Preview: Dod_Rohr (b1)
Scuzz
06-21-2004, 10:15 AM
This is my latest map, so far its only 2 days old but ts comming on nicely.
Any feedback/ideas would be greatly appreciated, you can download it off this page: http://scuzz.250free.com/index.html
The only major prob im having is with black tanks and i have no idea how to fix it :confused: any ideas?
monte
06-21-2004, 10:35 AM
No pics, no clicks
No screens, No beans
No pictures, no smitsurs*
*A latino term for opening something in a fashionable way
Scuzz
06-21-2004, 10:36 AM
:rolleyes:
/goes off to make some...
Scuzz
06-21-2004, 10:51 AM
http://img38.imageshack.us/img38/4867/908.jpg
http://img38.imageshack.us/img38/5172/910.jpg
http://img38.imageshack.us/img38/8039/912.jpg
http://img38.imageshack.us/img38/5113/913.jpg
mXed.dk
06-21-2004, 11:07 AM
looks nice as a start
but
1. add more detail to buldings
2. the pices of walls u have in ur rubble is wrong
a brickwall wont "brake" like that
it should look like this
other than that i thing it looks good
Scuzz
06-21-2004, 11:08 AM
yeah.. its like that in the land of unlimited polys :(
redfalcon
06-21-2004, 12:24 PM
black tanks are attributed to the fact that their model center is either in the ground or in darkness or the like.
no roofs or remains of roofs :o
the broken pieces freak me out.. bricks dont break like that
even in the land of limited polies
its perfectly doable
that rail has rendermode set to texture .. set it to solid
keep going :)
Steel Blade
06-21-2004, 03:01 PM
Looking rather nice :)
travis
06-21-2004, 03:48 PM
some good textures and a bit of a more consistant architecture complimented by a great lightstyle should serve this map well
[4thR]HyPeR
06-21-2004, 04:12 PM
change your brick walls to solid concrete walls and you win!
but then taking mXed.dk's suggestion would look nicer
Gorbachev
06-21-2004, 05:43 PM
Vary the height of the buildings a bit more, since they all seem to be 2 storeys while in a city there'd be a lot more variation.
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