dod_nightglider and dod_nightcaen


FuzzDad
06-02-2004, 08:39 AM
Waldo and I were chatting last night and when we can get to it we're going to try and release custom night versions of our maps dod_glider and dod_caen (the 1.2 versions of each). We understand night maps are a real small niche but figure with the new auto-download capabilty it's not as hard as it used to be to release and get your custom maps played.

I think, over the next few months you'll see a small army of custom maps released as mappers finish up their DoD 1.X projects and get ready to tackle Source DoD mapping. I have a working (and cleaner) version of my old dod_factory map that I'll probably release as a custom (easier to navigate now that we have the overview...if a map ever need3d an overview it was that one) and I think Waldo would like to release his updated koln and a redone hedgerow (but I'll let him speak to those) if he can find the time (he's VERY busy these days on secret squirrel stuff).

There are no dates, no "soon" statements but I wanted you guys to know that it's something in the works. Here's a pic of dod_nightglider:

FuzzDad
06-02-2004, 08:39 AM
Another:

FuzzDad
06-02-2004, 08:40 AM
And one more:

Steel Blade
06-02-2004, 08:55 AM
These screens look awsome. This is truley awsome news :D
I'm looking forward to the hedgerow and koln updates.

Quakah
06-02-2004, 10:21 AM
looks great! good news too!

Ginger Lord
06-02-2004, 11:44 AM
Night Glider = fun to play in!

:D

Godcha
06-02-2004, 01:10 PM
yeah... my favorite custom map comes back again...

...dod_factory!

yippie... yuhu... wow...

really nice to hear that fuzzdad :)

PF-Toxic
06-02-2004, 01:21 PM
Sooo many new maps to play this summer ... I guess I'll have to pay a landscaper to do all my yard work.


great news.

FuzzDad
06-02-2004, 02:02 PM
Originally posted by Godcha
yeah... my favorite custom map comes back again...

...dod_factory!

yippie... yuhu... wow...

really nice to hear that fuzzdad :)


heheh...it's running fine right now on my PC...I'm re-working the spawns..the axis spawn was backa$$wards and I'm removing some of the underground stuff and all the artillery. I'll probably have tanks as objective/flags and I'll try to punch out a test on spies.com in the next week or so (if I can move that fast)...the big deal was the lack of a mini-map in the old days...people got lost all the time on the map...so w/mini-map on and some slight redesign to take out stuff that was not really needed I think it'll work OK...we'll see. Once I get the caps on I'll ship you a copy to get the waypoints so I can run one of my all night bot playtests-from hell on it

I could use those trains from Stuka too...those textures were spot on and since part of the map is a trainyard they would fit nicely...I'll go beg.

RA7
06-02-2004, 03:07 PM
Seems like a good idea. I like nightmaps they have got sum spooky atmosphere, well most of them...

AK47
06-02-2004, 04:28 PM
Originally posted by FuzzDad
Waldo and I were chatting last night and when we can get to it we're going to try and release custom night versions of our maps dod_glider and dod_caen (the 1.2 versions of each). We understand night maps are a real small niche but figure with the new auto-download capabilty it's not as hard as it used to be to release and get your custom maps played.

I think, over the next few months you'll see a small army of custom maps released as mappers finish up their DoD 1.X projects and get ready to tackle Source DoD mapping. I have a working (and cleaner) version of my old dod_factory map that I'll probably release as a custom (easier to navigate now that we have the overview...if a map ever need3d an overview it was that one) and I think Waldo would like to release his updated koln and a redone hedgerow (but I'll let him speak to those) if he can find the time (he's VERY busy these days on secret squirrel stuff).

There are no dates, no "soon" statements but I wanted you guys to know that it's something in the works. Here's a pic of dod_nightglider:

awsome .

waldo and fuzzdad the greatest dod mappers !!!
w00t w00t .
hey fuzzdad did u make "para_raiders.bsp" the only para (cs style) map i like . i usually hate para style of waiting for the round to end but i like para_raiders it has a different feel to that gameplay .

Zyndrome
06-02-2004, 04:51 PM
It's spooky that the overview on dod_glider right now, is from the updated dod_glider.

FuzzDad
06-02-2004, 05:13 PM
yea...but for the most part you can still use it as the basic pathways have not changed that much

mumblyjoe
06-02-2004, 07:38 PM
Will there be anything new about the maps beside the whole night thing? Ie caen is not as covered in rubble and gets bombed in game?

