How to convert player models?


Jet Black
10-08-2004, 11:02 AM
hey everyone,

yeh so obvisouly im new to these forums. i just want to know if anyone knows of any tutorials on how to convert player models. please dont send me any links to that hack jobbing one cause thats not waht im looking for and no links to the search bar please. ive looked and cant find any. so if anyone knows of any or wants to write one up that would be great.

- thanks

[edit] yes im aware of the sticky post that says converting player models but that is for converting inbetween different versions of dod like 1.1 to 1.3. im looking to convert like something from a different mod.

ez
10-08-2004, 11:05 AM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=34150

Jet Black
10-08-2004, 11:10 AM
im not really sure u understand what im asking for. u see ive searched through all of that and cant find anything on how to convert a player model from a different mod to dod

BillyNair
10-08-2004, 04:55 PM
That link above is exactly what you needed, according to your question, BUT, I think it looks more like you need a more basic breakdown. I am pretty dang sure the b1.3b to beta2.0 conversions are the same problem and from other mods to DOD.

THIS THREAD WILL NOT GIVE SPECIFICS, rather I will go through the steps and you will then be able to read the other tutorials and pick out what you need.

The MOST important thing to remember when swapping models is the animations must match, and using the existing bones is the easiest way to do this. (You can actualy just keep the MDL from the other mod exactly as it is if you just rename the animations in the QC file)

These steps are if you have milkshape, and I am an animator so my strengths are more with tweaking the QC files on this subject, but I will try to tell you how to port the model onto an existing DOD MDL.

*- Take the other mod's model and remove their bones and save it.
*- decompile the MDL of the model you want to replace.
*- look for the "referance.smd" (this might be named different, but it is there) and load the SMD into milkshape.
*- click on the groups tab in the right pannel
*- select and delete the parts of the model you will not keep (if this is a 1st person weapon you will probably keep the hands
*- use the pull down menu to select merge and find the replacement model.
*- press the joints tab in the right pannel
*- press the name of the joint (bone) that you want to attach the verticies (polys) to
*- select the verticies
*- press the assign button
*- I like to hide the assigned verticies so I know what is not assigned yet

The details are in all those other tutorials, this was just a quick summary so you can see the larger steps needed. The smaller, intermediate steps are what you will need to fill in.

Jet Black
02-08-2005, 08:10 PM
ok, thanks for the help so far. i did all of that but when it came to compiling the model the model is all f'ed up. like someone twisted it. i dont understand i did everything exact.

anyone know whats wrong with it?

if anyone one wants to help i can send them the ms3d file or smd with everything assigned.

BillyNair
02-14-2005, 09:06 PM
my $$ is on the assignment of polys to bones.

Like I said, I am more of an animator, but have limited experience modeling and stuff.

I might no be able to help, but if you answer the following questions, someone else might be able to help:

*- did you use DOD's animationis and bones
*- did you edit the QC at all (this can be good if you needed to, but we need to know)
*- which model are you working on
*- using milkshape or other program?
*- do you have the proper compiler? (you can always use jeds)

Jet Black
02-15-2005, 06:22 PM
well thanks for your reply. i fixed the problem. what i was doing was i moved the bones out of place causing the model to f* up. :rolleyes: yeah i didnt know that would mess it up. thanks for your help. finally got converting and hacking under my belt now :D . its pie.

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