So who's coming back?


Vandal
02-23-2005, 01:22 PM
We've all seen the screens from DoD:S at this point. We know the models aren't updated...perhaps this will change by release, but if it dosn't, how many of us once active MSAers will come out of our caves and break out PS7 and Max again?

Russ? Ska? Anybody?

I might. We'll see what happens. ;)

Moosedori
02-23-2005, 01:39 PM
I might, though I've always been more of a skinner than a modeler...

Trp. Jed
02-23-2005, 02:02 PM
Way ahead of you ;) Although I admit I've been writing the tools I needed to make the transition easier more than modelling at the moment.

I've got some really high-poly models that I'm using to render normal maps with and Im in the process of making low res and LOD models to project them onto.

I have converted some of my DoD stuff to Source already as you know, its not that hard but if you want to get all the benefits of the new engine you have to put a little more effort in.

Moosedori
02-23-2005, 02:12 PM
I still need to learn how to skin HL2 models. I've had very little luck figuring it out. Hopefully something like your model viewer will be made available for Source, the HL1 version was friggin' invaluable.

Divium
02-23-2005, 02:23 PM
I miss the good old days of Russ, Devin, DWMK? and the others that I can't remember at this moment. MSA was always full of fresh new ideas and incredible models.

I'm slowly making a transition from HL1 to HL2. You can expect a total Canadian pack from me a few months after DoD:S comes out.

Editor321
02-23-2005, 08:42 PM
if I was missed I may come back if source spikes my interest :D

Vandal
02-23-2005, 11:25 PM
Of course you're missed, ed. I think everybody who released anything signifigant over the past few years here is being sorley missed by their fellow skinners and modellers.

HCdeathroll
02-23-2005, 11:44 PM
I made the very first Feild Jacket arm skins and released under my old skool dod name ( DunLeavy )! And by Feild Jacket I mean the MoH type ones, not the tanker jacket. nobody misses meh. :eek:

Moosedori
02-23-2005, 11:49 PM
Originally posted by HCdeathroll
I made the very first Feild Jacket arm skins and released under my old skool dod name ( DunLeavy )! And by Feild Jacket I mean the MoH type ones, not the tanker jacket. nobody misses meh. :eek:

I remember DunLeavy!

HCdeathroll
02-24-2005, 11:47 AM
Disco ! :dog:

mXed.dk
02-24-2005, 11:58 AM
is 07-19-2003 old school?? :rolleyes:

Trigger
02-25-2005, 03:16 AM
I drop by occasionally to keep up on recent events, and even post once in a while, but I haven't been into modding for a while now. If I can be bothered to learn how to mod Source, I'll probably find myself drawn back here sooner or later. Maybe I'll even finish my long delayed Italian pack.

BillyNair
02-25-2005, 03:21 AM
I just realized, I have been playing DOD for 5 years now (DOD beta1.0), and been hanging around the MSA forums for a few months less than that (DOD beta1.2)... 5 freaking years ! !!! !

Sad thing is it doesn't seem that long, but my son was only a few months old (laying on a blanket, not able to even crawl) when I went to that CS LAN party and someone convinced us to play a "New" game, dod_snowtown was the map I believe. Oh, the good times I have had playing here. Now he is old enough to play DOD for real, and even gets a few kills online (haha)

I have tried to give back as much as I got out, but about the only thing anyone ever realy used was my sniper scopes (I found one guy peddling a hacked version of my scopes as one of his own... oh well, at least I know people used it 8p )

Making stuff for MSA has always been more of an escape for me than actualy being useful here, just making stuff is fun, and I use almost all the stuff I make, and if others like it, even better.

Yeah, I'll be around, even if no one uses my stuff, I will still post them.

Steel Blade
02-25-2005, 04:05 AM
OMG its Trigger! :O

Mussolini HeadK
02-25-2005, 11:33 AM
Good to see u around Trigger
Originally posted by Trigger
Maybe I'll even finish my long delayed Italian pack. For the love of god do it!! :D

Musso

RealyPssd
02-25-2005, 01:02 PM
Won't all the stuff we got and use now for DOD just need to be converted over to DOD:S?