Golden Maven
06-02-2004, 10:56 PM
Cheers! Night maps are rare, especially these days.

PeeZwee
06-02-2004, 10:59 PM
WOW, superb, even better, i'm so envious... ;)

{tBs}IamDoydy
06-03-2004, 04:58 AM
wow, great stuff FD, that nights gives it a real good atmosphere. i hope when you release it servers will have it on their rotation.

Fullmetaljacket
06-03-2004, 12:24 PM
Very good idea.. I like.. Might have to do a rotation of day to night..

Cant wait to play. Keep up the good work guys.

Andy Whyberd
06-03-2004, 12:31 PM
nightglider looks more like the night before d-day

FuzzDad
06-03-2004, 02:29 PM
As intended!

[DF]Panzershrek
06-03-2004, 03:12 PM
Wow Fuzzy...just wow...

Will this also include the updated dod_Glider?

Not to bring up that age old topic; but from what we've seen of little bits and pieces of it, it would look real nice as a "night" map. :D

Watchtower
06-03-2004, 04:17 PM
....now for dod/para hedgerow Waldo :)

Whiskas
06-03-2004, 05:36 PM
Will Bessie be asleep in the barn? Or will she still be outside?

FuzzDad
06-03-2004, 07:09 PM
Good point...perhaps I should have Bessie moved for nightglider...she could be...a target! I'll place her on top of the bunker?

FuzzDad
06-03-2004, 07:10 PM
Originally posted by [DF]Panzershrek
Wow Fuzzy...just wow...

Will this also include the updated dod_Glider?

Not to bring up that age old topic; but from what we've seen of little bits and pieces of it, it would look real nice as a "night" map. :D

Nah...updated "official" glider will be a daytime map with a few changes from this map...I figure they should release the new maps in the next couple of weeks (fingers crossed). Nightglider will be a custom job; Waldo and I are planning on releasing a map-pack of sorts...nightcaen, nighglider, mebbie an updated koln, Cherbourg, etc...some of the oldies. We don't have an exact list yet...and it all depends on time and resources (blah, blah, blah)...but for sure nightcaen and nightglider to start and we'll see what we'll see.

BTW...no more para maps...the code for para maps is broken...sorry.

Howitzer
06-03-2004, 07:14 PM
weren't the previous incarnations of glider supposed to represent a d-day paratrooper assault?

and now this new glider is a mountain castle/fortress?

BTW I am loving the night.

Astro
06-03-2004, 11:51 PM
hey fuzzdad can you fix the blowing up the allies mortar, it claims it can be blown up with tnt but the area is protected by the auto mg...while of course you can just shoot or nade it to blow it up its just odd...

Also you might want to put like a func_push or something in the corner of the bridge you can boost a guy up there and get in the middle after the axis blow it. if you put a light to medium push in the corner aimed away would work like a current or something,

The doors in the castle have a crack in it, not sure if that was intended or not but the axis can shoot through it so cleanly that unless the allies have a heavy enough caliber weapon they are screwed.

The final thing is I noticed you can't bazooka the radio tower from the outside, but you can from below it, was that intentionally or not, because it would make just as much sense as blowing the outside as the bottom section. I'm going say you have the radio area as the func_breakable that allows to be broken then they instantly set off the other func_breakables that are only set to go off after the radio has been set off.

Glidias
06-04-2004, 04:49 AM
Could you make night glider even more darker? I feel that most maps aren't really night maps. The lighting conditions seem to be evening/dusk...not true night. With true night and lamps lighting, the contrast would be far greater and more atmospheric..where selected areas get lit while the other areas are shrouded. In short, no two areas are equal. Sure, visibility may be hard, but that's the fact with night fighting. It's the unknown. But at least, players can use minimap to navigate around and detect friendlies through minimap, teammate icons, names, etc.

LOL..no more para CS no-respawn code? Ah well, there are other ways to simulate no-respawns/limited respawns...Such as disabling spawns through its Master (so players can't spawn/respawn after a set amt of time in the battle) and having a large cap area encompassing the entire map to determine who's the winner.

Maybe you should release an updated FGD with the stripped features gone.

