Preview: (or [WIP]) dod_strand_2004_b1
Fakedawg
07-11-2004, 09:13 PM
Well - it's been quite some time since i posted on this forum - memories of better times ....
Anyhow - for those of you who have been around a while and actually remember me: Hi! Long time no see .... :)
Now to the matter at hand - Since HL2 is right around the corner I figured I should freshen up on my mapping skills, so after an almost two year long break from mapping and dod I'm back to work on dod_strand (or dod_alliesinvasion/axisinvasion to those of you who played the BFE version a long time ago).
It's being completely redone - aprox 4% of the original brushwork is left - and the rear area is brand new. Objectives aren't final yet but I reckon I'll end up with a cap area for the first allied objective which will advance allied spawns and force the axis to retreat to the rear area and secure their 88s (or something along those lines) Axis will most probably end up with a timed objective - Other minor tasks include blowing shingle/mortars/doors etc to allow access to areas and deminish the axis resistance on the beach itself for the allies, and shoot mortars/88s for the axis... What I'd really like to do is make the map "two-staged" - first stage - getting off the beach - second stage taking out the guns (for the allies) for the axis to defend the two areas as best they can ...
I'm blatantly stealing ideas from other maps (credit will be given in the release), that much I'll admit - but hey! I'm not trying to invent the wheel here - I'm making a beach map ... :rolleyes:
However - the beach layout is mainly the same as the original dod_strand ...
Hopefully I'll end up with a large beach that doesn't kill your fps like some other beach maps tend to do, but still with a fast paced fun gameplay.
The map is far from done and the texturing is not final (im using charlie texs as well as a few of my own - I'd prefer to make my own but time is an issue ...). R_speeds aren't half bad - about 900 in the corners looking from the water up towards the bluff at the diagonals, and usually between 300-600 or 500-800 depending on where you are and what direction you are facing. Epoly about 4000 on the beach ... Unfortunately a few things are somewhat oversized - I've been mapping with 1.0, and to my surprise when i tried it with 1.3 for the first time it seems the fps camera has been lowered (not sure if the models have been shrunk or it's just the cam).
I'm not sure when the map will be be ready for it's first beta release, but I hope to get one out in not too long a time from now!
And some pics so you can have a look:
http://img50.exs.cx/img50/4263/dod_strand_04_b1-001.jpg
http://img50.exs.cx/img50/6226/dod_strand_04_b1-002.jpg
http://img50.exs.cx/img50/8/dod_strand_04_b1-003.jpg
http://img50.exs.cx/img50/8567/dod_strand_04_b1-004.jpg
http://img50.exs.cx/img50/4435/dod_strand_04_b1-005.jpg
PS - I know the obstacles on the beach are way to orderly placed - remember it's work in progress ...
PPS - Suggestions are more than welcome! :)
PPPS - The shoreline tex was something i stumbled upon here on this forum - it's made by Watchtower (or something - i dun know the bloke ... hehe) - Not sure it will be used in the final version, but I thought I'd test it ...
PeeZwee
07-11-2004, 10:03 PM
Try to be less like Charlie and more like yourself ;) .
gj
btw i love the sky :D
azncoolteen
07-11-2004, 10:24 PM
all i can say is, NICE :cool:
Craftos
07-12-2004, 12:25 AM
Looks cool, any pics of inner area ?
Rotkopf
07-12-2004, 12:59 AM
Hey fake old chap... how are you doing? I remember the golden days with fakemaps and your gaming server.... dude.... that was like 3 years ago :)
cool.... looks like the nicest beach custom map i've seen!
but try out to make the lightning darker...
it doesnt fit to the sky!
Fakedawg
07-12-2004, 05:21 AM
The inner area needs a lot more work yet, but I'll post some pics in this thread later Craftos...
Great to see that you and dodmaps.com are still around rot! Has it really been that long? Must admit i do miss running fakemaps.com and especially the community based around it as well as the guys here in the mapping forum ... Also good to see that my firstmap tut is still online thnx to Fragman - I still hear from ppl that used that tut to start out mapping, like azncoolteen here who has turned out to be quite the beachmap craftsman ... :)
Try to be less like Charlie and more like yourself
Yeah i know, I don't want to "copy" charlie but the texs make it look quite similar atm. As I said, I'd like to make my own texs to make it more original, but I'm a busy man so I don't know if I'll get the time - on the other hand below are some pics that compares the original strand with the current one as well as charlie - you'll see that the layout is a lot more similar to the original map rather than charlie - Also, strand was first released 21.02.2002 - and the original strand builds on another map called dod_fakedawg (lame name i know - it wasn't really intended for a release more of an experiment of some sorts ...) which was released as early as 06.11.2001 ... Goddamn thats a long time ago hehe :)
Might be of some interest to ppl who never tried the original map ...
The order of pics are, from top to bottom - original strand, new strand, charlie:
http://img50.exs.cx/img50/6079/comparison01.jpg
http://img50.exs.cx/img50/6188/comparison02.jpg
http://img50.exs.cx/img50/4469/comparison03.jpg
El Capitan
07-12-2004, 06:04 AM
**sniff** bring **sniff** back **sniff** fakemaps!!!
I remember how excited everyone got when like kingofthespades was added to there, or legoisland.....fakemaps was THE place!!!