[H2H]MetalHeart
02-25-2005, 07:14 PM
[H2H]Snake...
OMG The Greatest people of the DoD community!!!!
You made my DoD! because i always use custom stuff :D(i wish they made possibility to use some different skins and models on each maps like in battlefield1942,so I could use each of your hard work).

when I went to that CS LAN party and someone convinced us to play a "New" game, dod_snowtown was the map I believe.
OMFG i just tried to imagine the new source version of snowtown with the falling snow,all the new particles system and great skybox around the map :D:D:DOMFGOMFGOMFGOMFG....lol:hamster:
sorry i coudn't resist :D

Editor321
02-25-2005, 07:31 PM
snowtown needs to be done in source, i agree, that was one of my favourite maps in the beta

pup
02-25-2005, 11:25 PM
I’m just waiting for some good tutorials to come out so I can get to grips with source modelling, I think its going to be real hard to bring out something original for DOD source that didn’t come out for steam DOD!
The other thing to tempt me away is the Heat Of Battle mod for Call Of Duty, now that is going over to Source too it could make DOD source a bit ordinary for me.
:dog:

Joe Anderson
02-26-2005, 01:40 PM
I still lurk around the forums from time to time but school and work take up 120% of my time. On the other hand I'm in the 3d Modeling and Animation program at my school and I admit that more than a few of my projects have a WWII theme to them. Perhaps once I get around to learning how to do stuff for source I'll contribute to the community again. Been playing since 1.0 back in 2000 and been on the forums here since around then and even had an original DODHQ membership....man that dates me :) I'll continure to lurk around here and maybe release some stuff once I get it to a point where I like it.

Joe

Mortar
02-26-2005, 02:11 PM
Nice to see everyone again :)

Personally im extremely disappointed from dod, the source look just pathatic, same maps from the old version, no new designs, no new models, same weapons, same player models, same concept...

Im not a beta tester but i can see there are no real changes on the game from what posted so far, it's just a port for the game that got worse with each release since 3.1b.

so i don't think i will be releasing models, especialy when you need to pay for the game, im not going to spend 10$ or more to see people fly nicer from a grenade.

Maybe after the game will be out and i will be surprised to discover a diffrent game and reviews will be good i will buy it and then maybe i'll mod too.

So personally i gave up on the game... sadly. but i'll still hang around here because it's fun to see all the cool works ;)

Cheers.

ez
02-26-2005, 06:02 PM
Great to see some oldies back posting again. But where the hell is Brutal?

btw, does DoD:s have a poly limit on models?

Moosedori
02-26-2005, 06:11 PM
Originally posted by ez
btw, does DoD:s have a poly limit on models?

Probably around 6,000 or so.

Trp. Jed
02-26-2005, 06:12 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=46833

Ska Wars
02-26-2005, 06:33 PM
I'll probably update the Desert Rates and French Resistance lads.

JoJo
02-26-2005, 06:37 PM
I'll start posting in here again... and become Skas lacky .

Ska Wars
02-26-2005, 08:41 PM
Originally posted by JoJo
I'll start posting in here again... and become Skas lacky .

Who told you to stop sucking ***** ;)

Vandal
02-27-2005, 02:05 AM
I did. JoJo, you got something on your lip.

Splinter
02-27-2005, 02:14 AM
Who knows...

mXed.dk
02-27-2005, 03:26 AM
brutal is on the resistance and liberation dev team ..
last time i checked ..

ez
02-27-2005, 09:52 PM
He could still make a post every once in awhile to let us know he still alive.:sheep:

And to think I bought a suit for Trigger's funeral. :rolleyes:

Trigger
02-28-2005, 02:35 AM
I haven't played DoD in ages, it just doesn't run well on my computer, though graphically better games do, and I got tired of the slideshow. I do regret falling away from this community though, I've met some good people here. No names, because inevitably I'll forget someone, but yeah, good people. Is the msa IRC channel still around? Maybe I'll dust off Trillian and log on for a bit.

Felix
02-28-2005, 04:24 AM
Maybe me...

Vandal
02-28-2005, 11:41 AM
Felix? The guy who showed up one day, dropped the best flag and axis replacements we've ever seen and then left as quick as he came?