FuzzDad
06-04-2004, 07:17 AM
Originally posted by Astro
hey fuzzdad can you fix the blowing up the allies mortar, it claims it can be blown up with tnt but the area is protected by the auto mg...while of course you can just shoot or nade it to blow it up its just odd...

Also you might want to put like a func_push or something in the corner of the bridge you can boost a guy up there and get in the middle after the axis blow it. if you put a light to medium push in the corner aimed away would work like a current or something,

The doors in the castle have a crack in it, not sure if that was intended or not but the axis can shoot through it so cleanly that unless the allies have a heavy enough caliber weapon they are screwed.

The final thing is I noticed you can't bazooka the radio tower from the outside, but you can from below it, was that intentionally or not, because it would make just as much sense as blowing the outside as the bottom section. I'm going say you have the radio area as the func_breakable that allows to be broken then they instantly set off the other func_breakables that are only set to go off after the radio has been set off.

1) No mortars in the map now
2) Teamwork is always acceptable
3) Crack is intentional (so is light behind door)
4) Unintentional that you can blow it from below but acceptable so no change.

Glidias: No way will it be real "night" map...you and the five other people who like playing the really dark maps can turn off your monitors and have fun...lol...I like the "faux-night" look.

Glidias
06-04-2004, 09:03 AM
Oh well, i definitely enjoyed the lighting in para_hedgerow. Dark like it should be. But i'm just one person unfortunately. If the lighting could be made like para_hedgerow, i would be a happy man. But i dun see such a trend with the current maps that are bright even when at night.

Jix
06-04-2004, 12:06 PM
Nightglider looks fantastic! I can't wait to give it a try. Thanks for all the extra work you guys do to make the game even better.

Jix

Neutrino
06-04-2004, 01:14 PM
Originally posted by FuzzDad
And one more:

That third picture is really cool. I think it would be better if you added some fire in the map here and there, using the smoke effect.

FuzzDad
06-04-2004, 01:27 PM
I actually went out of my way not to add in particle smoke and pulsating lights...I realize it would look better with that stuff but in this engine and at this time I wanted to keep the foo-foo to a min to keep the performance better. I'll certainly entertain that kind of immersion in the DoD 2 version of glider...absolutely.

yakopepper...
06-04-2004, 01:56 PM
factory > all...

Im glad you decided to bring it back...I've had people ask you before...one of the most infamous battles in BFE history occured on this map...hehe...those were the days...

FuzzDad
06-04-2004, 02:11 PM
I've simplified dod_factory somewhat...no more underground radio command center...the artillery system was pretty cool but was way too hard to use (needed two people to operate...one to call in the artillery...one to actually shoot it) and I've reworked the axis spawn to be more like the allied spawn (you go straight out instead of doubling back). With the advent of the mini-map it should be a easier map to understand...we'll be testing it up on CoJ real soon...mebbie as early as Sunday...but probably later in the week (I have updates on other maps to finish up first).

I'm not going to spend too much time rexturing and adding stuff...just trying to clean it up a bit so I can fullfill a promise to do so from a few years back. BTW...it runs really well...it's not as CPU and vid-card intensive as a lot of the current maps.

Captain Dan
06-04-2004, 03:01 PM
Just out of curiosity, how come dod_nightglider and dod_nightcaen cant be put into the official rotation as counterparts to the normal dod_glider and dod_caen?

-Captain Dan

[4thR]HyPeR
06-04-2004, 03:57 PM
how about a night anzio, where the current dark spots are lit up and the current light spots are dark?

so basically, make it a night map with lit up buildings




and thanks for the future release =D
sounds fun

Gorbachev
06-04-2004, 04:20 PM
Originally posted by Captain Dan
Just out of curiosity, how come dod_nightglider and dod_nightcaen cant be put into the official rotation as counterparts to the normal dod_glider and dod_caen?

-Captain Dan
Too many maps, the download is already massive.

FuzzDad
06-04-2004, 06:40 PM
It's not that...an "official" release is something locked in stone. I guess Waldo and I could ask to have the maps added as official but it would take another few months of scheduling/testing (yea...small changes need testing too) plus approval...and we'd both rather just get them out so we can move on to doing more important stuff...think of this as spring cleaning...we're moving things off the plate to concentrate on DoD 2 maps. HL2 is coming...Doug said late summer/early fall...so only a few months left to get these pups out.

