dod models to 3ds max


DoDMovies
05-21-2005, 06:15 AM
ok, i have jed decompiler and when i decompile, nothing happens. do the studiomdl.exe and mdldec.exe have to be in a certain place? does the mdl itself have to? milkshape is not an option since my trial expired. i really need some help, thanks.

Trp. Jed
05-21-2005, 08:01 AM
I never wrote a decompiler but if you mean HLMV, then Tools->Configure tools is where you tell HLMV where they are.

DoDMovies
05-21-2005, 05:32 PM
i did that jed, from hlmv, and when i decompile, a the cmdprompt comes up for 1 milisecond and disappears and the model doesnt decompile.

Trp. Jed
05-22-2005, 09:55 AM
Hmm thats odd. Something is obviously happening the decompiler doesnt agree with.

Have you actually extracted the model from the GCF first? If thats not it, I'd run the decompiler manually from the command prompt as that will make it easier to see the output.

I was originally hoping to include the same decompiler Milkshape3D uses and even had contact with the guy who wrote it and was supposed to get the source code but never heard from him again :(

mXed.dk
05-22-2005, 04:05 PM
when milkshape3d expires don't it only block the save import/export funktions ??

Makabi Gafera
05-22-2005, 07:49 PM
importing and exporting deal with loading and saving obscure file types, not decompiling. ;)

DoDMovies
05-30-2005, 04:10 AM
it wont even let me open the decompiler though. if anyone could do the decompiling for me, i would really appreciate it.

mXed.dk
05-30-2005, 06:19 AM
well what do you want to decompile ??

DoDMovies
05-30-2005, 11:08 AM
the us-inf and the axis-inf models.

mXed.dk
05-30-2005, 12:17 PM
here you go then
Download (home20.inet.tele.dk/clan-bv/download/decompile.zip)

DoDMovies
05-30-2005, 07:08 PM
thanks, but i guess i still need milkshape to import the smd files so i can save them in a 3ds format. i tried to register milkshape but it said that i registered after the trial period so know im back at square one again. any other programs i can use?

mXed.dk
05-31-2005, 01:33 AM
do you need to use them in 3dsmax ?
if so why don't you download a smd importer/exporter plugin ?
you can download one here (http://www.chaosincarnate.net/cannonfodder/cftools.htm)

Trp. Jed
05-31-2005, 09:44 AM
Originally posted by DoDMovies
thanks, but i guess i still need milkshape to import the smd files so i can save them in a 3ds format. i tried to register milkshape but it said that i registered after the trial period so know im back at square one again. any other programs i can use?

If you registered after the trail you have to leave Milkshape running for about 2 minutes after you enter your registration code for it to "stick" - its Mete's copy protection scheme.

If you have a legit registration though and have problems, contact Mete via the forums at http://www.milkshape3d.com - he is around and will usually fix things fairly quick.

DoDMovies
05-31-2005, 03:53 PM
ok, this is what i want, i want to import the smd of a sniper, both axis and allies, in a standing postions and do some camera work. i installed the plugins but i dont know how to import them. this sounded easier than i thought.

Trp. Jed
05-31-2005, 04:19 PM
OK I think theres some confusion here.

Canonfodders plugins are for HL2/Source models rather than HL1 so your probably going to have some problems.

For HL1/DoD stuff, the most commonly used importer for Max/GMax where Chris Cooksons. His site went offline but you can find them here:

http://pages.videotron.com/browser/

The SMD importer is a MaxScript so it should work with any version of Max including and after 4.2.

There is one issue though - it doesnt smooth out the mesh on import so you'll need to fix it yourself. Probably the easiest way is to expand the skin modifier, save the envelope settings, smooth the mesh as needed and then re-apply it. Its a pain but its just one of those things. :(

I did make a MS3D importer for Max once but never got around to releasing it for one reason or another, not that it helps you much. :carrot:

DoDMovies
06-01-2005, 12:46 PM
There is one issue though - it doesnt smooth out the mesh on import so you'll need to fix it yourself. Probably the easiest way is to expand the skin modifier, save the envelope settings, smooth the mesh as needed and then re-apply it. Its a pain but its just one of those things.

speak english :P

sigh, i guess i have more to learn. thanks for the help guys, im just a movie maker, not a modeler.

Trp. Jed
06-01-2005, 04:32 PM
LOL. You need to learn a bit more about Max then if you dont know the skin modified and the smoothing groups! :P

It just means that the model comes in looking faceted, not smooth and as you cant add smoothing without destroying the bone/vertex assignments, you'll need to try and save them or re-apply them after. There actually 3rd party Maxscripts that will do this for you.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.