[WIP] dod_prelude


deathman626
06-07-2004, 11:53 PM
http://deathman626.tripod.com/dod_prelude.htm

excuse the crap tripod site, ill try to get a download/more screens up shortly, ive still got some clipping to do and some lighting to fix...



any suggestions/comments welcome...

monte
06-08-2004, 10:15 AM
Well, I guess since nobody has responded ill give it a go:

I like the overall look of the map, it has that... jagd feel to it, if you know what i mean.

In some pics the map boundaries stand out, you might want to lessen that effect by putting multiple layers of crap to hide the fact that its the end of the map.


Without an overview i cant comment on gameplay...
!Get an overview up ! :)

Steel Blade
06-08-2004, 10:23 AM
I tell you what... that's not bad :)
But please next time use .jpg files. BMP's take forever to load :/

Craftos
06-09-2004, 12:54 AM
Few things can be improved but it looks interesting.

happyernst
06-09-2004, 02:19 AM
Looks sexy to for me !

..waiting.. :D

Neutrino
06-09-2004, 12:44 PM
hey, i like it. I just dont like the hedge textures u r using. doesnt fit.

BMJ
06-10-2004, 05:14 PM
I like it too.

But please God, no more BMPs.

deathman626
06-11-2004, 10:29 AM
http://deathman626.tripod.com/dod_prelude.htm

Overview & they're jpegs this time! Sorry about the huge bitmaps & thanks for waiting out the loading time;) ;) ;)

All i gotta do is clip tanks, expect release within this week

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.