DOD:S models
[H2H]MetalHeart
02-25-2005, 01:18 PM
[H2H]Snake...
Guys don't let us wait too long for your fabulous custom stuff for DoD:S.As we all know dev team didn't change much in the beta,i don't think they'll change something in models in the main release.DoD was always great because of your custom stuff (default always sux).Is there any chance that you'll start to work on high detailed player and weapon models for DoD:S???As i remember there's a default HL2 player model in XSI i wonder if it needs to be scaled down to mach the DOD:S.Damn only you can save the beauty of DoD with your custom Stuff :).
Russ Conscript ,Trp JED,Vandori,Splinter and all of you i don't remember GO AHEAD! soon they'll release DOD:S i wish i could put your quality stuff right away after getting dod:S :D (remember russ conscript's high detailed wermacht? that was awesome,i've never repleaced them,the same thing was with jed's british para)
Trp. Jed
02-25-2005, 02:20 PM
Gingerlord and I have been playing CS:S with my Brit para's replacing the CT's since November :)
[H2H]MetalHeart
02-25-2005, 03:44 PM
[H2H]Snake...
yeah lol i know this i have your models too for use in CS:S but i never tried lol.I saw your DoD map converted to source with buggys driving trough the streets ;p
But i am talking about really high detailed custom models for DoD:s
like these http://forum.resistanceandliberation.com/attachment.php?attachmentid=884
http://forum.resistanceandliberation.com/attachment.php?attachmentid=892
http://forum.resistanceandliberation.com/attachment.php?attachmentid=545
these are from resistance and liberation HL2 mod :)
I know that we'll be able to use current high detailed 1.3 custom models,they just need to be recompiled or something....but making really high detailed stuff will rox.I hope that someone will make models looking better than Brothers in arms or MOH:PA player models :)
Trp. Jed
02-25-2005, 04:33 PM
The thing is that the Source engine still has limits that have to be obeyed, especially if your looking at a multiplayer game when theres a high chance of seeing multiple player models on screen at once.
Currently, DoD player models are in the 1100 polys range and the CS:S player models are around 3200 for the lower poly ones and 5000 for the new higher poly ones.
One important factor is that Source now uses a Level of Detail, or LOD, system with models where it swaps out meshes based on distance from the player. For example, the CT model contains 6 variations at 5300, 4660, 3450, 2090, 1060 and 411 polygons respectively.
This is great because it means that for models in the distance, it doesnt draw a lot of stuff you cant see, hence saving on performance.
You also get the benefit of using stuff like Normal Maps to add those little creases and details without having to model them in, again saving on polys.
That said, I think anyone who wants to make a player model for DoD:S needs to use the CS:S numbers as a baseline and steer on the side of caution. Aim for say 3500 - 4000 polys as a target and then optimise from there. That way you should be in the middle of the polygon/performance bracket and with LOD meshes, better still.
[H2H]MetalHeart
02-25-2005, 07:02 PM
[H2H]Snake...
YEAH! Like HE SAID! :D :PARROT:
BillyNair
03-01-2005, 08:20 PM
Originally posted by Trp. Jed
One important factor is that Source now uses a Level of Detail, or LOD, system with models where it swaps out meshes based on distance from the player. For example, the CT model contains 6 variations at 5300, 4660, 3450, 2090, 1060 and 411 polygons respectively.
This is great because it means that for models in the distance, it doesnt draw a lot of stuff you cant see, hence saving on performance.
GOOD STUFF, I saw this used in a primative engine a while back that I made a spoof of Tellie-Tubbies in an FPS, pretty funny, but, they used sprites rather than lower poly models, but I always wondered why the HL engine didnt do something similar. Glad to see they are going to use it now. I might even start considering thinking about probably getting source in the future.
Will the gun models work w/out having to be recompiled in any way? And will the current custom sprites work as well?
Trp. Jed
03-16-2005, 03:27 PM
No, you cant drop gun models into source. Apart from the fact the MDL format has changed all the textures have to be recompiled as VMT/VTF pairs and the animation set-up in the QC is different.
Thats sh*tty. We were going to put a few good gun models in the DoDec Source site, but its pointless now. How about the sprites though?
Trp. Jed
03-16-2005, 04:11 PM
DoD:S doesnt use sprites as far as Im aware, not in the SPR file sense. Again, its VMT/VTF files rendered in a certain way.
Thanks Jed for your help.
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