need help with para_ rounds please
travis
07-27-2004, 10:42 AM
okay guys i need some serious help so please if you can, do so
i need to know the following
how to setup a para round, need to know all the entities and setting please
how to setup winsongs and how to trigger them with end of round
need a good light style to go with fullmoon sky, lighting is possibly my worst subject :P
ive taken a couple of days break to remake the only map i ever got around to releasing, a year ago :P para_lecave basically an aim map, very poor quality but im having another go at it and unfortunately i lost the rmf somewhere :> so please help me and expect to see dod_maisy work in progress pics over the next week also!
thanks in advance
Shane
07-27-2004, 11:05 AM
I'm sure FD/IR/Waldo or any of the more experience mappers can give a more precise answer, but the short answer is that paramode no longer exists in DoD.
Sorry, but its true. :(
Now, that doesn't mean you can't find some way to get around that, but I'll leave that to those who know wtf they're talking about. :)
travis
07-27-2004, 11:09 AM
k next idea then, objective like retrieve the documents ect ect, now i need help with those entities - i really do hate game entities
SIF TAKE PARA OUT OF DOD
ender
07-27-2004, 11:52 AM
Courtest of Glidias
They removed para entity support in 1.2.
But of course, with a set of entities:
1. dod_capture_area (covers the entire map. link this to a Master. Should be Off be default. When On, this is used to determine whether the entire map consist of ONLY axis troops or ONLY allied troops, thus determeining the winner as such a situation allows the area to be captured. The team that captures this win. )
2. dod_capture_point (to control attacking team's spawns)
3. dod_point_relay (for dod_capture_point)
4. dod_timer (set this to 30-60 sec. When it ends, it triggers the multimanager below.)
5. multimanager (triggers dod_point_relay which disables all attacking team's spawns so they can no longer spawn. Also triggers the Master to activate dod_capture_area)
You can have para gameplay.
I did this light setting a year ago for a map I never finished that used the full moon sky. I'm not sure what it is like, but I do remember I liked it at the time. So you can give it a try.
Brightness - 0 0 160 -100
Diffuse Brightness - 192 192 192 50
travis
07-27-2004, 12:06 PM
thanks for the help, im entirely noob at entities as ive never released anything properly but i will give this a go!
travis
07-27-2004, 12:14 PM
actually i just had a go and i got nfi what im doing is respect to what options for what entities, i think he posted that thinking that no random mapper like myself would want to do it :E
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