Cool :p

fess
02-28-2005, 04:04 PM
We plan to have Source sections on DoDEC and since I've lost any enthausiasm for the current DoD MSA scene, I might even start uploading again... hope things pick up for MSA when source is released.

Prime Objective
03-01-2005, 12:22 AM
You modelers and skinners are fantastic and very talented people.

You guys once modeled and skinned b/c of your love for the game and wanted others to enjoy the visions of what you guys pictured as great models...and they were!

I personally have used at some time or another most of the custom models and sprites out there. I know for a fact that I've used and stuck with models of some of the modelers that have posted in this thread.

I've been away from DOD for a long time now as most of you have too. But Source is going to bring me back and I hope that it brings you guys back as well.

The community needs you and the great work that you guys do. You guys(the modelers) miss each other as you have your own community within the DOD community...that's fantastic.

Rekindle those flames of passion for DOD and modeling and let's make DOD one hell of a WWII FPS!

And by the way Trp.Jed....make those models as high poly as you can! My machine will eat them for breakfast!

Take care

Kommando14
03-01-2005, 01:20 AM
I have to agree with Prime Objective...you guys put your free time to make things that makes the game more enjoyable. I hope you guys will be back on Source cause its a brand new start and we will need our hi-res weapons, flags, players model...the ones we love so far and want to have again in Source.

Sabre
03-01-2005, 03:12 PM
Originally posted by Splinter
Who knows...

You've done work for CS:S recently, can't imagine any decent reasons why not to carry on with more Source-y work.

Even if the CS team changed the CT model after 7 odd reskins by you. (That must have been a bummer)

Originally posted by Prime Objective
Rekindle those flames of passion for DOD and modeling and let's make DOD one hell of a WWII FPS!

NotAgOat
03-01-2005, 11:16 PM
Who was the guy that figured out how to get 3rd person muzzle flashes into dod? I remember when that whole charade was going on I would check the forums about 20 times a day. I Have just now started to play dod again (dods duh) and I was kinda saddened that all my favorite old time customizers were gone too. (I quite playing around the time it went retail, after I had been playing since b1)

Good Ol' days (http://www.planethalflife.com/features/motw/dod.shtm)
p.s. Read the first screen shot caption, hehe :)

Vandal
03-02-2005, 12:28 PM
I've been trying my hand at mapping, who knows, I may add that to my short resume. Now it can look like:

Skinning, Mapping, Voice Acting, 2d Imaging

Weeeeeeeee!

DANZA
03-03-2005, 11:36 AM
Ill be coming back

OKBYE

Doc G.D.E.
03-04-2005, 09:41 AM
woo-hhooo!
DANZA!



OKBYE

Vandal
03-04-2005, 12:55 PM
w00t! Danz!

Vash
03-05-2005, 12:22 AM
Ahh the days when getting 3D muzzleflashes and distant sounds made this forum electric...

Im coming back strong to play DoD, if I can get to grips with the Source engine I might try contributing something... bout the only thing I did was the distant sounds repackage.

[H2H]MetalHeart
03-05-2005, 04:47 AM
[H2H]Snake...
Guys are you able to make DOD:S looks
like this or better?
http://games.tiscali.cz/clanek/screen_detail.asp?id=7255&img=blgj.jpg
http://games.tiscali.cz/clanek/screen_detail.asp?id=7255&img=blgp.jpg
http://games.tiscali.cz/clanek/screen_detail.asp?id=7255&img=bmga.jpg

mXed.dk
03-05-2005, 12:43 PM
it is NOT going to look as good as BIA ...
still the old models .. but we must think of that it's a online game with a lot of players on the server at the same time

[H2H]MetalHeart
03-06-2005, 06:09 AM
[H2H]Snake...
I remember when someone converted models from COD to DoD and made them green :) i was using them till now,they're so cool.I know it's illegal and nobody will post it on this forums but i hope that someone will convert models from BIA to DoD:S :) i am sure it will be on DoDS:EC,i can't wait...BTW anyone knows what's going on with RUSS conscript??? his high detailed wermacht and falshrimmjaegers are so great i wonder if he's still into modeling for DoD.

Editor321
03-06-2005, 12:39 PM
I will come back as soon as some one lays out the basics on how to convert stuff to source. So far that hasn't been done well enough that I can understand what to do.

