mad:
Pfarrer
05-27-2004, 06:45 PM
Originally posted by gabagoo
i cant even see them :/
when i type r_detailedtextures 1 in console it says something like "unkown command line..."
That's because FD misguided you (not on purpose I guess ;)) : the command is r_detailtextures 1 (and not r_detailedtextures 1).
Uhm, and me? I just found out the new textures must be loaded with this command :$ so i played 1.2 with the old textures for about a week now. Me thinking: i don't see much improvement on the textures... :confused:
But now I can see it and I really like it. Well done.
FuzzDad
05-27-2004, 06:51 PM
oops! That'll teach me to try and type in commands while at work w/o the real deal in front of meh. :P
gabagoo
05-27-2004, 06:58 PM
Originally posted by Pfarrer
That's because FD misguided you (not on purpose I guess ;)) : the command is r_detailtextures 1 (and not r_detailedtextures 1).
Uhm, and me? I just found out the new textures must be loaded with this command :$ so i played 1.2 with the old textures for about a week now. Me thinking: i don't see much improvement on the textures... :confused:
But now I can see it and I really like it. Well done.
trust me i tried all different combinations of the word :p and they all come up with "unkown command line..." :(
BAzly
05-27-2004, 07:20 PM
I forgot how nice DoD actually looks with the special effects on, I've been playing with everything off for so long. I have no idea how the new textures look either, I can only assume good.
If I were able I'd turn all the special effects on and let the ambient sound play and maybe it'd seem more like a WWII game than a frag fest.
Melchizedek
05-27-2004, 07:21 PM
What about "I can't use them cause they eat too many fps on my lousy computer?"
alerx
05-27-2004, 07:40 PM
It looks so much better with the detail. I especially like the weave pattern on the old sandbags (like the ones the rope attachs to on the anzio beach) and the stone floor (like the one at the middle flag of anzio) wood also looks pretty good.
The only ones that bother me at all are the stone walls on anzio beach.
yes, I just played anzio a few minutes ago
Mortar
05-27-2004, 08:54 PM
FD You know what i think ;)
Well to sum it up here i think they are not really high resolution textures of the original textures and most of those texture are just double resolution with a sharper feeling or some simple filter over them, at any case i don't think it's a bad addition to the game i just think it doesn't really fit the game because it doesn't improve the quality when you get close, quality for me is not just resolution size it's also detail which imo ironicly lack with the detailtextures.
They don't damage anyone, they don't create any problems what so ever, they are 100% optional and some people enjoy it, so why not ? well acctualy it's nothing bad but to my humble opinion those textures are not really what they should've been if there is a plan to make them after all and what i mean is the roofs being suddenly daramticly contrasted or some textures that blend with other textures in a wierd way like the road in flash that i already mentioned lots of time before and that's why i think they are not really a quality work which fits a game like dod... now i know you said it was not planed and you acctualy just convinced mugsy to bring it in that's why i don't really don't think there is any place to critic/blame/praise anyone on their quality, i just don't think there is a place to "show off" with them.
Bad addition ? No.
Completely optional ? Yes.
Any damage to the game ? No.
Not really fiting DoD ? Imo yes.
Do i think the devs should now have reskined all the textures ? Not really.
Mainly i think it is good after all is because custom mappers could texture their maps with high resolution textures from the begining and that would really upgrade the quality.
I voted Dislike, because i dislike those specific textures and the way they blend with the game, Hate ? no reason to hate bmps :-)
But i do think making it optional and intreducing the command for custom mappers and for guys who like what they see was only a positive thing.
That's just my opinion :-), it's not a big deal or something i just like to write a lot...
BTW FD don't take me to seriously, im not pissed or something, im usualy not the "WTF DID THEY DO WITH THE ****EN DETAIL TEXTURES !?" - thread guy, just posting my opinion/critic.
CHEERS ! ;)
FuzzDad
05-27-2004, 09:04 PM
You think too much...it's a like em or not deal...don't mess it up with facts or arguments...I'm soooo not a complex dude. :)
gabagoo
05-27-2004, 10:39 PM
fuzzdadeh maybe you can tell me why it doesnt work for me :(
Grain
05-27-2004, 11:25 PM
I don’t like them. They don’t seem to fit with the textures. The "grit" doest belong on most objects, or is the wrong kind of grit for that object. They look like exactly what they are, an after thought.
k-spec
05-27-2004, 11:47 PM
I like 'em and I don't seem to take any hit whatsoever in my fps.
...Although that might be because my fps is so crummy that it can't get any lower, but that's not the point.
Rotkopf
05-27-2004, 11:51 PM
I definately like them, they add a lot to the graphics. And since I have no fps loss at all (considering I´m playing this game from a laptop ;x ), I´m really satisfied with this new feature.
Absolut Vodka
05-28-2004, 12:27 AM
I dislike them. They look weird...kinda like noise has been added to the textures.
bballr4567
05-28-2004, 12:42 AM
Originally posted by Absolut Vodka
I dislike them. They look weird...kinda like noise has been added to the textures.
Wait how can they look wierd but have a noise to them???