Welcome back Sir!!
As for the map, looks nice :)
Steel Blade
07-12-2004, 09:50 AM
Oh my god this map looks absolutely great, keep up the awsome work :D
2ltben
07-12-2004, 10:49 AM
Looks great. I say keep the obstacles in order, they were placed in ordered groups to prevent armor from coming ashore or so that LCVPs will slam into them.
Maybe extend the water a bit.
Stoffer
07-12-2004, 02:16 PM
looks amazing mate!
damn i remember the old days with your server and homepage, fakemaps. Reminds me on :rolleyes: .... that i learned how to map at that homepage :)
keep up the work, lad! :D
-Stoffer
Argyll
07-12-2004, 05:24 PM
Holy crap, it's Fakedawg :D
Yeah, I was another fan of fakemaps site/server :D
That map is looking awesome ;)
izuno
07-12-2004, 05:48 PM
wow! Fakedawg it's been a long time. Welcome back. looking forward to your next map release.
bballr4567
07-12-2004, 06:04 PM
Dude that is some serious great work.
Band of Sisters
07-12-2004, 06:16 PM
dod_strand, the best beach map for dod to date IMHO. Welcome back Dawg. :D
DEvIL-K
07-12-2004, 07:11 PM
As said above dod_fakedawg/dod_strand was the most enjoyable beach map ever so i hope the same will happen with new dod_strand_2004!
Welcome back from abstinence fakedawg!
Silverghost
07-13-2004, 02:53 AM
This may be the best beachmap yet! And just release it as dod_strand, dont add the 2004 on.
In 1.2 the POV or cam was lowered a bit from the 1.0/1.1 POV.
Oh and Holy Flashback Batman! (http://www.xs4all.nl/~fragman/fakemaps/)
Snake_Eyez
07-14-2004, 08:47 PM
i cant wait and i was just thinking of making some wads for mappers ill try and make a beach wad for you if i can now that i have a digi cam i should be able to take some high quality pics of things and make them into textures.
fakemaps regs for life
Neutrino
07-14-2004, 08:57 PM
better. do you have the higgins boat model? I think that would be useful.
Capt Winter
07-14-2004, 10:12 PM
strange question or, not, but what are the names of the models for the higgins boat your using, and where did you get the model.
darkflame
07-15-2004, 01:12 AM
Helo charlie replace:eek:
Fakedawg
07-15-2004, 07:43 AM
First off - Nice to see that there actually are several people I still know around here - Hey guys:)
Now, the beach area is more or less done now - Poly count is good and it looks decent so I'm happy with it for now (playtesting might cause some changes ...). As it looks now - the allies will have to complete two (maybe three) objectives in the beach area: blow up the bunkers (got this idea from azncoolteens d-day map but it's been taken a bit further as it is a perfect first objective for this map) - when a bunker is blown up it becomes inaccessible to the axis and thus makes it gradually easier for the allies to get off the beach as the bunkers are taken out - other minor objectives in this area include blowing shingle, doors to access bunkers and destroyin mortars tomake the beach less lethal ... After the bunkers are taken out spawn areas change - allies spawn a little further up while the axis then fall back to their second line of defense (the far area) and concentrate on defending the 88's there ...
Now I'll start putting some serious work into the far area and the final objectives so I can get to playtesting the map ...
Snakeeyes has volunteered to make an attempt at making some textures so I don't have to use the charlie textures and thus make the map look more original ...
As for the higgins model - Archon sent it to me figuring that it would be nice in the map - I spent a few hours clipping it and assigning entities to it last night and it works out quite well - prob is the zip only contained the mdl and no info on the author - Archon isn't sure how he got a hold of it but thinks he got it from this forum - I've searched the mapping and MSA forums as well as google but can't seem to find any info regarding the model ... If anyone has any info on the author plz contact me so i can find out wether it's ok for me to use it and give due credit ... I can post a pic of it later (on another puter now).
Now - if anyone has any good ideas or think that they can contribute to this map in anyway (models textures sounds etc) please contact me! If anyone does sounds I could really use some help with some custom ones ...
-GsS-Longshot
07-15-2004, 02:24 PM
Looks nice, the only thing I can see is it seems a bit on the bright side.
Neutrino
07-15-2004, 02:43 PM
Originally posted by -GsS-Longshot
Looks nice, the only thing I can see is it seems a bit on the bright side.
whaaaaaa
i think its perfect the way it is.
FuzzDad
07-15-2004, 02:47 PM
I have a almost perfectly clipped hedgehog for you ...plus we did a lot of re-clipping on the 88mm, a few of the tanks, etc...you can have all of those if interested.
ender
07-15-2004, 03:16 PM
Why not share with the community Fuzzdad? :)
PeeZwee
07-15-2004, 04:42 PM
I have this one, it come with open door animation and some destroyed one.