Felix
03-06-2005, 01:04 PM
@MetalHeart: I have felt from the start that BIA is going to be overrated. Yeah the graphics are alright...but if you look closely it's not much better than CoD or DoD:S. It just has those effects and those type of skins/textures that produce a 'feel' or 'atmosphere'. I guarantee that 90% of DoD players who are interested in BIA relate it to the series Band of Brothers they have romanticized but couldn't quite capture in dod conclusively. Don't get me wrong, BoB was a great show...and that grey-brown 1945 faded out look is nice, but I think these things come and go and you will find DoD will always be your game when those shiny new games lose their eye candy luster. I was HYPED when CoD was announced and screens/movies were released. The demo got me going twice as fast. I would plug the game anytime I could. It was released, I bought the game and played it for a fair month...but I just ended up going back to Dod and other games. Didn't even buy (but wouldn't mind playing) the expansion. I think what will really extend the life and appeal of BIA is the gameplay. Realism is fine and dandy but sometimes too much of it bogs everything down and you start playing so serious you lose that rush. These are just a few things to think about and I don't expect them to be spot on with anyone elses opinion so don't take it too serious. I think BIA will at least be a little better than CoD but I can't ignore the similarities that have hesitated my hype over the game.

@mXed.dk: I feel it's a false belief that you can't have high quality models and skins without lagging in multiplayer at the same time. We see it work in CS:S, CoD, and other graphically advanced games of today. As far as I know they *are* adding new models just like CS:S. If you think about it the old models really don't fit with the sharp new maps and I would be surprised if they chose not to update the models some time or another.

Edit: BIA will also be competing for HL2 players who follow some of these nice looking WW2 source mods like resistance & liberation.

Cs42886
03-06-2005, 08:13 PM
I'm coming back! I can't wait to make some new effects for DoD:S. :D

Cs

2ltben
03-06-2005, 08:25 PM
I just hope the running animations in DoD:S are as realistic and fluid as BIA's.

And Jed, I trust those tools you're writing will be released to the public in time?;)

Billie|Joe
03-06-2005, 09:07 PM
@Felix:

I disagree. Sure, we all thought CoD would be great and would replace our lust for Day of Defeat. And yes, Day of Defeat isn't the only WWII game trucking along for Half-Life 2.

But times have changed, there is new technology, opening many more possibilites gameplay-wise than the old Capture-the-worthless-objective-teamdeathmatch style.

After playing World War II Online, and finding that what towns/objectives captured, really does matter, I felt for a game of Day of Defeat to releive my eyes from WWIIO's "bad" graphics. After playing of a solid 30 minutes, I realized that it got extremely repetitive and... boring. Maps that made no sense whatsoever and are completely narrow and symmetrical and myself/everyone else playing only so I/we can brag about our Kill to Death Ratio.

No I am not a "omg 100% total realism" freak, but I do like to play what's fun. Arcade gameplay was fun for a while, because it was all we had... and it was free.

You cannot compare CoD to BiA and make reference to that you will end up going back to Day of Defeat just as you did with CoD. With BiA comes a never been done gameplay with a first person shooter. Most came back because Day of Defeat was a better game of the same type of gameplay. With Brothers in Arms, although I have not played it yet because I think XBOX is for 9 year old prepubescents (besides the point), you don't only take account for yourself and your k:d, but you need to utilized your AI squad.. and what do you use them for? - objectives in order to win.

No, I (and probably most) are not attracted to Brothers in Arms for it's "nice" graphics (I think they're low res crap and hl2 looks better and that they just added on to the lower graphics XBOX version) and I think you saying "you will find DoD will always be your game when those shiny new games lose their eye candy luster" is extremely ignorant. Not all games are the same, most games have the same gameplay, but in this case, Brothers in Arms does not.

Trp. Jed
03-07-2005, 04:47 AM
Originally posted by 2ltben
And Jed, I trust those tools you're writing will be released to the public in time?;)

Huh? They've been out for ages... :)

Felix
03-07-2005, 07:06 AM
Billie|Joe maybe you should learn respect of opinion before chucking around insults, saying such things as I'm 'extremely ignorant'. No! Not ignorant...extremely? I don't care how passionate you are about a game, an unreleased one with at that, but that is unecessary. One of the few parts you decided not to quote:

These are just a few things to think about and I don't expect them to be spot on with anyone elses opinion so don't take it too serious.

