[wip] dod_paysage
Neutrino
10-29-2005, 01:58 PM
Hey everyone
if you have browsed through the current source project thread, you may have seen a screenshot or 2 of my current project.
Well, now its ready for playtesting. I promised another group of people first, which will take place this coming weekend.
After that, im open to other places. Maybe if im lucky, i can be aided by the great Shane.
So with that, I have a few screenshots. There will still be changes before the first playtest, but now its very minor. Like adding phonepoles, some extra detail for the interior of houses...and i think thats it.
First (http://img495.imageshack.us/img495/958/paysage018xe.jpg)
Second (http://img495.imageshack.us/img495/9983/paysage022cr.jpg)
Third (http://img368.imageshack.us/img368/2456/paysage037hn.jpg)
Fourth (http://img368.imageshack.us/img368/4250/paysage042rc.jpg)
Fifth (http://img368.imageshack.us/img368/7009/paysage052qa.jpg)
Scooty Puff Senior
10-29-2005, 02:03 PM
Oh yea, baby.
That's one nice lookin' map. You get a big CHUCK NORRIS THUMBS UP.
Looks fantastic :) Can't wait to try it out.
Warlord-Sco-
10-29-2005, 02:09 PM
Looking good!
Love the lighting, gives it a nice atmosphere.
Watchtower
10-29-2005, 02:18 PM
Pretty good for a canadian :p
J/k, hehe. Top notch work as always mi amigo.
HammeR [OwP]
10-29-2005, 02:53 PM
Very nice :eek:
That looks rather good. Keep up th egood work!
Whoopy42
10-29-2005, 02:55 PM
Those are some hot pics dude, keep it up.
Propaganda
10-29-2005, 02:57 PM
Originally posted by Watchtower
Pretty good for a canadian :p
J/k, hehe. Top notch work as always mi amigo.
HEY!! Easy on the canucks!! :p
Looks good Neutrino, nice work.
Shane
10-29-2005, 03:22 PM
Originally posted by Neutrino
Maybe if im lucky, i can be aided by the great Shane.[/i]
lol, no need for the praise. :)
but, yeah, you've playtested with us before. If you want to again, you know I'm always up for it. Just contact me later in the week as I'll be traveling until Wed. night.
[SAS]==Colster==
10-29-2005, 03:53 PM
If u wanna UK based view (..as if hehe) we'd be happy to pt it for you.
[SAS] Clan Public Server #3 - 195.242.238.15:27025
quite happy to pwd server and turn off map uploads if you want to keep the files safe.
http://www.sas-clan.inx-gaming.co.uk
Neutrino
10-29-2005, 04:43 PM
the map is pretty much long range, so i expect an increase in rifle use.
the map overview is like a circle with various sidepaths.
every house is accessible.
one thing i do plan on changing for sure is the hedge that marks most of the outline of the map. i eventually want to replace that with a pine treeline, which means removing most of the trees i am currently using and replacing them with types of pine.
i cant wait till i can play this with people. ive been working on it for too long. heh
Private Dyin
10-29-2005, 04:45 PM
Yay Canadians!!!!
Looks very nice. :)
ultranew_b
10-29-2005, 04:51 PM
Hell Ya, Canadians Own !!!Seriously, they really do.
Looks nice laddy !
:D
specialist
10-29-2005, 05:40 PM
looks nice man keep it up :p
clone rizzo
10-29-2005, 06:29 PM
paysage ... if you say it out loud it reminds me of someone with a chicago accent (think "da bears" skit on SNL) saying "passage"
This has been bizarrley amusing to me for at least 10 minutes
-=PHX=- WW2-WARDOG
10-29-2005, 06:37 PM
Hey Neutrino, can you make it 32 players please on beta release. Would love to try it out on our source server.
Molybdenum
10-29-2005, 06:55 PM
Looking good! :)
Steiner
10-30-2005, 11:37 AM
Great work! Once again a masterpiece.
gjbob
10-30-2005, 04:49 PM
good but why arnt any of the building blowen up or on fire.
