spawning smoke grens


AClockworkOrang
06-11-2004, 10:18 AM
i have been editing bsp files with ripent and im trying ot spawn smoke grens in other maps (like the two in dod_charlie) here are two i set up for dod_avalanche.. the thing is they dont show.. am i missing somthing ??

{
"origin" "-220 551 -113"
"model" "models/mapmodels/smoke_grenade.mdl"
"rendercolor" "0 0 0"
"angles" "0 0 0"
"spawnflags" "2"
"classname" "env_model"
}
{
"origin" "-220 551 -113"
"damping_vel" "0.0"
"damping_time" "0.0"
"movewith" "199"
"target" "axis_smoke_target2"
"targetname" "axis_smoke2"
"model" "sprites/smoke_ia.spr"
"rendermode" "4"
"framerate" "2"
"scale_speed" "2.5"
"fade_speed" "0.0"
"brightness" "190"
"colour_blue" "10"
"colour_green" "35"
"colour_red" "187"
"size" "16.0"
"gravity" "0.0"
"spin_speed" "10"
"vel_variance" "12"
"particle_speed" "80"
"particle_life" "3.5"
"fire_delay" "0.2"
"num_particles" "-1"
"group_id" "197"
"angles" "0 0 0"
"spawnflags" "48"
"classname" "particle_shooter"
}
{
"origin" "-384 681 39"
"targetname" "axis_smoke_target2"
"classname" "info_target"
}
/////////////////////
{
"origin" "112 -457 -241"
"targetname" "allies_smoke_target"
"classname" "info_target"
}
{
"origin" "112 -457 -241"
"damping_vel" "0.0"
"damping_time" "0.0"
"target" "allies_smoke_target"
"targetname" "allies_smoke"
"model" "sprites/smoke_ia.spr"
"rendermode" "4"
"framerate" "2"
"scale_speed" "2.5"
"fade_speed" "0.0"
"brightness" "190"
"colour_blue" "32"
"colour_green" "187"
"colour_red" "141"
"size" "16.0"
"gravity" "0.0"
"spin_speed" "10"
"vel_variance" "12"
"particle_speed" "80"
"particle_life" "3.5"
"fire_delay" "0.2"
"num_particles" "-1"
"group_id" "198"
"angles" "0 0 0"
"spawnflags" "48"
"classname" "particle_shooter"
}
{
"origin" "233 -666 -117"
"targetname" "axis_smoke_target"
"classname" "info_target"
}

Ginger Lord
06-11-2004, 11:58 AM
When mapping, you have to tick, "Start On", it looks like youve missed that in that...

Gorbachev
06-12-2004, 01:19 PM
Well it'd be part of the spawnflag value I believe. Are the locations correct as well? It's always possible the location you've set the grenades is in a wall or something.

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