Trp. Jed
03-07-2005, 10:33 AM
Lets not turn this into a flame fest folks, I dont want to have to lock it. :mod:

[H2H]MetalHeart
03-08-2005, 12:06 PM
[H2H]Snake (i am not metalheart i am just using his account)...
yeah,don't flame,just say your opinion that's all :)
Personaly i think that COD MP is crap really crap,even with expansion UO,really arcadish almost quake like.Why they'll not make a game with BIA like green bushed maps with Objective MP like some maps in DOD or ET has(especially ET objective maps) :/.Blowing things up defending bridges or something.I wonder why the trees and bushes in HL2 sux so much :/ i hope it's only a matter of making new meshes and models for them.Terrain in Bia looks so nice and realistic.BTW ia m waiting for Forgotten Hope 2 (on bf2 engine).It's really funny because HL2 source was supposed to be the most mod friendly engine,and it seems that it's not so friendly and easy,still waiting,and this funny thing is that it seems that Battlefield 2 will be more user friendly and mod friendly :) we'll see.Good to have them both :)
http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_020405

Narkotic
03-08-2005, 12:12 PM
I used to post and do some models in the 2.0-3.1 days (did a SVT skin for Cheeto, had a Lebel model released etc.) but I guess there just isn't anymore requests here for anything remotely unique or different. I guess coming out with something unique will never garner the attention of whatever same stupid recycled model is being re-released with new sleeves or gloved hands. Quite a shame.

Strafe
03-22-2005, 11:33 PM
Anyone know what happened to Devin Kryss? I loved his Trenchcoats, they rocked!

I'm pretty sure I still have them...somewhere. I havent played DoD since it went retail, but still have all my custom stuff.

If someone can convert Devin's Trenchies, that would be awesome. Unless he comes back of course..

Come back Devin!

I really hope the MSA community builds up with some "old timers". It is what I truley loved about DoD... finding new and cool stuff you guys produce.

I salute all of you.

Dillinger
03-25-2005, 03:25 PM
I plan on working on new stuff once DoD:S is released. I have many things in progress. Hopefully reskinning things will be easier than it is now.

Hopefully Jed will make a handy Source version of HLMV that shows textures and stuff unlike the supplied one with the SDK.

Trp. Jed
03-25-2005, 04:25 PM
Well, err, you dont actually need to see the textures per-se in HLMV but I get where your coming from.

I've already written a few apps for browsing VTFs but not textures as materials when their combined in the VMT files.

To be honest, I havent had time to dig around too much in HLMV's source yet as I've been working on something else a bit sexy which might make life easier for people writing 3rd party apps for source - but thats kinda irrelivant here.

Brutal
03-26-2005, 06:09 AM
I'm on the Res & Lib team? LOL!

The reason for my absence is that I've gotten bored with the whole MSA at its current state, theres hardly any new models out there now so all there is really left to do is skin the same thing over again which is rather boring. Also my internet went down for a good 3 months and then there was work. So there wasnt really much time anymore.
I am looking forward to working on some great source skins once I get the time to work out how to skin source stuff, ah it's so confusing. but I will fit it in between my Job and free time.

So yeah I'll definately be back releasing as much as possible!:D

Great to see you Trigger and Dillinger.

Trigger
03-28-2005, 10:41 PM
I stopped simply because I'm extremely lazy, or something. I occasionally have spurts of creativity where I make stuff like crazy, but I can never keep it up, and often end up in slumps that can last for many months where I don't have the energy or inclination to do much of anything at all. It's the primary reason I'm making minimum wage working at Toys "R" Us instead of a nice salary at some studio. Sad, really.

Snakeyes
03-29-2005, 07:52 PM
Originally posted by BillyNair
I just realized, I have been playing DOD for 5 years now (DOD beta1.0), and been hanging around the MSA forums for a few months less than that (DOD beta1.2)... 5 freaking years ! !!! !

