Anyone else frustrated with Beta SDK?


Apollo
12-02-2005, 02:15 PM
Now don't get me wrong, I love the model viewer and the fact that I can see models in the x/y/z fields, but it seems like the most basic stuff is totally screwed. The vertex tool is completely worthless since it won't snap to the grid at all, and the intermediate point brush slider (ie- now I can move brushes to 63.9) is extremely annoying while moving brushes. I love it for adjusting for models, but for everything else I can't stand it.

Is there any way that I can switch back or toggle between the whole numbers form of moving brushes for basic movement and the vertex tool? I haven't found anything about it in VDC.

otF yetihw
12-02-2005, 03:39 PM
Yes I've been getting frustrated with brush creating/moving too.

TheSurgeon
12-02-2005, 03:49 PM
the brush moving thing is what i hate most. it now uses the centre of the brush as the reference point, instead of the corner nearest the cursor, so when you're moving brushes around the vertices always end up halfway between grid points, unless you set the grid to 1. i also don't like the way textures stretch when you resize a brush now, it makes it a lot harder to resize a brush to fit a texture.
only other bad thing about it for me is that it keeps refusing to load anything, telling me 'the specified file cannot be found' and i just have to wait until at random times during the day when it 'updates', despite there being no update.

Ol' Noodle Head
12-02-2005, 04:08 PM
I kept having Obsoletes in my map, found a fix by Refresh Content, running the game, and yadda yadda...

It worked the first time but now they seem to be permanent and I'm sick of chasing workarounds...I'm back to mapping in HL2DM waiting for the real thing...whenever that will be. :confused:

I was so elated when it was working, it really has let the air out of my mapping.

2ltben
12-02-2005, 04:20 PM
My Hammer keeps crashing whenever I even try to move the layout :/

Ca-Chicken-Soup
12-02-2005, 05:57 PM
Almost all bugs and workarounds have been found and listed here (http://developer.valvesoftware.com/wiki/SDK_Beta_Bugs?PHPSESSID=ed2122459c72b8a5915cb6e588 9f5b59).
Feel free to make additions but almost all bugs have been found, make sure to read it all before adding anything.

(BTW the vertex toll does work, just don't use the yellow mid points to adjust, only the corners work atm)


And don't forget, it is a beta, these silly bugs will be gone soon enough.

otF yetihw
12-02-2005, 05:58 PM
As far as crashing etc. goes I'm having no problems, its just the brush thing (see surgeons description)

2ltben
12-02-2005, 06:55 PM
If I delete my local SDK files and then reinstall the beta SDK, will it delete the default save folder for Hammer? I have a few unfinished projects, along with dod_stgoar(what little I've been able to map of it), in there.

travis
12-02-2005, 07:18 PM
Originally posted by Apollo
Now don't get me wrong, I love the model viewer and the fact that I can see models in the x/y/z fields, but it seems like the most basic stuff is totally screwed. The vertex tool is completely worthless since it won't snap to the grid at all, and the intermediate point brush slider (ie- now I can move brushes to 63.9) is extremely annoying while moving brushes. I love it for adjusting for models, but for everything else I can't stand it.

Is there any way that I can switch back or toggle between the whole numbers form of moving brushes for basic movement and the vertex tool? I haven't found anything about it in VDC.

I don't know what you are talking about with the vertex manipulation tool but I have had a few issues there myself. When I load up any map it loads my last used grid size but the size display is wrong, could this be perhaps your issue?
One thing that has happened to me of late is the damn vertexes dont merge some of the time so you have to like drag em onto another grid to get it happening.
There are a few things that annoyed me, one was changing the fkn axis's around using transform etc... Still having trouble breaking my old habbits. The new dragging system is nice whereas you can drag using the middle of an object as the corner if you know what I mean. Occasionaly i'll get totally random crap happen like when I use the top view and copy a brush it sometimes skips half a grid up or down. Highly gay.

overall beta sdk > all previous.

Someth|ngW|cked
12-02-2005, 09:03 PM
Most of the features of the old hammer were still there they just have shortcuts now

For instance holding shift while rotating an object gives you complete control over where it snaps as a ppose to the 15 degree default turns in the beta

Just mess around with it a bit until youk nock it, it's much better then the old version

Neutrino
12-02-2005, 09:18 PM
yes, it is more frustating then before. many things i was used to have no been tweaked (possibly unintentional) for the worse. hopefully they are fixed soon

Apollo
12-02-2005, 09:43 PM
Like I said, all of the new stuff they added is great and I like it, it's just the fact that if I resize any brush I have to go to a microscopic level to get it right.

