[WIP] dod_arras_v2_b1


Rolk
12-14-2005, 01:34 AM
Welp, here's a new picture for my lasted.. update on Arras.

Alot has been addressed and so far I'm really liking how it turning out. I call this next version '2' because depending on the general responce, it may return to the older version, as I have changed quite a bit.

Heres a list:

Middle fields have been shortened in length
Axis house the the left of their spawn exit has been rotated to look over the fields.
The middle flags are now enclosed via sandbags so its a little easier to get cover.
Moved the shed from the left hand axis house the placed it near the middle.
Fixed 'invisible' objects in few houses.
Added ambient sounds
Added HDR support
Map is fully enclosed, no way to get outside map unless using sv_cheats
Remodelled inside of all houses
Added more furnature to houses
Added better lighting to all houses
Smoke from craters
New skybox
Fixed 'seeithroughifence' near allied 2nd flag
Grenades can now be thrown over fences (in the map)
Removed log pile where you could get stuck on near middle fields
Moved/Rotated fences to appear less linear


Aiming for the end of the wekk so I can release it, but I will keep you posted...

http://www.rolkdesigns.com/images/temp_images/dod_arras_v2_b1_01.jpg

Hendershot
12-14-2005, 05:46 AM
Hey,

Cool...

I played the first release and this map and the list of improvements you made here sound like real improvements.
Off course one can only be sure after playing it, but I like the ideas put forth.

Keep going, dude !

H.

Shape
12-14-2005, 05:47 AM
Looks good! :)

=A82A=WhataMack
12-14-2005, 06:55 AM
Originally posted by Rolk:
Middle fields have been shortened in length
The middle flags are now enclosed via sandbags so its a little easier to get cover.
Grenades can now be thrown over fences (in the map)
Removed log pile where you could get stuck on near middle fields
Hey, Rolk. Just another note re: keeping up the good work, and some personal feedback on the above items.

* Please don't shorten the fields too much. One of the bits of drama in the map, is trying to get through those open spaces on the fields as you assault your way forward;

* Have you considered adding some more "natural" cover for the middle flags? I think sandbags in the middle of a field will look kind of contrived. Maybe something that'd you see around a farm... a short section of a crumbling low stone wall, or some haybales that hadn't been gathered up by the farmers? I know in DoD:S that haybales can be moved around by shooting at them, etc., , but not sure if you could make them more stationary.

* Grenades over the fences...w00t! :) :cool:

* Log pile removal...you might want to keep them but move them away from the exit of the center building. Maybe move the pile a little towards the center of the map, so you can jump down from the house, move up a bit and then get behind the logs for cover.

In any case, thanks again for your work on Arras!

teflon{the_truth}
12-14-2005, 07:01 AM
looking good so far!!, keep it up.

Rolk
12-14-2005, 07:25 AM
Thanks for the comments so far, I know one picture doesnt show much but yeah ;)

Originally posted by =A82A=WhataMack

* Please don't shorten the fields too much. One of the bits of drama in the map, is trying to get through those open spaces on the fields as you assault your way forward

I didn't shorten them too much, I believe they're the right length now that rifles don't fully dominate the area. A good KAR user can take out a hell of alot of people on the older version. SMG's are also more usful at this range too, sure rifles will still have the upper hand but just means you'll have to gun and run ;)

Originally posted by =A82A=WhataMack

* Have you considered adding some more "natural" cover for the middle flags? I think sandbags in the middle of a field will look kind of contrived. Maybe something that'd you see around a farm... a short section of a crumbling low stone wall, or some haybales that hadn't been gathered up by the farmers? I know in DoD:S that haybales can be moved around by shooting at them, etc., , but not sure if you could make them more stationary.

I did try this but didn't work out properly I'm afraid...

Originally posted by =A82A=WhataMack
* Grenades over the fences...w00t! :) :cool:


:D Skybox is more 'user' friendly ;)

Originally posted by =A82A=WhataMack
* Log pile removal...you might want to keep them but move them away from the exit of the center building. Maybe move the pile a little towards the center of the map, so you can jump down from the house, move up a bit and then get behind the logs for cover.


I only removed one log pile. Someone had commented they got stuck as of it and had to crawl out, I moved the house a little and figured it was best to remove the log pile (it actually stuck out from the wall a fair bit, which I missed).

Still doing some small work on it, I don't feel I can do more then one spawn exit due to the map layout, I also prefer not to have spawn exits in-plain view of flags. As encourages spawn camping and shooting in spawn.

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