Help With Nem's Batch Compiler
Omni One
08-22-2004, 09:22 PM
I'm using Nem's Batch Compiler v3.0 Beta to compile my map and I'm trying to have it add the textures into the BSP file. I checked the boxes and specified the paths to the WAD files I used, but the finished BSP does not include the textures. I know this because I copied the BSP to another computer and it woudn't work until I copied the used WAD files also. Is there something I am doing wrong? Do I need to add something to the parameter line?
Sly Assassin
08-23-2004, 01:21 AM
-includewad is what you're after I think.
Omni One
08-23-2004, 10:30 AM
Put '-includewad' in the paramater line?
siron
08-23-2004, 10:36 AM
no, the compiler should do that for you when you check the boxes for your wad files. post your log, you might have an error.
Omni One
08-23-2004, 01:19 PM
Here is my log file as well as my set-up.
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-wadautodetect -wadinclude dod_milton_b1 -cliptype Precise -wadinclude "C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\classic_kleineh_dod.wad"-wadinclude "C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\decals.wad"-wadinclude "C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\dod_sturm.wad"-wadinclude "C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\Kami-platinum.wad"-chart -texdata 8000 "C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1"
Entering C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[dod_milton_b1]
[C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\classic_kleineh_dod.wad]
[C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\decals.wad]
[C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\dod_sturm.wad]
[C:\Program Files\Valve Hammer Editor\Extracted With GCF\dod\Kami-platinum.wad]
48 brushes (totalling 289 sides) discarded from clipping hulls
CreateBrush:
(11.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.03 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 26500/32768 530000/655360 (80.9%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1515/32767 60600/1310680 ( 4.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8192000 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 590600 bytes ===
Using Wadfile: \program files\valve hammer editor\extracted with gcf\dod\hlbasics.wad
- Contains 8 used textures, 9.20 percent of map (21 textures in wad)
Using Wadfile: \program files\valve hammer editor\extracted with gcf\dod\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 55 used textures, 63.22 percent of map (774 textures in wad)
Using Wadfile: \program files\valve hammer editor\extracted with gcf\dod\dod_sturm.wad
- Contains 15 used textures, 17.24 percent of map (60 textures in wad)
Using Wadfile: \program files\valve hammer editor\extracted with gcf\dod\classic_kleineh_dod.wad
- Contains 9 used textures, 10.34 percent of map (156 textures in wad)
Texture usage is at 5.22 mb (of 7.81 mb MAX)
17.42 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart -texdata 8000 "C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3096 (0.66 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3140 (0.55 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2289 (12.61 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3452 (0.67 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/400 6976/25600 (27.3%)
planes 8842/32768 176840/655360 (27.0%)
vertexes 12872/65535 154464/786420 (19.6%)
nodes 4469/32767 107256/786408 (13.6%)
texinfos 1515/32767 60600/1310680 ( 4.6%)
faces 8709/65535 174180/1310700 (13.3%)
clipnodes 16792/32767 134336/262136 (51.2%)
leaves 2952/8192 82656/229376 (36.0%)
marksurfaces 10708/65535 21416/131070 (16.3%)
surfedges 41975/512000 167900/2048000 ( 8.2%)
edges 22652/256000 90608/1024000 ( 8.8%)
texdata [variable] 3832/8192000 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 22154/524288 ( 4.2%)
87 textures referenced
=== Total BSP file data space used: 1203218 bytes ===
23.56 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full -chart -texdata 8000 "C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1"
1651 portalleafs
5969 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(13.84 seconds)
LeafThread:
(7494.47 seconds)
average leafs visible: 507
g_visdatasize:247727 compressed from 341757
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/400 6976/25600 (27.3%)
planes 8842/32768 176840/655360 (27.0%)
vertexes 12872/65535 154464/786420 (19.6%)
nodes 4469/32767 107256/786408 (13.6%)
texinfos 1515/32767 60600/1310680 ( 4.6%)
faces 8709/65535 174180/1310700 (13.3%)
clipnodes 16792/32767 134336/262136 (51.2%)
leaves 2952/8192 82656/229376 (36.0%)
marksurfaces 10708/65535 21416/131070 (16.3%)
surfedges 41975/512000 167900/2048000 ( 8.2%)
edges 22652/256000 90608/1024000 ( 8.8%)
texdata [variable] 3832/8192000 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 247727/2097152 (11.8%)
entdata [variable] 22154/524288 ( 4.2%)
87 textures referenced
=== Total BSP file data space used: 1450945 bytes ===
7508.55 seconds elapsed [2h 5m 8s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-extra -chart -texdata 8000 "C:\Program Files\Valve Hammer Editor\maps\dod_milton_b1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
8709 faces
Create Patches : 42611 base patches
0 opaque faces
195092 square feet [28093276.00 square inches]
1 direct lights
BuildFacelights:
(388.81 seconds)
visibility matrix : 108.2 megs
BuildVisLeafs:
(344.38 seconds)
MakeScales:
(118.23 seconds)
SwapTransfers:
(26.83 seconds)
Transfer Lists : 41954586 : 41.95M transfers
Indices : 32923788 : 31.40M bytes
Data : 167818344 : 160.04M bytes
GatherLight:
(5.80 seconds)
FinalLightFace:
(2.86 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/400 6976/25600 (27.3%)
planes 8842/32768 176840/655360 (27.0%)
vertexes 12872/65535 154464/786420 (19.6%)
nodes 4469/32767 107256/786408 (13.6%)
texinfos 1515/32767 60600/1310680 ( 4.6%)
faces 8709/65535 174180/1310700 (13.3%)
clipnodes 16792/32767 134336/262136 (51.2%)
leaves 2952/8192 82656/229376 (36.0%)
marksurfaces 10708/65535 21416/131070 (16.3%)
surfedges 41975/512000 167900/2048000 ( 8.2%)
edges 22652/256000 90608/1024000 ( 8.8%)
texdata [variable] 3832/8192000 ( 0.0%)
lightdata [variable] 1294944/6291456 (20.6%)
visdata [variable] 247727/2097152 (11.8%)
entdata [variable] 22154/524288 ( 4.2%)
87 textures referenced
=== Total BSP file data space used: 2745889 bytes ===
888.61 seconds elapsed [14m 48s]
----- END hlrad -----
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.