2 tumbs up:cool:
Darkwing
10-30-2005, 05:19 PM
because its a quiet little village that has only just been entered by opposing forces?
looks fantastic, love the building architecture, and the little fences / walls that surround each garden. the granite outcropings are well built, but perhaps stand out a little too much though, (im looking at the 1st & 3rd picture) perhaps not so tall and narrow, a bit more stubbier and shorter?
StreamlineData
10-31-2005, 09:31 PM
oooOOOooo...
purdy!
Neutrino
11-01-2005, 02:19 PM
hehe. thanks for all the positive feedback so far
Steiner
11-01-2005, 02:35 PM
Originally posted by Neutrino
hehe. thanks for all the positive feedback so far
No thank you for all your effort to provide us with a quality map ;)
spine
11-01-2005, 02:41 PM
Nice Neutrino! :)
Neutrino
11-01-2005, 02:51 PM
well now i need to make sure it lives up to the hype...
crap
:p
Furyo
11-01-2005, 03:27 PM
Lol :)
Watchtower
11-01-2005, 03:42 PM
Originally posted by Neutrino
well now i need to make sure it lives up to the hype...
crap
:p
No doubts here :) Although sending me a beta to double check things for ya wouldnt hurt.
Neutrino
11-05-2005, 03:40 PM
heres a treeline im currently testing out
its two layers of the same texture
i plan on adding some low poly pine models here and there to give it some more depth.
teflon{the_truth}
11-05-2005, 03:45 PM
all i can say is WOW.
Nuff said.
Schutze Eklund
11-05-2005, 08:47 PM
Great map, the layout sounds interesting, and I'm glad to have a more open map.
The first thing I noticed is that there are giant rocks sticking out of the ground in the middle of the road in a town and that seemed kind of strange to me, maybe you should replace them with some other sort of obstacle, like a wagon or car or something(just please not another Tiger model! I am pissed that there are no shermans or Panzer IV's, as if the only tank used during the war was the Tiger, and it was extremely common). Looks tremendous, keep up the good work.
Neutrino
11-05-2005, 09:05 PM
maybe its the pov from the screenshots, but the rocks arent on the road. and they are better than wagons b/c they block much more of a view, provide more cover, and ive already used plenty of wagons. lol
ill see what happens after a playtest before i change those. although i dont think i will in the end.
DjBourgeoisie
11-06-2005, 07:31 AM
Hey Neutrino, great job on the map so far, looks like a definite addition to my rotation when its finished. If you need any more testers just pm me and I will put it on our server for ya. Cant wait for the release :)
Neutrino
11-09-2005, 02:49 PM
might as well... i wont be able to work on it for the next few days
right now the treeline is only a brush. i will eventually add some low poly tree models to math the treeline, and to give it some more depth. but as of now, i havent.
Furyo
11-09-2005, 02:53 PM
That definitely looks good, but now the rocks really seem completely out of scale/place. You just wouldn't have 30 meters tall stones perfectly erected next to trees, which from the POV look the same size. While it would exist in certain deep forests, one might wonder about the immediate surroundings of those.
Blue[)evil
11-09-2005, 02:57 PM
Looks sweet. I adore the lighting... Really suits the map.
josh_u[RR]
11-09-2005, 03:32 PM
Originally posted by Furyo
That definitely looks good, but now the rocks really seem completely out of scale/place. You just wouldn't have 30 meters tall stones perfectly erected next to trees, which from the POV look the same size. While it would exist in certain deep forests, one might wonder about the immediate surroundings of those.
boy, you just won't let it go with the rock will ya! :p
I like the treeline a lot. admittedly it does look flat, but it would be nice with your low poly models in front with the treeline behind. I hope you don't mind sharing, cause I kinda need something like that for a map I have in mind ;)
btw, nice use of fog. the fade distance seems perfect. I hate maps that are too foggy, especially if the lighting doesn't match. usually feels like a cheap trick to keep from rendering too much. yours looks like it belongs there. good job.
