HoLyCoW
07-20-2004, 02:45 AM
I was looking at the FGD for DoD and noticed that func_door_rotating has a Synch Movement flag. How do I used this to make double-doors? Inside the actual FDG it states the following:
// The main function for synchronised doors is as double doors;
// that is, make two synchronised doors which target each other,
// and the doors will then open and close as one. This flag
// should probably be split into two, but I've run out of flags
// to use. :(
I did what it said, but now it's just like walking right into a wall. Nothing happens. Not even one door will open up.
Here's what I did with 2 "single" rotating doors. I checked the Synch Movement flag for both entities. Then I named one allies_fdl (allies front door left) and set it's Target to allies_fdr (allies front door right). Then I took the other door and named it allies_fdr and set it's Target to allies_fdl.
This should be it, right? Am I doing something wrong?
thanks.
// The main function for synchronised doors is as double doors;
// that is, make two synchronised doors which target each other,
// and the doors will then open and close as one. This flag
// should probably be split into two, but I've run out of flags
// to use. :(
I did what it said, but now it's just like walking right into a wall. Nothing happens. Not even one door will open up.
Here's what I did with 2 "single" rotating doors. I checked the Synch Movement flag for both entities. Then I named one allies_fdl (allies front door left) and set it's Target to allies_fdr (allies front door right). Then I took the other door and named it allies_fdr and set it's Target to allies_fdl.
This should be it, right? Am I doing something wrong?
thanks.