I think when we go custom you'll not have to worry about getting these maps up on a lot of servers...since we control the webbie I'm sure we'll do some advertising there as well...and in the end it'll be the consumer who'll decide if these are maps they want to play...my guess is they'll be small but loyal followers of both...a lot less players than on the same maps today...the majority of folks just don't like the darker sneaking and peeking maps...they'd rather have a brighter and less campy map.

Godcha
06-04-2004, 07:41 PM
fuzzdad you know me... cant wait to get it :D

hehe... found this oldie wallpaper from dod_factory on my hdd :p

dod_factory_wallpaper.jpg (http://www.godcha.de/wallpaper/dod_factory_1024_godcha.jpg)

FuzzDad
06-05-2004, 01:01 AM
I tell ya...it isn't going to look a lot different than that...I'm not going to make drastic changes or do a re-texture job...but I think the pathways will be clearer...at least I hope so.

darkflame
06-05-2004, 02:13 AM
This is butters:eek:

Fullmetaljacket
06-05-2004, 09:25 AM
You have a time frame on when we can expect to see the maps released to us.. I really want to add it to my rotation soon.

FuzzDad
06-05-2004, 05:16 PM
Tweeking lighting...

FuzzDad
06-05-2004, 05:17 PM
Diff angle

soeagle
06-06-2004, 03:08 AM
hahaha ok we change the map sky properties to fullmoon yahoo we have a night version hahhaha oh yeah we dim the env light too.Come on guys day or night the maps are played out unless you change some objectives or scenery.Although night or day caen looks 100% better.Glider caen all those oldie but goodies are great works but making them darker is a waste of HD peeps just turn brightness up or gamma anyway to see.Im thinking if you put some alternate new routes in those maps like a sewer system to caen and another exit thru woods to water for glider would be trick,maybe 2 landing zones for glider for allies to spawn.

Ginger Lord
06-06-2004, 04:00 AM
Originally posted by soeagle
hahaha ok we change the map sky properties to fullmoon yahoo we have a night version hahhaha oh yeah we dim the env light too.Come on guys day or night the maps are played out unless you change some objectives or scenery.Although night or day caen looks 100% better.Glider caen all those oldie but goodies are great works but making them darker is a waste of HD peeps just turn brightness up or gamma anyway to see.Im thinking if you put some alternate new routes in those maps like a sewer system to caen and another exit thru woods to water for glider would be trick,maybe 2 landing zones for glider for allies to spawn.

Some people will never understand :rolleyes:

That is far too much work to do, it will probably push Glider over the limit, I know FD already has got the entity counts as low as humanly possible. Its a custom map, if you don't like it, dont download it.

FuzzDad
06-06-2004, 11:56 AM
Actually...after I put in the NPC medics, and the drivable tanks and the teleport system that takes you up the hill to the innards of tha castle and I add in teh Nazi Killer Attack Dogs and Ilsa, She Wolf of the SS...you'd think some folks would be satisfied.

Soeagle...pick up hammer and give it a try...we always welcome new talent.

soeagle
06-06-2004, 01:53 PM
Yeah i hammer and maybe you guys are legends in your own mind.I make maps just as complex.How imature of you to presume I dont use hammer and that Im here just to dis your work.I have an understanding of the limits of the halflife engine thats why I am trying to map in bf42 as well.Where do you get off being so sarcastic?
[Actually...after I put in the NPC medics, and the drivable tanks and the teleport system that takes you up the hill to the innards of tha castle and I add in teh Nazi Killer Attack Dogs and Ilsa, She Wolf of the SS...you'd think some folks would be satisfied.]

I thought you wanted feed back.Maybe you just wanted positive feed back.

Grow a little,try a new project that is more realistic and dont have paths just deadending into a sky texture or a brick wall with a shubbry texture brushed directly over the the wall.Try another glider map with a different layout thats night.Glider was a great map nice work.The layout could be changed that I think would breath new life into it.Anyway good luck Im sure you will do well it seems you have a following and your in with the dod developers.So im sure whatever you come up with it will be posted.

http://img21.imageshack.us/my.php?loc=img21&image=dod_covina6.JPG
http://img21.imageshack.us/my.php?loc=img21&image=dod_covina9.JPG
http://img21.imageshack.us/my.php?loc=img21&image=dod_covina1.JPG
http://img21.imageshack.us/my.php?loc=img21&image=dod_v20000.JPG
Some pics of my first map in dod it was in progress and man i got some feed back.Some good some bad I take it all in stride.

