bazooka
07-22-2005, 09:32 PM
So, this is my first attempt at a model after doing the M1911 tutorial. But I need some help! I'm a noob! If anyone sees some problem areas that I'm not seeing, please give me some pointers on fixing them. Here's what I have so far --
-- for the most part based off these references of a KG-9/Tec-9 here (http://img212.imageshack.us/img212/2315/kg928rl.jpg) and here (http://img212.imageshack.us/img212/6240/kg916ry.jpg).
It's around 2200 triangles right now and I imagine that it'll come out to be around 3000+. Is that too much? If I ever get to animating it, I'm going to try and delete any faces that aren't ever visible and hopefully get it down to a lower poly count. The plan is to get it textured and animated for CSS eventually -- just to see how it's done more than anything.
I know there are smoothing problems galore. I don't really know how to fix them beside laying down a bunch of edges around the problem areas (somewhat randomly) until it hopefully fixes itself. Is there anyway to eliminate the smoothing problems or generally avoid them?
Here's my big question though. I'm modelling the holes in the barrel -- and there's 24 of them. I was tring to figure out a way to make doing it faster. I couldn't figure out a way to simply copy-paste geometry. I'm guessing I'm just missing something. What I did try was creating a template out of the original hole by making a cylinder that I could put through the barrel, and do a Boolean-Difference operation --
Barrel (http://img325.imageshack.us/img325/6294/kg9hole2qe.jpg) and template (http://img291.imageshack.us/img291/2369/kg9hole27gx.jpg)
The square around the cylinder is a perfect fit -- I was hoping to avoid problems with the Boolean operation. Alas, it came out horrible --
I've got a couple other things to try. But if anyone's got a way to do it really easily I'd like to hear it.
Oh yeah -- Also, I can't imagine how I'm going to model all of those holes and not come out with massive smoothing problems. Yet people make models all the time with that sort of geometry and have no problems. How do you do that?
Anyhow, tell me what you think. What would you different? Where do you see some problems? Any tips would be greatly appreciated!
-- for the most part based off these references of a KG-9/Tec-9 here (http://img212.imageshack.us/img212/2315/kg928rl.jpg) and here (http://img212.imageshack.us/img212/6240/kg916ry.jpg).
It's around 2200 triangles right now and I imagine that it'll come out to be around 3000+. Is that too much? If I ever get to animating it, I'm going to try and delete any faces that aren't ever visible and hopefully get it down to a lower poly count. The plan is to get it textured and animated for CSS eventually -- just to see how it's done more than anything.
I know there are smoothing problems galore. I don't really know how to fix them beside laying down a bunch of edges around the problem areas (somewhat randomly) until it hopefully fixes itself. Is there anyway to eliminate the smoothing problems or generally avoid them?
Here's my big question though. I'm modelling the holes in the barrel -- and there's 24 of them. I was tring to figure out a way to make doing it faster. I couldn't figure out a way to simply copy-paste geometry. I'm guessing I'm just missing something. What I did try was creating a template out of the original hole by making a cylinder that I could put through the barrel, and do a Boolean-Difference operation --
Barrel (http://img325.imageshack.us/img325/6294/kg9hole2qe.jpg) and template (http://img291.imageshack.us/img291/2369/kg9hole27gx.jpg)
The square around the cylinder is a perfect fit -- I was hoping to avoid problems with the Boolean operation. Alas, it came out horrible --
I've got a couple other things to try. But if anyone's got a way to do it really easily I'd like to hear it.
Oh yeah -- Also, I can't imagine how I'm going to model all of those holes and not come out with massive smoothing problems. Yet people make models all the time with that sort of geometry and have no problems. How do you do that?
Anyhow, tell me what you think. What would you different? Where do you see some problems? Any tips would be greatly appreciated!