question about an entity...


kwsn
11-23-2005, 07:08 PM
i'm working on my map, dod_whitnall and i keep on getting messages in console ingame about cubemaps. what are cubemaps

PickItUp
11-23-2005, 07:18 PM
a cube of low res images used for reflections. you have to place them to get anything specular to reflect correctly.

skdr
11-23-2005, 07:26 PM
by placing them PIU means you have to place env_cubemap entities to your map. Build your cubemaps with 'buildcubemaps' command.

You can find more info here:
http://developer.valvesoftware.com/wiki/Env_cubemap
http://developer.valvesoftware.com/wiki/Cubemaps

kwsn
11-23-2005, 07:29 PM
thanks both of you

StreamlineData
11-23-2005, 08:06 PM
admittedly, I also didn't know exactly what cubemaps were. I just never bothered to ask until I found it as a problem for me...

thanks guys

kwsn
11-23-2005, 08:22 PM
so i did buildcubemaps in console, this is what i got


Creating default cubemaps for env_cubemap using skybox sky_day01_09...
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metaldoor030a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metaldoor030a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metaldoor030a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metaldoor030a
did i screw something up?

mahhag
11-24-2005, 12:40 AM
re-compile your map, and make sure the cubemaps are at player height for good riddance

Furyo
11-24-2005, 05:04 AM
64 units from the ground is the correct height for them (eye level for the player entity)

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