Models, Skins, and Animations


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  1. were can ifind the best skins for DOD:s (1 replies)
  2. Field Cap German Hacks (8 replies)
  3. ***Very Important - Everyone Read*** (4 replies)
  4. Looking for 30 Cal Model (2 replies)
  5. XSI 6 Mod Tool Help - Poly Mesh (4 replies)
  6. cod 4 (3 replies)
  7. Camo Tiger, What Do You Want? (10 replies)
  8. Overwridding the skins the server makes me downloa (0 replies)
  9. Non-source Crosshairs (0 replies)
  10. New Player Models (85 replies)
  11. 3DS Max 9/2008 SMD Exporter Update (2 replies)
  12. Admin skin replacement (3 replies)
  13. Editing wepon damage, heating rate, etc. (7 replies)
  14. Convert mods from DOD 1.1 to 1.3 (0 replies)
  15. Updated GUIStudioMDL2 with Orangebox support! (2 replies)
  16. Scopes and console commands (0 replies)
  17. Skins for DoD (Non-Source) (0 replies)
  18. Accessing Player Models (1 replies)
  19. Self-lit models? (1 replies)
  20. DOD Source Admin Skins (2 replies)
  21. Re-compiled Models not showing up (1 replies)
  22. Decompiling new source models (9 replies)
  23. Old Brush Set (8 replies)
  24. Source 2007 materials and VTF plugin (5 replies)
  25. Client side skin assignment (5 replies)
  26. Has this model/skin been made? (27 replies)
  27. Skin Problems (6 replies)
  28. Tis The Season For HALLOWEEN! (4 replies)
  29. Reskinning Weapons!?!?! (2 replies)
  30. hl2mv problem (1 replies)
  31. ImageSculpter - 3D Models from 2D Images (1 replies)
  32. MDLDecompiler Crashing (1 replies)
  33. Remember... (muzzle flashes) (9 replies)
  34. {WIP}German Player Model (10 replies)
  35. My complete Axis collection in PSD (6 replies)
  36. LOD Files (4 replies)
  37. German Cloth? (4 replies)
  38. Hitbox Problem??? (21 replies)
  39. Thanks !! :) (4 replies)
  40. Presenting Scharfshutze Gunther (5 replies)
  41. v_model Refract problem (0 replies)
  42. photoshop vtf plugin (4 replies)
  43. Lod files (xsi help) (16 replies)
  44. Fixing the german player model (27 replies)
  45. [TOOL/INFO] Custom player model compile kit (7 replies)
  46. Buttpack Issue (9 replies)
  47. [INFO]Player models - How to pass consistency test (10 replies)
  48. Resistance & Liberation looking for Animators (8 replies)
  49. Old DoD Custom favorites (3 replies)
  50. [Video] COREDAMAGE meets DOD (1 replies)
  51. Editing German model (22 replies)
  52. XSI Mod Tool ver 6 is out (2 replies)
  53. Different Skins for Different Enviroments (6 replies)
  54. bump mapping on buildings?? (8 replies)
  55. VTF Shell Extensions Update (10 replies)
  56. Adding weapon bones to player models? (17 replies)
  57. Fix For Phong Making My Stuff White? (4 replies)
  58. I edited the german model..now what? (4 replies)
  59. disappearing faces (3 replies)
  60. strange HLMV object (2 replies)
  61. U.S. Helmets - Brown or OD Green? (2 replies)
  62. MG overheat event (3 replies)
  63. [HELP] Normal mapped blood? (12 replies)
  64. My complete Allied collection in PSD (9 replies)
  65. German/Axis gloves... (6 replies)
  66. help (1 replies)
  67. General Maya model import question (0 replies)
  68. Dusting off the old keyboard... (13 replies)
  69. Asks Wile E Coyote to come in looks at ~~~ (8 replies)
  70. Clan of the dead goat...Berserker should be happy (4 replies)
  71. Apologies in advance (12 replies)
  72. Any texture guys using Vista 32-bit or 64-bit? (0 replies)
  73. Question on a model? (MP28) (1 replies)
  74. Poster an der Wand - Hilfe LOGO (1 replies)
  75. New Customization Website (5 replies)
  76. Please help me ~~~ thanks! ! ! (1 replies)
  77. "Next-Gen" Visuals (21 replies)
  78. Please Help (6 replies)
  79. Packing player skins into .bsp's, is it possible? (11 replies)
