Hintzmann
12-21-2005, 04:45 AM
I would like to make a mortar field with smoke.
I have read this article about an explosion mortar field.
http://developer.valvesoftware.com/wiki/Mortar_Field
And I have change it to a push_button, so it is called once,
when you push the button.
I just set the Target Input of the env_explosion to Explode.
It is simple and works just fine.
Now I would like to change the explosion to smoke.
But I cant seem to figured it out.
First I tried with env_smoketrail, which look most like the smoke grenade,
but there doesnt seem to be a Target Input that tricker it on.
http://developer.valvesoftware.com/wiki/Env_smoketrail
Then I tried with env_smokestack, it has both Toggle, TurnOn and TurnOff.
http://developer.valvesoftware.com/wiki/Env_smokestack
It works but only once.
The env_smokestack dosnt have a "repeatable" flag like the env_explosion.
So...
1) Is it possible to turn on and off the env_smoketrail?
2) If not. How do I turn on and off the env_smokestack repeatable?
3) Or can you quide me on to some other solution?
I have read this article about an explosion mortar field.
http://developer.valvesoftware.com/wiki/Mortar_Field
And I have change it to a push_button, so it is called once,
when you push the button.
I just set the Target Input of the env_explosion to Explode.
It is simple and works just fine.
Now I would like to change the explosion to smoke.
But I cant seem to figured it out.
First I tried with env_smoketrail, which look most like the smoke grenade,
but there doesnt seem to be a Target Input that tricker it on.
http://developer.valvesoftware.com/wiki/Env_smoketrail
Then I tried with env_smokestack, it has both Toggle, TurnOn and TurnOff.
http://developer.valvesoftware.com/wiki/Env_smokestack
It works but only once.
The env_smokestack dosnt have a "repeatable" flag like the env_explosion.
So...
1) Is it possible to turn on and off the env_smoketrail?
2) If not. How do I turn on and off the env_smokestack repeatable?
3) Or can you quide me on to some other solution?