Question for the Devs regarding DoD:S models.
Trp. Jed
08-24-2005, 07:50 AM
Allo,
I've got two questions regarding player model in Source and I'm sure I'm not the only one who's been wondering...
1) What skeleton do the player models use? Is it based on the standard HL2 male rig + extras or a totally new one? The 1.3 DoD skeleton was nothing like HL1 or CS1.6 but I've noticed that most of the Source games so far use the same basic skeleton and dimensions for player models.
2) Is DoD:S going to feature the same "lock" on player models as CS:S? i.e you can edit the textures (within limits) but you can't touch the actual player model. Will this be the same for DoD:S or will it be a server side variable like in 1.3? I'm just wondering as I think it would really kill a portion of the custom community if custom player models can't be done. :(
Guyver
08-24-2005, 03:10 PM
Man, I seriously hope they allow more than just skin edits for the player models.:(
hobosphere
08-26-2005, 09:10 PM
There are quite a few custom player models for cS:s though. I know they have a combine pack, and that vampire girl from bloodlines, there's also some rounded gabe newell model, and also a simpsons model pack.
2ltben
08-26-2005, 09:21 PM
They brought HL2 models into CSS months ago. There's screenshots of Eli kicking ass in dust2 and all.
Trp. Jed
08-27-2005, 08:01 AM
Yeah but the point I'm making is a recent update prevents players from using custom models and custom skins for the default are only permitted if the textures use specific shader types.
To quote from the August 10th News Update:
Counter-Strike: Source
* Added validation of custom player model and weapon materials. Custom materials must be VertexLitGeneric with only $baseTexture and $bumpmap variables defined
I'd largely ignored it until I'd read on a few other forums that NO custom player models were working in CS:S now but couldnt find out if it was just a server side variable like sv_consistency or was hard coded into CS:S itself.
hobosphere
08-27-2005, 09:33 PM
Yeah they don't seem to work if you have normal map or other commands in the vmt file.
I just tried this master chief from halo 2 model
Had to change the vmt to this to make it work. Pity because that model relies on the reflections of the environment map to look cooler
VertexLitGeneric
{
"$basetexture" "models/MC/OGG_MCEX"
"$bumpmap" "models/MC/OGG_PolyBump"
//"$normalmapalphaenvmapmask" "1"
//"$envmap" "env_cubemap"
}
That works ok. But not being able to normal map could be annoying in the future.
=DD=Wolf Kahler
09-07-2005, 12:52 AM
Oi!
I have nothing particular to add except that I can already see myself getting bored with the models I've seen in screenshots. The clothing textures are so plastic and bland and the little accoutrements don't feel heavy enough.
Disabling custom player models would be a shame. They've always been such a huge part of the DoD custom community. Unfortunately, it's come with illegal rip-offs from other games [done my share], but that's to be expected and I think the community in general has reacted well and subtely to them.
Guys like Jed have been able to do some serious shining with the brilliant stuff they've done. It would be a disservice to the pioneers like Jed and the exploding-face-headshot people [I'm sorry; I forget your names!] to take custom players away.
I'm happy to hear that distance sounds will be included, a feature discovered [I believe] by this very community.
Rich facial animations [and maybe some exploding heads >:D] among other things would also be welcome, I'm sure.
I'd hate to see all these guys' honest work thrown away.
Juggaknot
09-18-2005, 11:30 AM
Originally posted by Trp. Jed
I'd largely ignored it until I'd read on a few other forums that NO custom player models were working in CS:S now but couldnt find out if it was just a server side variable like sv_consistency or was hard coded into CS:S itself.
Ouch, I really hope that's not the case because thats the thing I loved about DOD was changing around models almost as much as playing lol. Let's just wait and see..
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.