SWK
06-06-2004, 02:36 PM
Yeah, FuzzDad, grow up. :rolleyes: :)

soeagle: nightglider and nightcaen aren't supposed to be revolutionary new maps. They are just night versions of the offical maps. The whole point was to make a few night maps because a small percentage of the community likes to play night maps. These aren't designed for the type of people who would crank up their gamma 'till it looks like the surface of the sun.

Ginger Lord
06-06-2004, 03:52 PM
Soeagle: You make maps just as complex? Im sure you, really I do, but the pics you posted there....don't show it. If it was easy enough to make a new "Glider" don't you think he would have done?

Maps take time, lots of time. 100 hours would probably be the biggest understatement of it. Then you have to test it, easily that amount again. Then you might just have something worthy of releasing.

Trust me when you've been mapping for years and had every imaginable insult and unconstructive comment thrown at your work, sarcasm is a great way to relieve it.

soeagle
06-06-2004, 04:24 PM
The pics I posted here are my dod projects.I have done more complex cs maps.I have only just started to map dod I have played dod since the first 1.2 version before steam.I have seen the mapping come a long way.I was only saying that why not change the the beaten path's.I play the game more than I map it.As a player I appreciate the new custom maps coming out because of boredom of old overplayed maps.I guess new lighting over a old layout does more for other people than it does me.Like i said before was not trying to insult anybody just wanted to add my input in a forum.

FuzzDad
06-06-2004, 05:06 PM
Originally posted by soeagle
The pics I posted here are my dod projects.I have done more complex cs maps.I have only just started to map dod I have played dod since the first 1.2 version before steam.I have seen the mapping come a long way.I was only saying that why not change the the beaten path's.I play the game more than I map it.As a player I appreciate the new custom maps coming out because of boredom of old overplayed maps.I guess new lighting over a old layout does more for other people than it does me.Like i said before was not trying to insult anybody just wanted to add my input in a forum.

Then add your input in a professional and non-insulting way...don't come into our house and throw stones...you might be a good mapper but it's not just talent that matters...many an excellent mapper was denied a official map because their attitude was insulting. I've watched a ton of "Im so sexy" wanna-be mappers come and go and the ones that start off by insulting folks don't last long.

As an earlier poster pointed out the only reason I'm releasing the night version of the map is because there's a small minority of folks like night maps and I don;t have time to map a new map as we move towards DoD2...there's enough changes in this version of glider compared to the released one to keep you happy. Oh...and "grow up"? Geeze...I love it...most people think I'm an old fart...good to know I can still act like a snot-nosed kid.

That said...from the look of your pics you've got a nice style and I'll look forward to whatever you come up with and who knows...we're always looking for talent.

Argyll
06-06-2004, 05:46 PM
Glider looks great!

FuzzDad > soeagle

Snake_Eyez
06-06-2004, 08:17 PM
hoora for dod_factory i used to know the first one like the back of my hand and i would deliberately hunt down fakedawg on fakemaps. Thx for the memories FuzzDad :)

FuzzDad
06-06-2004, 08:28 PM
Here's a few shots from factory...I've REALLY cut this down from the version I released two years ago. That map was technically a blast...but man...w/o mini-map it was easy to get lost. It's still as big...but I removed a lot of the underground stuff and I think fixed the german spawn so it's easy to understand whiuch way to exit. I doubt this will be a really popular map but a few guys from BFE really want me to release it so I will. In-game it's not as dark as the pics...

http://mysite.verizon.net/warewind/images/factory1.jpg
http://mysite.verizon.net/warewind/images/factory2.jpg
http://mysite.verizon.net/warewind/images/factory3.jpg
http://mysite.verizon.net/warewind/images/factory4.jpg
http://mysite.verizon.net/warewind/images/factory5.jpg

Argyll
06-07-2004, 05:34 AM
The requested resource is currently locked. The lock must be released or proper identification given before the method can be applied.

