Source zalec tank type objectives


Ca-Chicken-Soup
12-19-2005, 02:36 AM
I making some destroyable objectives, ya know the ones ya destroy to capture. However, the DOD:S flags don't seem to have an input to force a capture which makes this difficult. Can anyone comprehend a way around this? All I can do at the moment is activate a capture area after the obj has been blown. But I want it to capture when it is blown.
Thanks

Ca-Chicken-Soup
12-20-2005, 06:14 PM
*bump*

C'mon a little theory now and then keeps the doctor away.

[oap]Agent_S
12-21-2005, 04:15 AM
Originally posted by Ca-Chicken-Soup
*bump*
C'mon a little theory now and then keeps the doctor away.

Well im a tad bored this morning and looking for something to do so im gonna have a look at this for you see if a fresh set of eyes can do anything :)

[oap]Agent_S
12-21-2005, 12:05 PM
My head hurts :confused:

Dosen't look like it can be done, I've gone through pretty much every trigger and configuration I can think of today but to no avail.

I did try having the default owner as allies but starting with the flag disabled and triggered to become active on the obj but of course that means the flag cant be capped till the obj etc etc.

sry I couldnt help

Ca-Chicken-Soup
12-22-2005, 02:13 AM
Thanks for trying anyways, you came up with the same solution I had, which is annying; it can't be that hard for the ValvE guys to code a on/off capture switch or something.

Ginger Lord
12-22-2005, 03:30 AM
Well, there is no toggle for Destroy by Bazooka's only so that avenue is shut and none of the objective code works so...

No.

:(

Sheeprider
12-22-2005, 07:02 AM
It canīt be done? Thatīs weird...
Oh well there propably will be an update to fix this sooner or later.

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