weired compile shadows
wickit
11-15-2005, 04:29 AM
im getting these weird black shadows on my map after a compile
either a fast or full makes no difference
seems like maybe a cubemap thing but note sure
any1 esle seeing these dead black shadows on a compile ????
It's because you don't have the latest compile tools from Valve yet. These compile tools are for HDR and all sort of stuff and that's why some surfaces (which are using HDR textures) might get screwed.
The upcoming SDK will fix this.
wickit
11-15-2005, 05:58 AM
in my best singing voice
"Pleeeeeeeeease relase me, let me go!"
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.