Bouddha
11-09-2005, 05:02 PM
About the rock, i can send him some pictures of mine that show some wierd rock that stand Higher than trees
. As far as im concern the the tre line and the ligthing is ok.
BTW Furyo im looking forward to see yours too :)
À Bientôt
Gerard AKA Bouddha the old Fart
Furyo
11-09-2005, 05:10 PM
Just to make sure, I would definitely see rocks where they are. Just not as tall, and probably a bit larger too. Heck what would be nice would be to place a rock "avalanche" amid the forest, but that would require a bigger mountain. Now that would look cool, and be realistic too.
Gorbachev
11-09-2005, 05:22 PM
Rocks like that can certainly exist. Granted I speak from a BC, Canada perspective where it's nice and rocky.
Looks beautiful so far, using Source for what it was intended. Can't wait to see the result.
This one screenshot just looks amazing.
http://img303.imageshack.us/my.php?image=dodpaysage31we.jpg
Really can't wait to try this out, man. The atmosphere is just perfect. :)
Watchtower
11-09-2005, 05:55 PM
Oh man, this looks great dude :) Best looking custom map yet I think.
I love the overall ambience. Perfect lighting and the fog just blends so naturally. Awesome dude.
spine
11-10-2005, 07:55 AM
Awesome atmosphear Neut!
Krieg
11-10-2005, 09:05 AM
Looks *great* Neutrino. I'm loving the different lighting. All of the retail maps have the same friggin' lighting.
Also, I agree with Zao. That particular screenshot looks AWESOME.
I'm also glad that the map is more long range. Rifle wars! :)
Neutrino
11-10-2005, 11:28 AM
Originally posted by Krieg
Looks *great* Neutrino. I'm loving the different lighting. All of the retail maps have the same friggin' lighting.
yah. ive recieved many positive comments about the lighting.
sadly, before i was going to change it to lighting to math dod_flash. this was only because my treeline texture was not properly being lit to look realistic with my custom lighting settings. but then, it didnt look as good, so i worked at it.
eventually, just by adding a nice fog effect, i think it looks better than ever.
Bouddha
11-10-2005, 04:11 PM
ROLF Gorbachef , i didnt knew you where form BC :)
bazooka
11-24-2005, 12:54 AM
Sorry to bump, but I missed this thread amongst the sea of WIPs, and just have to give praise to the visuals. Definitely one of the prettier custom maps were seeing. The natural environment is refreshing.
Originally posted by Zao
This one screenshot just looks amazing.
http://img303.imageshack.us/my.php?image=dodpaysage31we.jpg
Really can't wait to try this out, man. The atmosphere is just perfect. :)
What he said.
Hope it's still comin along.
Maxey
11-24-2005, 04:43 AM
Oh man, is this map using the Unreal Engine 3? :eek:
God damn, the only thing I could think while looking at the screenshots was "WOW!". The lighting, the architecture, the textures, the fog, everything is perfect! This is really showing what the Source engine can do! This just needs HDR to be pratically photorrealistic! :D
Kamel86
11-24-2005, 05:38 AM
I'm gonna love this map when its out you can count on me playing it! :D
Neutrino
12-03-2005, 10:05 AM
okay. i finally finished it.
i went for a late time of day in autumn
Maxey
12-03-2005, 10:13 AM
Best lighting I've ever seen on a Source map, maybe the best I've seen on a game! :eek:
Neutrino
12-03-2005, 10:29 AM
tnx!
what i still need to change (after some beta tests) is the grass. i need to get some more saturated brown, and eventually the same for the grass sprites. what i also want to do, is you see the grass model i use with each fence set? ill try to get that changed to be a little more yellow/brown. in time :rolleyes:
teflon{the_truth}
12-03-2005, 11:18 AM
how long before a playtest and release?
Originally posted by teflon{the_truth}
how long before a playtest and release?
Neutrino
12-03-2005, 12:07 PM
maybe within the next few days
StreamlineData
12-03-2005, 06:56 PM
Whoa! That last screenshot looks practically photorealistic!