Swedish
05-28-2004, 12:49 AM
Originally posted by bballr4567
Wait how can they look wierd but have a noise to them???
Filter effect from Adobe Photoshop.
bballr4567
05-28-2004, 12:54 AM
Originally posted by swedish
Filter effect from Adobe Photoshop.
Well thats g@y. He can just turn them off if they make a noise. Although walking on the detail texures makes a noise because you are coming into contact with them!!! LOL
Silverghost
05-28-2004, 01:41 AM
Originally posted by gabagoo
fuzzdadeh maybe you can tell me why it doesnt work for me :( Read the bloody steam support thread.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=33370&highlight=rdetailtextures
Silverghost
05-28-2004, 01:43 AM
Originally posted by bballr4567
Well thats g@y. He can just turn them off if they make a noise. Although walking on the detail texures makes a noise because you are coming into contact with them!!! LOL ROFL
The detail textures dont make a sound.
Noise when on the topic of textures or images is a visual thing. Like when your cable dies out on you, that grainy static image you get on your TV is called 'noise'
bballr4567
05-28-2004, 01:47 AM
I know they dont make a noise, I was just messing with the guy who said he didnt like them cuz they made a noise.
Absolut Vodka
05-28-2004, 02:21 AM
mmm right.. you really got me there... ha...ha...ha ....i guess, m'kay
Pfarrer
05-28-2004, 02:57 AM
Originally posted by gabagoo
fuzzdadeh maybe you can tell me why it doesnt work for me :(
I'm not fuzdad, but i read on another thread you have a videocard with mmx technology (if i'm wrong, slap me). In fact a Geforce 4 MMX is a Geforce 2 and the new textures don't work with Geforce 2 and Geforce 4 MMX. Soz
Greetings.
Schmokin
05-28-2004, 06:13 AM
I voted "I like them". They are new, add some detail where detail was needed. As well I think they "ruined" some of the already good textures. For example I think the grass looks a little too much like maryjane leaves, they're all sparkly and glossy looking. I dont seem to take much of a performance hit either with them on, so I leave them on. Still a nice feature overall.
They realy kickass... specialy like the bumby walls in church and stuff on avalanche.
GJ!
FuzzDad
05-28-2004, 07:15 AM
Originally posted by Schmokin
I voted "I like them". They are new, add some detail where detail was needed. As well I think they "ruined" some of the already good textures. For example I think the grass looks a little too much like maryjane leaves, they're all sparkly and glossy looking. I dont seem to take much of a performance hit either with them on, so I leave them on. Still a nice feature overall.
Yea...I was thinking about that one and the rock wall on anzio...I posted every tga file and detail text file over on the model forums so perhaps you guys can take a look and suggest a change. all you'd have to do to make it look different on your PC would be to copy the detail texture file for the specific map into the right directory under your dod steam cache with the changes. Pretty simple deal actually. Tell you what...I'll make a couple of adjustments and let you have the files to test...I can't add any more tga files to the release but I can try and get a specific maps text file updated in a maintenance release.
Chancer
05-28-2004, 07:16 AM
Cracked, baked clay ! Eye-candy to the max ! Nuff Said !
Krieg
05-28-2004, 07:36 AM
I like them a lot. I agree that some of the overlay textures don't match the base texture that they're being applied to very well, however - I generally am not staying in one spot long enough to oogle at tiny details on a texture. Viewed while "on the move", which is how I'm viewing them 95% of the time, they look splendid, especially some of the rock textures, and the woven texture. (It even looks good on the wallpaper, like in Donner.)
I can tell a marked difference in visual quality between the maps that have detail overlay textures, and maps that don't. (I played a custom map last night, Feldfeuer. Great map, but it didn't look right without the detailed textures...)
Regarding performance hit - they don't lower my FPS rate at all. I'm guessing it's because my video card has a separate buffer for overlay textures. :)
McGoo
05-28-2004, 07:48 AM
I like em, in a way it cracks me up cause detail textures started showing up in games in what... like 1999 ?
but, better late then never ! good choice for an addition FD.
FuzzDad
05-28-2004, 09:26 AM
Remember my mantra dude...I'm not very good at what I do but at least I'm slow....
BTW...I know McGoo knows this but if you want a much more technical discussion on Detailed Textures go check out the Natural Selection forums...these guys are way serious about their application to the extent some are writing auto tga file generation things and whatnot...too much brainwave for me and our purposes but it's a good read if you're a tech-head or super-serious about this stuff.
PS...I should have hidden my "cow" detail texture in the release...damn forgot to do so...a shame really.
Felix
05-28-2004, 01:20 PM
I dislike them because alot of them just don't seem to fit on the texture they are on. I haven't seen the brick/stacked stone ones used at all if you those were put on a flat wall texture they would look great.
The Scatman
05-28-2004, 02:22 PM
I wike dem, I wike dem awot :D
[eF]Rommel
05-29-2004, 07:55 AM
GG @ Anzio Allied spawn.
But besides that, they are awesome. Kind of adds about 5% more detail to everything. Not too GREAT but definatly a great addition.
