[WIP]dod_propaganda


Propaganda
08-19-2004, 01:00 AM
New screens of my map, it's about 80%. I have learned alot about hammer from first picking it up. I should have this released soon.

http://bunchof******s.com/screens/1.jpg
http://bunchof******s.com/screens/2.jpg
http://bunchof******s.com/screens/3.jpg
http://bunchof******s.com/screens/4.jpg
http://bunchof******s.com/screens/5.jpg
http://bunchof******s.com/screens/6.jpg
http://bunchof******s.com/screens/7.jpg
http://bunchof******s.com/screens/8.jpg

More info @ www.bunchof******s.com

travis
08-19-2004, 01:23 AM
looks good, love teh tree models, perhaps change the lighting a bit looks weird.

(4THIDUSA) SSG
08-19-2004, 07:20 AM
the fourth pic the one showing the inside of a room,lower the light entity to about where the light bulb model is , right now it is too close to the ceiling so it looks odd, the lighting and the sky match fairly well, maybe just adjust the angle some. When you want it on a server for testing let me know I will put it up

Highbinder
08-19-2004, 07:34 AM
It reminds me of Zafod :confused: Thats good though!

Propaganda
08-19-2004, 07:43 AM
Originally posted by (4THIDUSA) SSG
the fourth pic the one showing the inside of a room,lower the light entity to about where the light bulb model is , right now it is too close to the ceiling so it looks odd, the lighting and the sky match fairly well, maybe just adjust the angle some. When you want it on a server for testing let me know I will put it up

Thanks for the tip SGG. I have it at the bulb but I agree it casts a weird shadow, might move it lower.

SWK
08-19-2004, 09:23 AM
I like the lighting.

(4THIDUSA) SSG
08-19-2004, 10:41 AM
reduce the brightness, that may help. quick and dirty way, hollow a box to about the same size as that room, put in allied player and light entity and the light model, then adjust the brightness to you get it nice and then just change the settings on the real light entity in your map

{tBs}IamDoydy
08-19-2004, 11:53 AM
looks very nice. i would have liked to seen a few more variations in textures but i still like it.

Jibba-Jabba
08-19-2004, 11:59 AM
Cid sends his regards....


Keep up the good work.

DEvIL-K
08-21-2004, 09:15 AM
sometimes a little too basic brushwork but it all fits together well :) the lighting creates a nice atmosphere!

:dog:

Propaganda
09-12-2004, 01:00 PM
I have new screens of my map, dod_propaganda. I had to start alot of it over because of my inexperience with hammer. It is looking alot better though and I am being alot more carefule with vertexes and clipping and such. The new screens can be seen here (http://www.bunchof******s.com)

Dwin
09-12-2004, 08:16 PM
Wow, that looks very nice!

[4thR]HyPeR
09-12-2004, 09:52 PM
I like the lighting, would look nicer with a more orangey-dawn sky though :)

travis
09-12-2004, 10:19 PM
looking nice, i like how in some of those screenshots you can see a good atmosphere developing, one thing i would suggest is replace that crass texture, on the whole looking good keep at it

Gorbachev
09-12-2004, 10:40 PM
I would suggest a different grass texture, the one you're using seems very 1.xb. Get one with a little more definition that fits more with the rest of the map.

DEvIL-K
09-13-2004, 06:18 AM
it looks very promising :)

ULCer
09-13-2004, 08:52 AM
It does look pretty cool.:vader:

Propaganda
11-05-2004, 11:54 AM
Updated screens.

killer tomato
11-06-2004, 11:07 AM
Looks promising. Seems to have pretty consistent architecture but change the texture used for the sidewalks.

Again, the map looks good. Keep up the good mapping,

tomato

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