Sad thing is it doesn't seem that long, but my son was only a few months old (laying on a blanket, not able to even crawl) when I went to that CS LAN party and someone convinced us to play a "New" game, dod_snowtown was the map I believe. Oh, the good times I have had playing here. Now he is old enough to play DOD for real, and even gets a few kills online (haha)

I have tried to give back as much as I got out, but about the only thing anyone ever realy used was my sniper scopes (I found one guy peddling a hacked version of my scopes as one of his own... oh well, at least I know people used it 8p )

Making stuff for MSA has always been more of an escape for me than actualy being useful here, just making stuff is fun, and I use almost all the stuff I make, and if others like it, even better.

Yeah, I'll be around, even if no one uses my stuff, I will still post them.

Haha its almost 5 for me, something like 4 and a little bit. Msa grows on you.
Something I've learned from msa is that people come, and people go. Then they come back for a bit, release some really really good stuff then disappear again.
I hope to see some more from nomad, slinky, polygon and rdk personally.

Prime Objective
03-29-2005, 09:58 PM
Wow, it's really nice to see the modelers that the DOD community knows so well to come back and post in this thread.

It's appearant that most of us feel the same, we got tired of DOD and what it had to offer. I haven't played DOD in almost a year...actually in May it will be a year since I stopped palying.

I am really excited to see all of you guys post here and mention that you will either possibly get invloved or will get involved again with the MSA community.

DOD:S will be a new beginning as some have said. It will allow you guys to what you use to enjoy and love doing without limitations. It's going to be exciting!

Quote from Strafe:

"I really hope the MSA community builds up with some "old timers". It is what I truley loved about DoD... finding new and cool stuff you guys produce.

I salute all of you".

I believe Strafe speaks for the majority of us with what he has said.

Take care

Russ. Conscript
03-30-2005, 04:03 PM
Well, I was browsing through here (I have occasionally been doing so since the media updates on DOD:S started appearing) and I saw this thread.

I am surprised there are people here who still remember me and others here who worked hard back in the 'glory days' of the MSA community.

I'll say it's pretty sad the way the forum in here looks now, it’s so small. I remember waking up in the mornings, or coming home from school back then -- and finding another 10 to 15 threads full of new stuff.


I guess as far as coming back is concerned, I’ll have to see how accessible everything is this time around. It's been a very long time since I’ve messed with stuff like this, and I’ve practically forgotten everything. That is... The actual process of manipulating the models, obtaining the meshes and UV maps, re-arranging things... Etc.

I'm still alive and kicking with my graphic art work, and I in fact have entered in a few art shows here...

We'll see. Life is just so much fun right now.


Oh yeah, and I remembered: I have been with DOD for over 4-5 years.

I came here as a freshman in highschool, and now I’m only a few months away from graduating hahahahahahah

Mortar
03-30-2005, 07:10 PM
You're Joking russ ?
The works you made are legendery !
the Waffen SS pack... the Fallschimjager... Brilliant stuff.

"hat's off".

Brutal
03-30-2005, 07:28 PM
Great to see you again russ!

Ska Wars
03-30-2005, 08:17 PM
Speak of the devil lol Was talking and you and Dev with someone a few days ago.

Nice to see you're still knocking about fella.

[H2H]MetalHeart
03-31-2005, 12:43 PM
[H2H]Snake...
Russ :D niiiicceee to see ya here :)
I'll buy DoD:S only when i'll see new custom stuff.or Bia player models hacked and converted to DoD:S :D

Sushi
04-06-2005, 02:31 AM
Hey guys, I might drop back into DOD MSA too. I'll wait a little while after the release to get used to HL2 modelling/animating and I may start pumping out some new things.

Zao
04-06-2005, 06:42 AM
Originally posted by [H2H]MetalHeart
or Bia player models hacked and converted to DoD:S :D

If anyone's actually daft enough to try releasing that crap here, they'll be in a lot of trouble, fast. Some of BIA's dev's visit here quite frequently, and you can bet your ass that they'll have something to say about people releasing their ripped work here. Copyright violations are kosher here. :mod:

Vandal
04-06-2005, 08:52 AM
Top'o'Th'mornin, Ruskie. Cheers, hope to see you around here soon.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.