INFERNO2K
05-29-2004, 09:00 AM
Dont like them, nor care for them. Im playing dod for the game and intense action, not to look at the ground.
Besides, they kill my framerate.
Schmokin
05-29-2004, 02:36 PM
I dont know what to say about r_detailtextures now, I just upgraded from an athlon 1800+ to a 3000+, and threw in an extra 256mb RAM totaling 768MB. Improved performance greatly (99fps solid), until I turn detailtextures on and drops down to 50fps max. This is on a 9600XT btw.
EDIT: whereas I was getting 60-80fps with or without detailtextures before. Now it cuts fps in half. :(
Churchill
05-29-2004, 06:39 PM
Like them a lot.
Kind of dragged DoD into the 20th century.
Couldn`t see them till i bought new video card today.
And no effect on FPS
(P4 3.0GHz)
;)
UnknownGuy
05-29-2004, 09:47 PM
Would be nice to see what the textures look like. I'm an MX-based user.
Pinhead
05-30-2004, 03:37 PM
I think they look excelent. They are completely clientside, so if you don't like em you can just turn em off. Personally tho, i think they look great. The wood textures look much better. Of course, i'm hoping you guys might improve them further by adding more textures, and not just using the same ones over and over again. I don't really like the one used on the ground tho. It looks like the ground in the middle east. Like dry and cracked. It doesnt really fit that well.
Maxey
05-31-2004, 04:50 PM
Can anyone on the dev team ask valve if they are planning on increase the graphic card compatibility on detail textures?
My Geforce 2 doesn't support it on HL but in UT do. Why GF2 cards or worse dont support detail textures? Even the crappy Radeon 7000 support them...
FuzzDad
05-31-2004, 09:18 PM
Originally posted by Maxey
Can anyone on the dev team ask valve if they are planning on increase the graphic card compatibility on detail textures?
My Geforce 2 doesn't support it on HL but in UT do. Why GF2 cards or worse dont support detail textures? Even the crappy Radeon 7000 support them...
No...and it's not a dev team thing...it's a HL1 thing and as far as I know there's not going to be much more effort made on the hl1 engine now that most work at valve is on HL2. Why it doesn't work on some cards and works on others is not my bag but it goes to show you how far they've pushed the capabilities of the old HL1 engine that they can even get something like this to work at all.
BTW...if you throw out those who cannot see them and those with no opinion (neither like nor dislike)...of those WITH an opinion 93.1% like or love the new textures
Gorbachev
05-31-2004, 10:00 PM
If only I could see them... I've got a GF2Ti and get better frames with everything on than most with much better cards. But this was something I was looking forward to and I can't seem 'em. :(
izuno
06-01-2004, 11:37 AM
FuzzDad,
Old friend I love them. They don't blow me away for what do visually to DoD, but rather that after all these years new tricks are still being pulled out of the bag to up the visual quality, even if just slight, and it's totally optional.
Fortunetly I upgraded my old rig with a GF3 to some AMD 64 thing and a GF6800ultra (hello 3rd party co-marketing deals!) and omg at 1280x1024 .....
......<drools>
..................................someone hand me a towel......
Suffice to say the performance difference between 800x600 and no detail textures and 1024x768 with them was essentially nonexistant on my old 1.8ghz P4 & GF3 combo. I'd say that's an average/below average rig by today's standards? Dunno.
Any more HL1 engine enhancements? Guessing no, but until DoD2 ships, I'll be playing DoD so keep em coming.
Silverghost
06-01-2004, 12:14 PM
Originally posted by FuzzDad
BTW...if you throw out those who cannot see them and those with no opinion (neither like nor dislike)...of those WITH an opinion 93.1% like or love the new textures *ahem*
People that neither like them, nor dislike are part of the poll, they have an opinion.
They dont like them, but they dont hate them either. ie they probably think that the textures could've been better.
FuzzDad
06-01-2004, 11:24 PM
Originally posted by Silverghost
*ahem*
People that neither like them, nor dislike are part of the poll, they have an opinion.
They dont like them, but they dont hate them either. ie they probably think that the textures could've been better.
Actually, middle of the road folks tend not to think too much either way...so 50% probably think they could have been worse and 50% think they could have been been better. If asked they'll probably say:
"Yea...it could be better/worse...but who cares? It's OK as is"
But...for the argument let's keep them...the 20 who don't have the right vid card and can't see them will probably fall into the same statistical pattern as the remaining 132 (if they could see them) so they're a wash and I drop them out.
Which means 75% (or 101 out of 132 as of when I looked last) either love or like them...and only 8 people out of 132 dislike or hate them = 6%. I'll take that percentage any day.
Nobody is doubting that if I took a few months (years) to create perfect detail textures for the 1,392 different DoD textures in my spare time (I counted) we might have something that looked wonderful...but that's the nature of making PC games..you take middle of the road approaches sometimes when that's the best course of action...in this case it was...and if only 6% are in the "really negative" side of the house...then you've accomplished a HUGE bang for the buck and there's no poiont in arguing anymore...time to move on.
Poll = Good News for Detail Textures
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.