:(

Steel Blade
06-07-2004, 06:34 AM
Factory is looking great, its nice to see my favourite map being re-vamped. I thought all was lost for it but now i r teh happy b0i!11!1 :D

FuzzDad
06-07-2004, 08:18 AM
We had a playtest last night on factory and man...it's not only bigger than I remember (It's on par with Cherbourg) but w/the reduced POV it's even BIGGER. LolOL...it was like "Land of the Giants"...we all looked and felt like fire ants.

Now...if this is the map you want...big as hell...I can accomodate you in a few days...I still need to add some additional lighting and create spawn-camper protection and make a decent mini-map but I don't want to work too much more on it.

After our playtest some of the guys thought it might make a good progressive-objective map like Zalec...or if I removed the entire railyard it might actually be playable 6x6 (as is now you could play 6x6 and never see the other team...hehe). I guess the BFE guys liked it because it's so big...you could play for hours and hours and hours and still find places to go because it's full of nooks and crannies.

Steel Blade
06-07-2004, 08:34 AM
Thats what I love in maps, super huge spaces with tonnes of places to hide. I keep stumbling into new places on Zalec etc now :D Maybe you could do 2 versions one without the train yard and one with :)

Insta
06-07-2004, 09:24 AM
All hail soeagle, king of the crates!

FuzzDad
06-07-2004, 11:47 AM
Hey...don't knock crates...I think, seriously, I have 100 plus crates in flugplatz...they are not used as much for "crate" purposes as they are used as ramps...but non-the-less...I'll bet flugplatz (I added even more in a version you'll get "soon") has more crates than even dod_box...it might have the most crates of any dod or cs official map.

yakopepper...
06-07-2004, 01:01 PM
Originally posted by FuzzDad
We had a playtest last night on factory and man...it's not only bigger than I remember (It's on par with Cherbourg) but w/the reduced POV it's even BIGGER. LolOL...it was like "Land of the Giants"...we all looked and felt like fire ants.

Now...if this is the map you want...big as hell...I can accomodate you in a few days...I still need to add some additional lighting and create spawn-camper protection and make a decent mini-map but I don't want to work too much more on it.

After our playtest some of the guys thought it might make a good progressive-objective map like Zalec...or if I removed the entire railyard it might actually be playable 6x6 (as is now you could play 6x6 and never see the other team...hehe). I guess the BFE guys liked it because it's so big...you could play for hours and hours and hours and still find places to go because it's full of nooks and crannies.

PLEASE please please DO not ruin factory by making it objective based!!!...

I'd say...best thing you've mentioned is just shrinking it up some and making it a tad smaller...but one of the things that made factory soo great was the barge objective for the Axis...they had to blow the barge to cut off an easy route for the allies to get deep into axis territory/the bridge area...

Please...you gotta keep it flag based...and put in some multi-man caps...thats always good for dod maps...

soeagle
06-08-2004, 04:02 PM
Sorry everyone,my bad.Your right I came in throwing stones.Late night gaming and forums bad mix for me I guess.My apologies to all.And that new Factory map looks great.The new maps like that are whats going to keep the game alive for me.Here is a couple other shots of another project I have going.
http://img14.imageshack.us/my.php?loc=img14&image=dod_pass0003.jpg

http://img15.imageshack.us/my.php?loc=img15&image=dod_v10001.jpg

http://img15.imageshack.us/my.php?loc=img15&image=dod_v10000.jpg

Glidias
06-15-2004, 10:15 PM
Hey, i just stumbled upon this cool utility that allows you to adjust light levels and skyboxes in maps, effectively changing the time of the map. It rocks. (imagine if such a feature could be done in real time using the HL engine!)

Lol, this is excellent for mission critical scenerios where a particular time of a day is needed. Good for server admins. Good for RISK or BFE tournament guys if time of the missions need to be edited on the fly. http://www.planethalflife.com/botman/darkulator.shtml

Too bad it seems it changes the .bsp file and so you'll need to save it as another filename. Here's what Darkulator did to these maps:
http://glidias.dssghq.net/dod_glidernight1.jpg
http://glidias.dssghq.net/dod_glidernight2.jpg
http://glidias.dssghq.net/dod_glidernight3.jpg
http://glidias.dssghq.net/dod_caennight1.jpg
http://glidias.dssghq.net/dod_flugplatzmorning1.jpg
http://glidias.dssghq.net/dod_flugplatzmorning2.jpg
http://glidias.dssghq.net/dod_flugplatzmorning3.jpg
http://glidias.dssghq.net/dod_zafodmorning1.jpg
http://glidias.dssghq.net/dod_zafodmorning2.jpg
http://glidias.dssghq.net/dod_zafodmorning3.jpg
I made it exceptionally dark though for the night versions. But isn't it interseting that Darkulator is *really* very good at making bright morning versions of maps like Flugplatz and Zafod. Anyway, Darkulator is just awesome. No need to recompile a map :D If your map is too dark or you wish to have a morning version, a good last minute fix would be to use Darkulator...lol...

