Ginger Lord
08-02-2004, 12:14 PM
Finally, a public beta test!
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DOD_Density by John "Ginger Lord" Crewe
(john *at* gingerlord.co.uk)
(Beta 3)
*_*_*_* All Feedback/Bug reports/Comments to above email address!! *_*_*_*
German Wehrmacht are fiercely defending a key port town in France. The Allies need this port to bring vital supplies in, they have the town surrounded and decide to attack from the rear as a seaborne invasion would be too risky. They need to capture the Bridges over the canal, this will allow more troops to be brought up closer to the battle. Once captured they need to push into the town and destroy two King Tiger tanks defending the port entrance. A German 88 Flak cannon must be also captured. This will allow the dock to be captured for the Allies and the supplies can roll in for the post-invasion push into occupied France.
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Allied Primary Objectives:
- Attack and capture both Bridges allowing advanced spawns
- Push into the town and destroy the 88 Flak and the two King Tiger tanks
guarding the port entrance with either a Bazooka or a Satchel Charge.
Axis Primary Objectives
- Defend the towns objectives for TEN minutes, these are:
a) Defend the Bridges
b) Once the bridge has been captured, fall back and defend the 88 Flak and
King Tiger tanks from attack.
Original Textures: KominAaa, Kleinluka, Absolut Vodka & Masako
Texture Edits By Ginger Lord
Objective Icons by Kraut-Killer
Some Models & Sprites from CS:CZ
Thanks To: <Find the secret room>
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Anyone curious as to where the first two betas went, they were private tests only, this is the first public beta test
-----------------------------------------------------
Images:
The main bridge area (http://www.gingerlord.co.uk/images/maps/density_release1.jpg)
The streets behind the bridges (http://www.gingerlord.co.uk/images/maps/density_release2.jpg)
Going down to the Flak 88 (http://www.gingerlord.co.uk/images/maps/density_release3.jpg)
Past the 88 going one way to the tanks (http://www.gingerlord.co.uk/images/maps/density_release4.jpg)
The Right King Tiger (http://www.gingerlord.co.uk/images/maps/density_release5.jpg)
The Left King Tiger (http://www.gingerlord.co.uk/images/maps/density_release6.jpg)
Wpoly/Epoly are under 800/5000 for the majority of the map, in extreme places (corners of open areas) do they go past this. Also in the spectator shots it shows the scores as 0-0, this is wrong and only happens on my LAN games, it had like lag updating the scores.
Downloads:
GingerLord.Co.Uk (http://www.gingerlord.co.uk/maps/dod_density_b3.zip)
UCFiles.com (http://www.ucfiles.com/files/pafiledb.php?action=file&id=789)
1dod.com (http://downloads.1dod.com/pafiledb.php?action=file&id=401)
Lanmaniax (http://www.filefront.com/?filepath=/lanmaniax/maps/dod_density_b3.zip)
Mirrors Appreciated!
------------------------------------------------------
DOD_Density by John "Ginger Lord" Crewe
(john *at* gingerlord.co.uk)
(Beta 3)
*_*_*_* All Feedback/Bug reports/Comments to above email address!! *_*_*_*
German Wehrmacht are fiercely defending a key port town in France. The Allies need this port to bring vital supplies in, they have the town surrounded and decide to attack from the rear as a seaborne invasion would be too risky. They need to capture the Bridges over the canal, this will allow more troops to be brought up closer to the battle. Once captured they need to push into the town and destroy two King Tiger tanks defending the port entrance. A German 88 Flak cannon must be also captured. This will allow the dock to be captured for the Allies and the supplies can roll in for the post-invasion push into occupied France.
-------------------------------------------------------------------
Allied Primary Objectives:
- Attack and capture both Bridges allowing advanced spawns
- Push into the town and destroy the 88 Flak and the two King Tiger tanks
guarding the port entrance with either a Bazooka or a Satchel Charge.
Axis Primary Objectives
- Defend the towns objectives for TEN minutes, these are:
a) Defend the Bridges
b) Once the bridge has been captured, fall back and defend the 88 Flak and
King Tiger tanks from attack.
Original Textures: KominAaa, Kleinluka, Absolut Vodka & Masako
Texture Edits By Ginger Lord
Objective Icons by Kraut-Killer
Some Models & Sprites from CS:CZ
Thanks To: <Find the secret room>
----------------------------------------------------
Anyone curious as to where the first two betas went, they were private tests only, this is the first public beta test
-----------------------------------------------------
Images:
The main bridge area (http://www.gingerlord.co.uk/images/maps/density_release1.jpg)
The streets behind the bridges (http://www.gingerlord.co.uk/images/maps/density_release2.jpg)
Going down to the Flak 88 (http://www.gingerlord.co.uk/images/maps/density_release3.jpg)
Past the 88 going one way to the tanks (http://www.gingerlord.co.uk/images/maps/density_release4.jpg)
The Right King Tiger (http://www.gingerlord.co.uk/images/maps/density_release5.jpg)
The Left King Tiger (http://www.gingerlord.co.uk/images/maps/density_release6.jpg)
Wpoly/Epoly are under 800/5000 for the majority of the map, in extreme places (corners of open areas) do they go past this. Also in the spectator shots it shows the scores as 0-0, this is wrong and only happens on my LAN games, it had like lag updating the scores.
Downloads:
GingerLord.Co.Uk (http://www.gingerlord.co.uk/maps/dod_density_b3.zip)
UCFiles.com (http://www.ucfiles.com/files/pafiledb.php?action=file&id=789)
1dod.com (http://downloads.1dod.com/pafiledb.php?action=file&id=401)
Lanmaniax (http://www.filefront.com/?filepath=/lanmaniax/maps/dod_density_b3.zip)
Mirrors Appreciated!