Models, Skins, and Animations


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  1. Need help moving over to source (2 replies)
  2. Normal, Bump, Reflection & Specular Mapping (9 replies)
  3. custom player icon help (7 replies)
  4. Skinning question (2 replies)
  5. photoshop vtf plug-in (8 replies)
  6. Ground Normal Maps (14 replies)
  7. Problem adding skins etc. (4 replies)
  8. Help with HLMV (7 replies)
  9. folders and...... (1 replies)
  10. Anyone else think Stg44 looks weird? (28 replies)
  11. Anyone doing Sgt Rock of easy Com. ? (0 replies)
  12. More Normal Map Problems (5 replies)
  13. Normal Map Question (12 replies)
  14. Help with source skin (15 replies)
  15. Blood Sprite (4 replies)
  16. Quick question about sprites and Steam (3 replies)
  17. weapons mod? (7 replies)
  18. Need help with sprayr (3 replies)
  19. Concept/Source Material (2 replies)
  20. n00bie wants to start skinning / modeling need advice plz :D (4 replies)
  21. Model Viewer? (1 replies)
  22. 1.3 models to source (1 replies)
  23. custom skins collation (0 replies)
  24. My custom crosshair won't work! (0 replies)
  25. Skin Editing Problem (0 replies)
  26. Bring back the old skins to life (8 replies)
  27. Where do I have to copy the files? (4 replies)
  28. Custom Objective Icon (Help!) (9 replies)
  29. Whats Up With It? (4 replies)
  30. decompiling models = rotating bones etc? (1 replies)
  31. Help to change player model. (4 replies)
  32. Garand Reskin - WTF Black Marks? (8 replies)
  33. Do the Devs use custom content? (2 replies)
  34. DOD/s file hosting? (6 replies)
  35. Jed's VTF tool issues :( (7 replies)
  36. Transparent Skins? (1 replies)
  37. Proper Weaponnames? (0 replies)
  38. Where to put custom models/skins (59 replies)
  39. [Source]Where to install skins??? (2 replies)
  40. How do you edit DOD:S (4 replies)
  41. Texture Editing Problems (warning, newb question/go easy) (2 replies)
  42. Overall DoD:S Impression from the MSA (16 replies)
  43. Halloween is on us we need skull heads!!! (12 replies)
  44. Extracting DoD:S Model Textures? (21 replies)
  45. How do i port over my sniper scope sprites? (15 replies)
  46. Just a couple of things... (16 replies)
  47. DoD:S Custom Sprites? (12 replies)
  48. Dust and blood when shot (DoD Source) (6 replies)
  49. using Maya. getting proper files (0 replies)
  50. DoD Source-like* sprites (8 replies)
  51. splashscreen (0 replies)
  52. 2 DoD Steam Skins - Need Criticism (6 replies)
  53. Source crosshairs (9 replies)
  54. scaling textures in MS3D (4 replies)
  55. How to go about making props?? (3 replies)
  56. New 3D app just made available (0 replies)
  57. Attn: Jed Re: HL2MV (14 replies)
  58. DoD:s Files (11 replies)
  59. M1D Garand Sniper Rifle (3 replies)
  60. Skins Question? (4 replies)
  61. need help finding dod 1.3 models (8 replies)
  62. Why my realism pack wasnt perfect (2 replies)
  63. Question for the Devs regarding DoD:S models. (7 replies)
  64. DoDEC Information (1 replies)
  65. how to install skins (11 replies)
  66. sprite making question (4 replies)
  67. XSI - Importing Source Arms and Textures (4 replies)
  68. [WIP] C96 Broomhandle Mauser (10 replies)
  69. MilkShape 3D (2 replies)
  70. Help with smash animations! (0 replies)
  71. The Best Player Models (35 replies)
  72. XSI 5 Announced! (2 replies)
  73. mdl decompiler (1 replies)
  74. [WIP] KG-9 -- First Model -- Need Tips (8 replies)
  75. dod_harrington grass (6 replies)
  76. Adding a bone = :( (10 replies)
  77. prop_static vs prop_dynamic (0 replies)
  78. DoD Hand Textures (10 replies)
  79. Source compiling problem (4 replies)
  80. UV mapping in XSI?? (1 replies)
  81. Why does this happen? (9 replies)
