Maxey
08-25-2004, 04:35 AM
I'm a rather newbie mapper. I know all the very basics of HL mapping and such. And in this post I will not asking about technical questions but talking about some issues I have with HL mapping.
If you could help me somehow I would greatly appreciate that.
I will make a list of my issues to ease the read:
1- This a personal issue really, but everytime I start making my first "serious" map I end up get bored and not making nothing "solid" in the map.
2- I need a way to scale my map to the player viewpoint, but without compiling it up a hundred times to get it right. One way is to import a player model in Hammer, but when I set-up the env_model entity and load up a DoD player model in Hammer, it doesn't show up. CS player models work fine. Also, I can't open DoD player models in HLMV.
3- I wish textures were catalogated by categories. I hate searching for textures of the same category but with different "code" names that don't have anything to do with what they really are. Obviously the search function don't fix that at all.
4- One zillion entities to set-up a simple flag? How about one entity to rule them all? I mean, an entity where all is already set-up and you only have to chose the flag models and the capture sound. This could apply to other things as well.
5- Where can I find DoD prefabs? Like chairs, trees, doors, etc.
6- Is there a way to know how Hammer units compare to real world measures? Like, how many single units I need to create a 2 meter door that scales to DoD scales? Too complicated to understand?
7- This is more a dream, but it would be cool to playtest the map in Hammer, with the actual game viewpoint, and if possible, pre-visualise (sp?) the lighting... :D
Ok, take a :carrot: ;)
If you could help me somehow I would greatly appreciate that.
I will make a list of my issues to ease the read:
1- This a personal issue really, but everytime I start making my first "serious" map I end up get bored and not making nothing "solid" in the map.
2- I need a way to scale my map to the player viewpoint, but without compiling it up a hundred times to get it right. One way is to import a player model in Hammer, but when I set-up the env_model entity and load up a DoD player model in Hammer, it doesn't show up. CS player models work fine. Also, I can't open DoD player models in HLMV.
3- I wish textures were catalogated by categories. I hate searching for textures of the same category but with different "code" names that don't have anything to do with what they really are. Obviously the search function don't fix that at all.
4- One zillion entities to set-up a simple flag? How about one entity to rule them all? I mean, an entity where all is already set-up and you only have to chose the flag models and the capture sound. This could apply to other things as well.
5- Where can I find DoD prefabs? Like chairs, trees, doors, etc.
6- Is there a way to know how Hammer units compare to real world measures? Like, how many single units I need to create a 2 meter door that scales to DoD scales? Too complicated to understand?
7- This is more a dream, but it would be cool to playtest the map in Hammer, with the actual game viewpoint, and if possible, pre-visualise (sp?) the lighting... :D
Ok, take a :carrot: ;)