HL2 Decompiler ?
Mortar
11-22-2004, 08:45 PM
Is it out yet ?
Or atleast a normal HLMV where you can see the textures and the poly count ?
Trp. Jed
11-22-2004, 09:52 PM
Nope.
Can't write a decompiler without the MDL format specs and they would be in the SDK if at all. Oh and you can see the poly count with the current HLMV.
Mortar
11-22-2004, 10:22 PM
That's cool.
I also forgot asking about a compiler... is there a compiler ?
Trp. Jed
11-23-2004, 04:40 AM
Yes. Its in the CS:S SDK - its still StudioMDL but theres some extra stuff in qc files but as of now, I havent found any docs which list what all of them are or what they all mean.
Kraut-Killer
11-24-2004, 08:02 AM
Avaliable through steam, but only if you bought one of the HL2 packages.
Ok, i've said it often enough that i don't like steam at all, but they should at least make a release of the HL2 sdk without steam. Or they should create a good working offline mode. I hate it to have to disconnect my internet connection just to test if the offline mode works. And i don't want steam to connect automatically if i just want to use the HLMV, for example.
still waiting on the source code :rolleyes: without it that there is no sdk ... they just calling it that :eek:
mXed.dk
12-15-2004, 12:04 PM
yea and it works fine for me !
http://www.hl2world.com/bbs/viewtopic.php?t=18410
Genie
12-15-2004, 01:49 PM
I posted a thread like a week ago about that decompiler being released. The thread got 2 replies and has died off.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=44052
Trp. Jed
12-15-2004, 01:50 PM
Originally posted by Genie
I posted a thread like a week ago about that decompiler being released. The thread got 2 replies and has died off.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=44052
Your original post lacked flare. 3/10 for effort though ;) (j/k)
Genie
12-15-2004, 03:38 PM
lol
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