  82. DoD:S Customization Questions (38 replies)
  83. HLMV Compiling help (5 replies)
  84. Let's see what you can do here: Models Request (62 replies)
  85. QC help needed (6 replies)
  86. Any XSI FAQs or Helps? (not tuts) (1 replies)
  87. dod models to 3ds max (16 replies)
  88. Does 'Soldier666' come here, or does anyone know him. (6 replies)
  89. Player Models.. (2 replies)
  90. G41 Animation HELP! (12 replies)
  91. Jed's HLMV (25 replies)
  92. .QC files (7 replies)
  93. Sprites and such (10 replies)
  94. Which Modeling/Animation package are you using? (58 replies)
  95. What software should I use to model for Source? (8 replies)
  96. [/laugh] Do these look familiar to you? (25 replies)
  97. Para to inf tutorial (8 replies)
  98. R.E. The new forums layout. (1 replies)
  99. Any Source models yet? (39 replies)
  100. file at schlex.net is in limbo, help! (1 replies)
  101. Dumb question: where do I put death msg sprites? (3 replies)
  102. Where has Splinter gone? (24 replies)
  103. Cloth texturing (1 replies)
  104. QC edits, a quick question (6 replies)
  105. www.sourceblog.net (15 replies)
  106. Old DoD crosshair (4 replies)
  107. models (6 replies)
  108. MS3D skinning help (2 replies)
  109. Help making custom crosshairs (3 replies)
  110. 2d ? (8 replies)
  111. Slings (6 replies)
  112. I need a lil' help here (6 replies)
  113. Aim down by sight (6 replies)
  114. Left hand problem (7 replies)
  115. Smoothing Errors (6 replies)
  116. Dumb question #6575726 (4 replies)
  117. Viewing Source Models/Animations (2 replies)
  118. model decompiler? (6 replies)
  119. error while opening up the gcf file (5 replies)
  120. WARNING. Forum policy regarding copyright. READ! (0 replies)
  121. Source: Skinning (11 replies)
  122. skinning source models (3 replies)
  123. Admin Text (21 replies)
  124. Help with changing skins/textures... (6 replies)
  125. spray (11 replies)
  126. DoDec Source Staff Wanted (21 replies)
  127. Animations that aint working in-game (1 replies)
  128. problem with compiling (1 replies)
  129. Reorigin? (4 replies)
  130. Matching up Animations..???? (2 replies)
  131. 3ds max tutorials - need (4 replies)
  132. Getting started (1 replies)
  133. spray (3 replies)
  134. ive been away+a stupid question (3 replies)
  135. DoD Extreme Realism Pack 2 (7 replies)
  136. DoD Source Editing Center (17 replies)
  137. I'm back sorta :x (4 replies)
  138. Getting models ingame? (3 replies)
  139. DOD:S models (10 replies)
  140. So who's coming back? (71 replies)
  141. Problems with compiling a model.. (3 replies)
  142. obj icon sizes (3 replies)
  143. Steam skin no text FIX??? (2 replies)
  144. Dodec (4 replies)
  145. [WiP Tutorial]Creating an armsetup (2 replies)
  146. Can't find it (3 replies)
  147. Milkshape 1.7.4 released (5 replies)
  148. Call Of Duty weapons (3 replies)
  149. where put spray at (3 replies)
  150. Wtf is wrong with this dude (23 replies)
  151. The BEST models? (13 replies)
  152. hltv models (4 replies)
  153. [Source Util] VTFTool 0.5 and VTF Thumbnails (3 replies)
  154. Transparent Textures (14 replies)
  155. [REF] FG42 closeup pics. (4 replies)
  156. Crosshairs (3 replies)
  157. Uvmap (2 replies)
  158. Milkshape 1.7.3 released (5 replies)
  159. studiomdl.exe and transparency (3 replies)
  160. How to convert HL model to HL2? (2 replies)
  161. Command to change teams? (3 replies)
  162. TGA2VTF Problems.. (6 replies)
  163. Hands, sleeves on splinters models (2 replies)
  164. DoD 3.1 beta swining crosshair (19 replies)
  165. con_color (5 replies)
  166. How come? (10 replies)
  167. Expesports Upload Users Plz Read (0 replies)
  168. Custom Steam skin (1 replies)
  169. Textures (3 replies)
  170. [Source Util] 3DSMax 6/7 VTF support (11 replies)
