Problem Compiling Model
Pvt.Jackson
12-23-2004, 02:07 PM
Ok what i have done is decompiled a player model, made all of the models in the smd's high-poly...
and when i go back to compile the mdl in Jed's Half-Life viewer, close to the end of the process, it has an error and stops!
can anyone help me out?
Billie|Joe
12-23-2004, 02:27 PM
try to compile it w/ milkshape and see what's the error
LtSmith
12-23-2004, 02:36 PM
yea ive had the same problem with all mi custom player models, theyll decompile, but not recompile even if i dont change anything. but i dont have milkshape, havnt had it in years...
Pvt.Jackson
12-23-2004, 02:39 PM
Originally posted by Billie|Joe
try to compile it w/ milkshape and see what's the error
how do you compile the model in milkshape? i thought you could only decompile...:S
Trp. Jed
12-23-2004, 04:25 PM
Originally posted by Pvt.Jackson
close to the end of the process, it has an error and stops!
can anyone help me out?
Your probably using the stock studiomdl compiler that came with the HL SDK - it doesnt work with DoD player models.
LtSmith
12-23-2004, 04:44 PM
woops, didnt see the sticky
i dont get an error text while compiling, it just exits when there is something it doesnt like. it works find for things like weapon mdls and such, but not for player mdls
Pvt.Jackson
12-23-2004, 07:31 PM
Originally posted by Trp. Jed
Your probably using the stock studiomdl compiler that came with the HL SDK - it doesnt work with DoD player models.
so is there a special Studiomdl.exe that i have to get for DoD Player models?
EDIT: Srry i read sticky and its all better now..Thx all for help!
Trp. Jed
12-24-2004, 02:06 AM
LOL. Dont worry - someone deleted the sticky when 1.3 came out and I only put it back up last night.
LtSmith
12-24-2004, 10:37 AM
ok, i thot i was going crazy for a second there, id thot id seen all of the stickys
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