Dont know who did it, there's no credit in the zip file
Quakah
07-15-2004, 04:51 PM
I think Happyernest did? Could be mistaking tho
Fakedawg
07-15-2004, 05:04 PM
Yep peezwee - thats the model ... azncoolteen thought maybe polygon made it - I dunno yet ...
@FD: Yeah I'd be interested - would save me some work - also sent u a pm ...
Regarding the lighting - I allways like to map with "lots" of light - easier to see mishaps ... I'll adjust the lighting when it's closer to the end.
Where can i get that shore texture you used for the water?
FuzzDad
07-15-2004, 10:57 PM
Originally posted by ender
Why not share with the community Fuzzdad? :)
I already did a long time ago but here:
FuzzDad
07-15-2004, 10:58 PM
On more (I'm sure some of you guys can do better...but these are sufficient).
FuzzDad
07-15-2004, 11:00 PM
And a final
azncoolteen
07-15-2004, 11:33 PM
thank you sir ;)
Fakedawg
07-16-2004, 05:32 AM
Thnx FD! :)
NC17 - The shoreline tex can be found here:
The "I got bored texture thread" (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=36227&perpage=15&pagenumber=1)
Compliments of Watchtower
Capt Winter
07-17-2004, 01:27 PM
Originally posted by peezwee
I have this one, it come with open door animation and some destroyed one.
Dont know who did it, there's no credit in the zip file
Is there anyway i could get that model from u peezwee, or if u remember a website u dl it from? If not perhaps it will fit in an attachment.
Watchtower
07-17-2004, 10:58 PM
Glad to see someone using the shoreline texture. It is the bomb :)
Oh, make sure to add me to credits eh?
And, last but not certainly least --
Props Fakedawg, miss your old custom map site. It was great.
If you need some kinda custom texture(s) lemme know, happy to help someone such as yourself.
Found these pictures to help you get a better view of d-day:
http://hsgm.free.fr/debarquementphotos.htm
Gorbachev
12-30-2004, 03:45 AM
Er...that's nice, but this thread was harsh ressurrected from the grave. Let it sleep.
killer tomato
12-30-2004, 05:23 AM
That map sure looks nice!
Good job on that mate ;)
tomato
Looks very nice, will u convert it for DOD:S?
Watchtower
12-31-2004, 02:06 PM
guys, the last time Fakedawg replied was July 16th 2004. Quit bumping! Im sure when he has something he'll post. Ssheessh.
Astro
01-02-2005, 01:58 AM
FD you let us regulars down once again...you go and work on strand???? STRAND!!!???? What the heck!!! You know mountain_v3 screen shots you showed us 3-4 years ago? What ever happened to that? Who cares about strand! We want mountain!!!!!!!
But I do remember play testing dod_fakedawg. Plus back then the map had one of the best easter egg's of the time with the whole light show and all. There was a lot of testing back then, can remember about the same time testing glider back with the moveable box and the hidden box racing area.
Oh yeah and make a ver. of strand for BFE with flags, that'd be great!
travis
01-04-2005, 08:55 AM
I havent been a fan of beachmaps for sometime, probs since :hamster::hamster::hamster::hamster: knows but its into the years :P this one looks nice, i do wonder what happened to maps like dod_overlord which had an awesome layout once you get off the beach - all the buildings an objectives were great.........
keep up the good work.
Anzio_master
01-07-2005, 10:53 AM
well.....
OMG it looks just like charlie
no ....really...i knew that...but some of you sound like you dont know that....remember charlie...well that map looks identical just with different positions of things and graphics but the layout is the same!
am i the only one that caught that!
$hock3r
LiLDeViL
01-07-2005, 05:17 PM
maybe he used a decompiler :D
wich makes a .map out of a .bsp so u can
edit it in worldcraft,
that would explain the some look etc :)
btw where can i download dod_charlie :D?
thnx ya all! :) greets
Rik Manders
Gorbachev
01-07-2005, 07:21 PM
It's not hard to make a beach map look the same as every other beach map. Especially using the same textures, you can only make so many embankments, barbed-wires and pillboxes.
Whaleman
01-07-2005, 08:52 PM
Originally posted by LiLDeViL
maybe he used a decompiler :D
wich makes a .map out of a .bsp so u can
edit it in worldcraft,
that would explain the some look etc :)
btw where can i download dod_charlie :D?
thnx ya all! :) greets
Rik Manders
This map was out long before Charlie.
LiLDeViL
01-08-2005, 04:40 AM
hehe anyway where can we dl it :D?
Greets Rik
Archon
01-08-2005, 08:22 PM
Originally posted by Astro
FD you let us regulars down once again...you go and work on strand???? STRAND!!!???? What the heck!!! You know mountain_v3 screen shots you showed us 3-4 years ago? What ever happened to that? Who cares about strand! We want mountain!!!!!!!
strand was kinda put aside after dawg's military career got a little busy and he had to spaend some time in spain on some nato thing. then hl2 came out. then dawg started porting mountain to source, he posted some pics in fakemaps forum. things have kinda slowed now cause of the recent holidays and rl stuff and still waiting on the new site design to be finished.
now lets let this old thread die and wait til dod source when we can play em again
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