have you seen this before?
soobin
12-08-2004, 05:09 PM
i was just looking up the dod.gcf file and found this ....player.mdl payerT.mdl
LtSmith
12-08-2004, 05:43 PM
im sry, i dont want to sound like a smartass or anything...but what is so special about a model without textures?
soobin
12-08-2004, 06:11 PM
i found this in the dod.gcf folder
and i wanna know whats this for
Black Lotus
12-08-2004, 07:03 PM
its just a default model used for class selection.
There is a "trick" in the game so that you can spawn with that as your model.
soobin
12-08-2004, 07:06 PM
HOW???
ive seen a few in the game something to do with changing classes...right?
Trp. Jed
12-08-2004, 07:42 PM
Its just a placeholder - i.e its used internally when the engine needs to show a player model of an unspecified class or to draw attention to something in particular.
If you try to use thirperson view without developer mode set you'll see the same thing.
Stuka
12-08-2004, 10:07 PM
o.O you can use third person? I remember being able to use thirdperson in the early 1.6 CS betas..but never in DoD...command..and which dev mode do you need to see texture?
Trp. Jed
12-08-2004, 10:15 PM
developer 1 (or 2)
sv_cheats 1
thirdperson 1
and to turn it off
firstperson 1
Stuka
12-08-2004, 10:22 PM
ah sv_cheats has gotta be on..I see..thanks though
Black Lotus
12-09-2004, 07:20 PM
Doesn't that version only work when you make a server?
I know the command to "glitch" or fudge it so you can be in third person while connected to any server. However I beleive this to more of an exploit than anything, seeing how the advantages of being able to zoom behind, around, and infront of your character's origin seems like a hack, lol.
But you cant aim. And you'll have difficulty navigating because the camera is at your side in third person view.
Trp. Jed
12-09-2004, 10:14 PM
You can rotate and postion it though with
cam_idealdist and cam_idealyaw.
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.