  80. Player animations/smd, where? (4 replies)
  81. Alright, So What Shaders Can Be Applied Where? (1 replies)
  82. Flags! (7 replies)
  83. assignable patches - is this even possible? (12 replies)
  84. DoD 3.1 AMERICAN player models? (0 replies)
  85. Hedgehogs? (4 replies)
  86. Trying to reposition skin... (6 replies)
  87. Need help installing a weapon skin (9 replies)
  88. Dot crosshair for regular DOD (11 replies)
  89. DODS engine update? (18 replies)
  90. HELP for decomple .ctx files! Need key for DOD:S! (0 replies)
  91. Need some help (1 replies)
  92. DOD:S Idle Animations (0 replies)
  93. Question about models from DoD to Dod:s (7 replies)
  94. bomb stack model: tiling UVs or not? (6 replies)
  95. Location of fire sprites (8 replies)
  96. Good Sherman Refs? (2 replies)
  97. Objective Icons used for dod_strand (6 replies)
  98. the word ... (24 replies)
  99. Skins for my DoD:S Server ! *MONEY* (4 replies)
  100. Hand skin related to weapon is possible (7 replies)
  101. [SKIN] CD's Gloves ("3rd person") (2 replies)
  102. So... Where Do I Begin? (5 replies)
  103. VMT Generator (in progress) (9 replies)
  104. Here goes nothing... (4 replies)
  105. animation smd decompile (3 replies)
  106. Help Me Please (1 replies)
  107. Axis And Allies Skin The Same???? (3 replies)
  108. another problem :( (0 replies)
  109. Questions to moddelers (and all) (7 replies)
  110. HLMV Normal map checkbox bug - solution (1 replies)
  111. HL2MV problem (4 replies)
  112. hosting (1 replies)
  113. Need Help (0 replies)
  114. DoD East Front Pack (2 replies)
  115. need help (5 replies)
  116. DOD 1.3 content (4 replies)
  117. Question to Wile. (2 replies)
  118. Compiling playermodel problem (0 replies)
  119. shiney normal maps (7 replies)
  120. HELP! Helmets dont fall off when a soldier is die! (5 replies)
  121. Garand compile problem (9 replies)
  122. Nice allied weapon display (4 replies)
  123. Facemaps (9 replies)
  124. More random v_model animations (2 replies)
  125. Custom helmet model (2 replies)
  126. Sync sound with new animations (4 replies)
  127. Minimal Hud? (2 replies)
  128. Normal Checkbox Refresh Solved (3 replies)
  129. A test.... and a vote (and no promises) (19 replies)
  130. Photoshop CS3 - Now with 3D model support (11 replies)
  131. Palm trees (5 replies)
  132. How to (4 replies)
  133. small update (6 replies)
  134. Are There Any Programs (3 replies)
  135. Got Phong? (1 replies)
  136. Big favor! (0 replies)
  137. 3ds max 8 .smd import/export (2 replies)
  138. Switching helmets between models... (0 replies)
  139. "MOD" And now for something completely different (5 replies)
  140. DOD mod (8 replies)
  141. Another Skin problem (1 replies)
  142. Reference Pictures for the Steilhandgranate (2 replies)
  143. compared to real photos (12 replies)
  144. transport/supply planes (14 replies)
  145. i downloaded it but what happend (29 replies)
  146. [MOD] Realism mod (37 replies)
  147. Any one know what this error means... (0 replies)
  148. DOD:S soviet pack (133 replies)
  149. Question (4 replies)
  150. (WIP) Fence Pack (help needed) (12 replies)
  151. Nem's VTF Plugin for Paint.NET (5 replies)
  152. Making server side skins (0 replies)
  153. Broken HUD's... (57 replies)
  154. Arm crap... (2 replies)
  155. axis sleeves on allie models (5 replies)
  156. removing texture in XSI (0 replies)
  157. Everything I Need To Know About Phong (8 replies)
  158. LOD techniques (1 replies)
  159. Milkshape 3D 1.8.0 released (3 replies)
  160. skybox model complexity (5 replies)
  161. Consolse commands for modellers (0 replies)
  162. HLMV and Normal maps (5 replies)
  163. What is XSI? (2 replies)
  164. Need a brick please. (2 replies)
  165. Looking for helmet (2 replies)