StreamlineData
12-03-2005, 02:20 AM
For the "moving the brush and the origin is in the center and not in the corner" problem, it takes some getting used to, but I've found that it actually depends on where in the brush you click. Like, when I move it, I click near the side and the "origin" (or whatever) is on the side. I select near the bottom corner, the "origin" is the bottom corner. I select near the top corner, etc....

travis
12-03-2005, 02:21 AM
Originally posted by StreamlineData
For the "moving the brush and the origin is in the center and not in the corner" problem, it takes some getting used to, but I've found that it actually depends on where in the brush you click. Like, when I move it, I click near the side and the "origin" (or whatever) is on the side. I select near the bottom corner, the "origin" is the bottom corner. I select near the top corner, etc....

Rather obviously..... That's the whole idea of it.

FuzzDad
12-03-2005, 10:55 AM
I can't figure out what you guys are talking about. The beta sdk has been great to work with. A few errors here and there and I'm having shadow issues on ldr and regular no-hdr compiles but it's a HUGE step-up from the old SDK. I'll take this over the old way we were making maps any day...the plusses far outweigh the few negatives.

I particularly like the way models are handled and when I manipulate a brush I can see it move now in the 3d window, and the model browser, and so-on-and-so-forth. The only nagging issue for me is how much a perf hog it is...but...all that eye candy in the editor must come at a price.

Furyo
12-03-2005, 11:42 AM
Two bad things:

- Vertex editing tool should still be "snap to grid"

- I've had a couple cases of brushes gone bad after extending them with the vertex editing tool. Nothing like inavlid brushes, but the tool deletes one face, and Hammer doesn't like it. So you end up having to create the brush over again

For the rest I like it a lot, and find it less of a resource hog than hammer 4.0. At least it doesn't take 2 minutes for my 3D camera view to adjust to where I am on the map *sigh*

Tonedef
12-03-2005, 02:53 PM
Yeah, some of these limitations are pretty annoying.


I really hope that Valve will give Hammer a huge overhaul too...I mean BIG, right now it has got to be one of the weakest level editors these days...I especially noticed after dabbeling with UnEdit (Unreal editor). I guess only time will tell, I hope it will become much stronger and more like 3d modeling software...and also incorporate all the tools a mapper needs, from shader editors to edge beveling.

But hey at least it is better now than a month ago ;)

Ca-Chicken-Soup
12-03-2005, 09:34 PM
Well personaly I have no gripes with the SDK at all. I feel its by far the best tool I've ever used, though I haven't used many. Once agian, if you find any bugs put them into the valve wiki (link in my first post). Posting them here isn't going to help a lot, there's nothing we can do except post up on the wiki. That wiki is a powerful tool and I have faith in Valve to use it wisely.

Ol' Noodle Head
12-04-2005, 10:47 AM
I have no gripes with it at all! Except that I can't place entities, they all show up as obsolete. Nothing in the bug-page about this. Refreshing, running game, and restarting cured it once, but it never worked again.

I'd really love this new tool if Ferris didn't keep mocking me.

Shape
12-06-2005, 11:37 AM
After my map compiles my static props don't show. Not sure if it's beta sdk realted or my ignorance!! :D

Furyo
12-06-2005, 11:52 AM
Probably your ignorance ;) j/k

Two things:

1) Make sure the props you selected are static props

2) Make sure their fade in / fade out settings aren't set to something very small, in which case you'd never be close enough to them for them to appear

Shape
12-06-2005, 12:16 PM
:)

Thanks Furyo, I'll check the prop details.

Ca-Chicken-Soup
12-06-2005, 03:14 PM
Is it just me or IS THE SDK NOT A BETA ANYMORE?! OMG!! the verticies snap and everything is sweeeeet!

Shape
12-08-2005, 11:58 AM
Originally posted by Ol' Noodle Head
I have no gripes with it at all! Except that I can't place entities, they all show up as obsolete. Nothing in the bug-page about this. Refreshing, running game, and restarting cured it once, but it never worked again.


I'm having the same problem, 90% of my props don't show up in game..

Thraka
12-08-2005, 01:30 PM
Does the SDK do anything for server plugins? I mean unlike CounterStrike Source, as of now, we cannot make any server plugins that do lines. (like in a server CS plugin, if you get killed it shows the bullet path with a line on your screen, or for the fact that the mani admin plugin has a nice spray detection that if someone puts an inapropriate spray on a wall and you use a command on it, it draws a line to the player you can follow. All this stuff does NOT work in DOD.. No slapping plugins.. NOTHING)

commander keen
12-08-2005, 10:11 PM
in response to the static prop prob, i've had the same prob, and i changed the fade in and fade out settings and nothing worked, so i heard from somewhere to make them prop_dynamic, and sure enough it fixed it. not sure what the diff was, but all my models now show up. so maybe try that

Shape
12-09-2005, 11:28 AM
Originally posted by commander keen

Thank you, this works!! :D

commander keen
12-10-2005, 12:29 AM
sure thing, not sure WHY it works, but it does, hope they fix it sometime in the future :) glad i could help

Ol' Noodle Head
12-11-2005, 07:18 PM
prop_dynamic did not solve my problem. My models show as "ERROR" in the model browser.

-EDIT- Re-install did not fix this either.

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