AWESOME work!!!
* I just found my new desktop pic :)
Deceiver
12-03-2005, 09:02 PM
You have soiled my pants Neutrino. We'll be sure to get this on TMH once you release!
SilentSteps
12-03-2005, 09:18 PM
This map is excellent! I love the sepia tone.
EDIT: I don't know why, but this map just has that 1.3 feeling. :)
Watchtower
12-03-2005, 09:42 PM
I love everything but the boulders. Unrealistic imo. Ive never seen rocks lying around that look like that, anywhere.
Neutrino
12-03-2005, 10:15 PM
watchtower. i really dont understand. where else would u expect to see these rocks? i mean, its nature, rocks are part of nature, so, it is realistic. :(
not only do i think they look nice, but they also provide some good cover
Bocasean
12-03-2005, 10:18 PM
Actually, the rocks kind of remind me of a location at Gettysburg. Maybe it was Pickett's Charge....it's been 15 years since I went there, so my memory is fuzzy.
It doesn't look that obscenely out of place. All I know is that I want to shoot rockets at someone from behind the rocks....soon.
Watchtower
12-03-2005, 10:19 PM
Kudos amigo. Thats just my opinion. Everything else in the map looks so very natural looking, which just makes those boulders just kinda stick out to me as looking 'unnatural'.
I think theyd look better as more rounder objects than cylindrical. Just my e-pinion(tm)
Neutrino
12-03-2005, 10:20 PM
so its more of the shape, rather than the placement?
Watchtower
12-03-2005, 10:24 PM
Bingo.
Edit: Google "boulders" in images. I think that would give you a little more perspective on more natural looking terrain.
heres a great pic. Now just imagine those 20x bigger.
http://plasma.szfki.kfki.hu/~csillag/kepek/boulder/im_819.jpg
Bocasean
12-03-2005, 10:29 PM
Here ya go. It is called the Devil's Den at Gettysburg. Check this out:
http://www.militaryhistoryonline.com/gettysburg/photos/Q21.jpg
Neutrino
12-03-2005, 10:48 PM
well, rocks can in many shapes and forms. i really dont see anything unnatural about these ones, also from personal sighting.
when i googled boulder, i found this as well, which kinda resembles what im using (which btw is default hl2 for those of u who dont know)
http://bj.premore.net/rec/outings/2001.07.29/sm12.jpg
Furyo
12-04-2005, 03:03 AM
The first time I mentioned this, I had your exact picture in mind, from the forests I know in my area. Boulders like this exist everywhere.
The problem I have with your own boulders on your map is they're not on a huge hill in the middle of a forest, but at its bottom, after having rolled down. And as such they shouldn't stand, but they should be lying on their side. Meaning rotate them 90° and I'm sure it'll look a lot better :)
piu piu
03-24-2006, 09:54 PM
man, this map simply rocks. it feels so authentic and almost real - i've never played such an intense map before.
i dont understand why some people complain about the rocks... i like them as they are and i never had the feeling they were disturbing or unnatural.
EVERYTHING ist perfect (although i still can t find the right way out of the spawing points - it feels like iam running in a random direction and then after 5 seconds i recognizie where exactly i am. maybe that will vanish after some more playing.
SIMPLY AWESOME; CONGRATULATIONS""
Pvt. Stephenson
03-24-2006, 10:10 PM
dude, post on his map in the release forum, no need to bumb threads.
piu piu
03-25-2006, 07:13 AM
oh, i didnt even notice there is a "release" forum yet :hamster:
thx
Mr.Bigboom
04-05-2006, 11:44 AM
very nice, cant wait to play it!
Neutrino
04-05-2006, 03:09 PM
^
a beta version has been released
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=63492
Colonel_Krust
04-05-2006, 03:56 PM
btw nuetrino......great work. This is a beautiful map and has the right feel and ambience!!
Krusty
oxygencube
04-06-2006, 10:13 AM
Great work. I would love to play this. If anybody is hosting the map on their server please post your ip. :-P
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