  166. Help me figure out what model goes with this. (2 replies)
  167. fun game - spot the mistake (24 replies)
  168. v_hands (12 replies)
  169. need help with foliage (2 replies)
  170. Looking for Max 9 users (0 replies)
  171. EPC-Preview (5 replies)
  172. 1.3 skins (8 replies)
  173. Materials that cannot use refract (5 replies)
  174. Gravestone Materials? (3 replies)
  175. russian models (38 replies)
  176. Anyone know what this material is called? (4 replies)
  177. Ragdoll? (2 replies)
  178. question about weapon animations (1 replies)
  179. Something Missing?? (12 replies)
  180. How to add skins in dod?? (2 replies)
  181. How to add skins in dod?? (2 replies)
  182. Bulet Puffs (7 replies)
  183. Non-Wile stuff I use (15 replies)
  184. Model Viewer Question (0 replies)
  185. Model Viewer Question (1 replies)
  186. Phong, when does it look "good" (12 replies)
  187. Why I don't allow FPSBanana (19 replies)
  188. High FPS Models? (2 replies)
  189. Dod Source Weapon Models (6 replies)
  190. how contact with any dod source developer?? (0 replies)
  191. DoD 1.3 models for DoD:s (16 replies)
  192. Suggested Downloads for DoD:S (6 replies)
  193. High Res Normal Mapped Stuff (3 replies)
  194. Phong + Envmap + Alpha = Possible (12 replies)
  195. New Community??? (23 replies)
  196. Model decompilation (0 replies)
  197. Snow Camo Info Needed (1 replies)
  198. Capt. Glimsharp's treasure (29 replies)
  199. Transparent Player Icons (4 replies)
  200. Aussies and German Sniper Rifle (3 replies)
  201. Snow Cammo Question (2 replies)
  202. Been learning about making better phong (8 replies)
  203. Photoshop/Paint Shop VTF plugin (2 replies)
  204. HELP! Need to set up new ironsight! (0 replies)
  205. SOurce skins textures etc. on 1.3 (14 replies)
  206. [WIP] Env Textures. 56K Warning - Image Heavy (9 replies)
  207. v_mp40_dirtmap.vtf? (2 replies)
  208. Cell Shaded Skins : A performance Enhancer? (3 replies)
  209. Canadian models (1 replies)
  210. kriegsmarine (1 replies)
  211. Alpha and Normal Maps (2 replies)
  212. Any Player animators around? (7 replies)
  213. Convert weapon model (CSS -> DODS) (0 replies)
  214. Trouble with dod_player_shared.mdl (4 replies)
  215. You know what would be great (grande idea) (6 replies)
  216. Might start again (16 replies)
  217. Retiring... (12 replies)
  218. Is this skin legal? (2 replies)
  219. Dev team (2 replies)
  220. Skins (2 replies)
  221. Sniper Sprite Request (4 replies)
  222. default model locations (1 replies)
  223. Shader viewer? (0 replies)
  224. Question about custom 1.3 skins (9 replies)
  225. K98 skin problem (3 replies)
  226. Texture animations (12 replies)
  227. Custom Source Flags (1 replies)
  228. bump mapping hands (4 replies)
  229. I look for skin (2 replies)
  230. Custom Scopes (3 replies)
  231. problems with model compile (9 replies)
  232. Compiling sleeve, $texturegroups (1 replies)
  233. Polygon or vetices limit for V_models? (0 replies)
  234. Good gloves? (3 replies)
  235. custom models? (2 replies)
  236. Where's the SMALL HUD? (10 replies)
  237. ANOTHER SDK problem..... (14 replies)
  238. phong/normal at same time? (17 replies)
  239. strange white pixel fringe/edge on model (7 replies)
  240. animated spray (0 replies)
  241. Shadow (2 replies)
  242. Bakelite texture (3 replies)
  243. Phong Tutorial (2 replies)
  244. Alphamask color (4 replies)
  245. Anyone have an awesome 3d hand model? (7 replies)
  246. Question on Sniper Scopes (1 replies)
  247. 1.3 hand signals animations (1 replies)
  248. Question about sniper scope (11 replies)
  249. Spacific skins/voice commands for spacific maps (1 replies)
  250. Custom Objective Icons (9 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.