Twigee
06-08-2005, 07:48 PM
Hey guys
I've got a quick question about compiling for source. I'm trying to learn with a simple arch way for the time being. I am using milkshape to model and export and Jed's GUI studioMDL 1.0 to compile.
This has happened for several textures which is the reason that I'm trying to use standard ones. The first one that I used was a custom solid red just made to see if I could compile. When I couldn't get it to work I started using standard ones to see if I was doing the texture or the compiling wrong. In milkshape the texture is the stonetrim001a.vtf. This is the compiling log from the compiler [Thanks Jed - great tool to finally see whats happening]
[Performing Sanity Check]
QC file loaded...PASS
Can read QC...PASS
Can find studiomdl.exe...PASS
Can build command line...PASS
All tests passed!
[Compiling QC file - "arches.qc"]
[Compiler output follows]
--------------------------------------------------------------------------------
entering C:\DOCUME~1\GRAHAM~1\Desktop\Models\arches\arches. qc
grabbing \Documents and Settings\Graham Conquergood\Desktop\Models\arches\/./arches_ref.smd
grabbing \Documents and Settings\Graham Conquergood\Desktop\Models\arches\/arches_idle.smd
************ ERROR ************
unknown graphics type: "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\/stonetrim001a.vtf"
--------------------------------------------------------------------------------
[Compiler execution completed]
And the QC file
// Output .MDL
$modelname "C:\Documents and Settings\Graham Conquergood\Desktop\Models\arches\arches.mdl"
// Directory of .SMD
$cd "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\"
// Directory of .BMP
$cdtexture "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\"
$cliptotextures
// Write textures into a ???T.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "./arches_ref"
}
Hope this is enough for someone to help me?
Thanks
Graham
Twigs
I've got a quick question about compiling for source. I'm trying to learn with a simple arch way for the time being. I am using milkshape to model and export and Jed's GUI studioMDL 1.0 to compile.
This has happened for several textures which is the reason that I'm trying to use standard ones. The first one that I used was a custom solid red just made to see if I could compile. When I couldn't get it to work I started using standard ones to see if I was doing the texture or the compiling wrong. In milkshape the texture is the stonetrim001a.vtf. This is the compiling log from the compiler [Thanks Jed - great tool to finally see whats happening]
[Performing Sanity Check]
QC file loaded...PASS
Can read QC...PASS
Can find studiomdl.exe...PASS
Can build command line...PASS
All tests passed!
[Compiling QC file - "arches.qc"]
[Compiler output follows]
--------------------------------------------------------------------------------
entering C:\DOCUME~1\GRAHAM~1\Desktop\Models\arches\arches. qc
grabbing \Documents and Settings\Graham Conquergood\Desktop\Models\arches\/./arches_ref.smd
grabbing \Documents and Settings\Graham Conquergood\Desktop\Models\arches\/arches_idle.smd
************ ERROR ************
unknown graphics type: "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\/stonetrim001a.vtf"
--------------------------------------------------------------------------------
[Compiler execution completed]
And the QC file
// Output .MDL
$modelname "C:\Documents and Settings\Graham Conquergood\Desktop\Models\arches\arches.mdl"
// Directory of .SMD
$cd "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\"
// Directory of .BMP
$cdtexture "\Documents and Settings\Graham Conquergood\Desktop\Models\arches\"
$cliptotextures
// Write textures into a ???T.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "./arches_ref"
}
Hope this is enough for someone to help me?
Thanks
Graham
Twigs