On a sidenote, factory is making me think back of Koln...sigh..what a nice map.

FuzzDad
06-16-2004, 11:32 AM
Well...we playtested factory and I was off to make a few changes...and I lost my map file...i overwrote the bugger w/another file w/same name by accident. Last backup was a week ago...so 30 hours down the drain...lolol. Oh well...the map needed some fixes and I'm always up for the challenge. If you're interested in the results of our playtest and some thought we're putting into how to make factory more playable (it's a map where the excellent parts do not make a whole) go here:

http://www.spies.com/Forums/showthread.php?t=13292

I'm still going to do some ripent deals to balance the map out a bit and the BFE guys still want it basically as is so I'll probably release it as dod_factory_bfe within the next days and then work on a pub version of the map that will be greatly reduced in size and scope. If the Kustom Kettle(s) of the world want me to release the BFE version here I'll do so also...but it's still a flawed map IMO.

That said...I've already started working on slimming the map down and I'll have a smaller version of it ready to go for testing this weekend.

frank the tank
06-16-2004, 02:31 PM
Bows down to FD and other great mappers. Great work!

I like playing custom maps. Glider looks awesome. I played factory once or twice. It looks awesome as well.

I loved flugplatz, I am a miniority in that. Why do i like it, the history aspect, the pics of the ME 262's.
IDEA
Maybe add some other wunder weapons. I have pics of some that were tested and some that were just drawn up by the germans. like the ME163 Komet. I attached a pic of some of them.

http://forums.kustomkettle.com/index.php?showtopic=3074

maybe add some great victory music, like drop tehaxe on the axis from dod_asmbushcombat.

On a sidenote can you add a easter egg that is a tactical nuke (A Bomb), when found by either side and activated, kill the whole enemy team (even in spawn) so the whole team has to respawn. LOL.
Thanks again for the great work.

LightningBoy
06-16-2004, 07:37 PM
I also like the dark maps, but I think I'm part of that particular minority. You guys do great work, and I'm looking forward to the revisions.
I do like the variation and feel of a dark map, but the constant whine of "it's too dark, I can't see", and every other form of crying you can imagine ultimately causes the map to be removed from rotation in favor of yet another (Oh No, not another one) bombed out city map in full summer sunshine....sad really.

Especially looking forward to Night-Factory,..fun map.

Airborne506
06-17-2004, 01:17 PM
Night Glider would own and it fits in with the Normandy invasion too (well sort of).

Arcturus
06-18-2004, 10:07 PM
Originally posted by FuzzDad
Diff angle



wow that looks really good. I think it really brings out the colours of the map.


Good job.

Silverghost
06-18-2004, 10:13 PM
thats too bad you overwrote your work :/

FuzzDad
06-19-2004, 11:01 AM
Originally posted by frank the tank
Bows down to FD and other great mappers. Great work!

I like playing custom maps. Glider looks awesome. I played factory once or twice. It looks awesome as well.

I loved flugplatz, I am a miniority in that. Why do i like it, the history aspect, the pics of the ME 262's.
IDEA
Maybe add some other wunder weapons. I have pics of some that were tested and some that were just drawn up by the germans. like the ME163 Komet. I attached a pic of some of them.

http://forums.kustomkettle.com/index.php?showtopic=3074

maybe add some great victory music, like drop tehaxe on the axis from dod_asmbushcombat.

On a sidenote can you add a easter egg that is a tactical nuke (A Bomb), when found by either side and activated, kill the whole enemy team (even in spawn) so the whole team has to respawn. LOL.
Thanks again for the great work.


Actually...it would be fun to do a "Secret Weapons or the Thrid Reich" map (nods to LucasArts) with stuff like that. Appreciate the comments...I think I'll relelase factory in a day or so...it's flawed but it's better to have it out there than on my PC.

FD

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.