  171. bump mapping and models (7 replies)
  172. Problem Compiling Model (8 replies)
  173. Personal Modeling quest.. (1 replies)
  174. Problem with Milkshape :( (11 replies)
  175. GFCScape (9 replies)
  176. Which U.S. weapons..... (7 replies)
  177. [Soure Util] MDL Texture Info 1.0 (2 replies)
  178. keeping weapon origins (1 replies)
  179. Kar 98 converted for HL2 (11 replies)
  180. Hay Effexx any chance for more skulls? (12 replies)
  181. Skinning Player Models (0 replies)
  182. [Source Util] VTFTool 0.1b (25 replies)
  183. have you seen this before? (11 replies)
  184. Custom HL2 Model Decompiler released (3 replies)
  185. noob skinning question (6 replies)
  186. now what? (0 replies)
  187. what's he wearing (9 replies)
  188. Skinning? (2 replies)
  189. Scuba diver division? (1 replies)
  190. Full HL2 SDK... (23 replies)
  191. How to convert demo file into AVI (2 replies)
  192. custom sprites question.. (8 replies)
  193. does anyone have mortars das reich axis pack (13 replies)
  194. Lost quality in decompile/recompile... (4 replies)
  195. Seriously Screwd up Skins (2 replies)
  196. HL2 Decompiler ? (10 replies)
  197. Help modifing models (4 replies)
  198. Yet another Source conversion. (9 replies)
  199. EXPESports.com Community Uploader (2 replies)
  200. Woohoo! Airborne Invasion time! (34 replies)
  201. any high poly stick grenade? (0 replies)
  202. Changing a player's model (2 replies)
  203. i need the 3.1 nade (0 replies)
  204. Source SMD <.> HL1 SMD converter (11 replies)
  205. What do you think about DoD's Original Models ? (29 replies)
  206. Can someone give me a step by step process to reorigin weapons in HLMV? (7 replies)
  207. Big Arms/Hands (1 replies)
  208. Editor321 Website/Hosting Deleted (52 replies)
  209. just reference (wehrmacht uniform) (0 replies)
  210. Specific thompson skin im looking for... (2 replies)
  211. Xhairs (4 replies)
  212. "Error too many normals in model" (6 replies)
  213. Visual overview of hand signals (5 replies)
  214. Milkshape 1.7.2 released today. (9 replies)
  215. Where can I find a good selection of player models? (9 replies)
  216. i need help (17 replies)
  217. just a little tut for those of you how skin player models (0 replies)
  218. looking for a modaler,skinner!!!! (4 replies)
  219. adding transparency to an existing skin? (9 replies)
  220. Help in milkshape (8 replies)
  221. Clan Skins (7 replies)
  222. 3DS Max 6 .smd Exporter (5 replies)
  223. What do u make of this? (12 replies)
  224. Looking for an old spring camo reskin (3 replies)
  225. 3ds max (1 replies)
  226. The Treanches (7 replies)
  227. 3.1 Tommy with 1.3 sleeves or DeFoved weaps (1 replies)
  228. i need soem help animating a sling (10 replies)
  229. SSv4 (4 replies)
  230. How to convert player models? (6 replies)
  231. Question (7 replies)
  232. Know any 3d program that can do this?? (4 replies)
  233. See my DoD files??? (4 replies)
  234. Cant remember.... (5 replies)
  235. Voice Icons (1 replies)
  236. Draw animation (3 replies)
  237. Skinning Meshes! (5 replies)
  238. Schlex (4 replies)
  239. spectator crosshair (12 replies)
  240. Scripting Help (2 replies)
  241. different animations for one event? (4 replies)
  242. Getting Weapon Models to use three different fire sounds? (7 replies)
  243. Making Crosshairs (0 replies)
  244. The dog says..... (6 replies)
  245. Best sites to get skins, flags, sprites...??? (3 replies)
  246. Team/Weapon/Desktop/Scoreboard mod (7 replies)
  247. How do I remove bones in MS3D? (2 replies)
  248. Invisible crosshair (11 replies)
  249. Weapon Modeling help (7 replies)
  250. Custom Content Enabled (8 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.